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Promethea Book Three
 
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Promethea Book Three [Paperback]

Alan Moore
3.2 out of 5 stars  See all reviews (4 customer reviews)
List Price: CDN$ 16.99
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Promethea Book Three + Promethea Book Two + Promethea Book 4
Price For All Three: CDN$ 42.57

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  • Promethea Book Two CDN$ 13.71

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From Booklist

With his realistic approach to superhero comics, Moore prompted a minor revolution in the 1980s. Of late he has returned to the genre with a line of new costumed adventurers. Of them, teenager Sophie Bangs, the latest in an age-old line of embodiments of the mystical heroine Promethea, seems closest to his heart. Standard superhero fare (crime fighting, slugfests, etc.) takes a backseat to philosophical and moral issues here, but the stories most reflect Moore's long obsession with magic, mysticism, and the occult; with the Tarot, the spheres of the Kabbalah, and astrology. In this collection, Sophie follows her recently killed mentor, just-previous Promethea avatar Barbara, into the afterlife, where they visit heaven and hell and meet famous occult figures. In Sophie's absence, however, a temporary Promethea is creating problems on Earth. Artist J. H. Williams' intricate, imaginative illustrations, which veer from surrealism to psychedelia, make it all work. Although her costume suggests Wonder Woman, Promethea may appeal to the normally comics-eschewing fans of the wildly popular Sandman series. Gordon Flagg
Copyright © American Library Association. All rights reserved --This text refers to an out of print or unavailable edition of this title.

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Customer Reviews

4 Reviews
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4 star:
 (3)
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Average Customer Review
3.2 out of 5 stars (4 customer reviews)
 
 
 
 
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4.0 out of 5 stars Promethea Book 3: Trippy Occult Comics, April 19 2004
By 
miles@riverside (Indio, CA United States) - See all my reviews
This review is from: Promethea Book Three (Paperback)
I liked this 3rd volume better than the first two. The first volume, largely a tale of superheroics, tends to put you in mind of Wonder Woman. But by this volume, the story has morphed into a Madame Blavatsky/Theosophical Society-type occultic quest story. Two of the Prometheas set out to find the older, fatter Promethea's dead husband in the afterworld. They ascend several of the 10 nodes in the Kabbalist Sefiroth, each of which corresponds to a plane of reality. They run into Greek and Hindu Gods, Aleister Crowley, Death, various demons, and so forth. So there's a bunch of discussion about magic and metaphysics along the way, that sort of thing.

The visuals contain several nice special effects, including a moebius-strip path (with inverted and sideways word balloons) and a set of rotating panels that can be read clockwise or counterclockwise. I guess it's nothing exactly BRILLIANT, but the book demonstrates some neat things you can do with comicbook graphics that you can't do with film or prose. I think PROMETHEA has the best artwork in any of the ABC Alan Moore series.

Some readers might be disappointed by the relative lack of conflict in the story (compared to, say, the first volume). This is more of an exploration/discovery thing, and a pretty druggy one at that. A little irritating in a few places, but I thought it was kind of cool.

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4.0 out of 5 stars Promethea 3:, April 4 2004
By 
wiredweird "wiredweird" (Earth, or somewhere nearby) - See all my reviews
(TOP 1000 REVIEWER)   
This review is from: Promethea Book Three (Paperback)
This book takes off in two directions. The second one (I'll come back to the first) introduces a new Promethea. That plays by the rules - there have been lots of them and will be lots more. This plane of reality just has one at a time, though. The new one embodies "punk", in attitude and style.

Promethea is a semi-mythic ideal of womanhood - certainly too rich and complex a topic to embody in any one person. Various Prometheas carry various parts of that vision: motherly, raw and angry, innocent, and sensual, but always powerful and involved. Some parts of the complete image are unpleasant but needed for the image to be complete, and that's where Promethea/Stacy fits. She exorcises demons by being more demonic than them.

The book's other direction explains why the first Promethea was off duty. She is on a trip through the mythic planes, led by a succession of spirit guides. She acts as a passive display of each realm she traverse, and that seems a real under-use of a very worthwhile character. It's a verbal and philosophical trip, but Promethea is a character of action. Worlds of fantasy, sensuality, and judgement could have been settings for active exploraiton of each idea, but Promethea just talked about them while passing through. I consider that an opportunity lost.

Still, the series is readable, well-drawn, and full of ideas well beyond the usual comic. Despite some flaws, I intend to keep reading.

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1.0 out of 5 stars A walk through pedantry, Nov 13 2003
By A Customer
This review is from: Promethea Book Three (Paperback)
Moore has put everything he read on the tarot, the Kaballah, eastern mysticism, paganism and religion in his graphic novel. The result is a lifeless walk through a hodgepodge of references, humourless, boring to the extreme and not really interesting for the fans of the above mentioned fields. The text displays a false depth with no relation to the extremely slim narrative plot. When you think he has also authored the truly excellent "League"... you wonder what demon got into him.
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