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Pyramids Audio CD – Nov 1 2008


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Product Details

  • Audio CD
  • Publisher: Isis Audio; MP3 Una edition (Nov. 1 2008)
  • Language: English
  • ISBN-10: 0753140306
  • ISBN-13: 978-0753140307
  • Product Dimensions: 12.5 x 18.1 cm
  • Shipping Weight: 91 g
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (31 customer reviews)

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Review

"'Like Dickens, much of Pratchett's appeal lies in his humanism, both in a sentimental regard for his characters' good fortune, and in that his writing is generous-spirited and inclusive'" Guardian "'As funny as Wodehouse and as witty as Waugh'" Independent "'Imagine a collision between Jonathan Swift at his most scatologically-minded and J.R.R. Tolkien on speed'" Daily Telegraph "'The best kind of parody - funny and smart and still a good story'" Mail on Sunday --This text refers to the Paperback edition.

From the Publisher

Pyramids (The Book of Going Forth) is the seventh Discworld novel - and the most outrageously funny to date. --This text refers to the Paperback edition.

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4.3 out of 5 stars

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1 of 1 people found the following review helpful By Daniel Jolley TOP 50 REVIEWER on Dec 31 2002
Format: Paperback
Pyramids represents something of a detour in Pratchett's Discworld series. The principal action takes place in the heretofore unfamiliar land of Djelibeybi, located in northern Klatch across the Circle Sea from Anhk-Morpork. This is a unique realm of the Discworld, two miles wide and 150 miles long. It is often referred to as the Old Kingdom for a very good reason-it is quite old, over 7000 years old in fact. It is a desert land whose pharaohs are obsessed with pyramid-building; besides bankrupting the country, this obsession has also had the unforeseen consequence of keeping the country firmly entrenched in the past. Pyramids, you see, slow down time, and there are so many pyramids in Djelibeybi now that new time is continually sucked in by them and released nightly in flares. In a land where the same time is reused daily, it comes as something of a surprise when the pharaoh Teppicymon XXVII decides to send his son Teppic outside of the kingdom to get his education. Just after becoming a certified, guild-approved assassin, young Teppic is called upon to return home after his father suffers the unfortunate consequences attendant upon thinking he can fly. Three months into his reign, he basically loses his kingdom-literally. The Great Pyramid being built for his father's mummy is much too big, and eventually it causes the temporal dislocation of Djelibeybi from the face of the Discworld. Accompanied by the handmaiden Ptraci, whom he rescued from certain death, and a camel whose name would be edited were I to state it here, Teppic must find a way to restore his kingdom back to its proper place and time above the ground. The ordeal is only complicated further by the fact that all of the land's dead and thousands of gods suddenly have appeared in person, acting as if they own the place.Read more ›
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Format: Paperback
Terry Pratchett's first novel, "The Carpet People", appeared in 1971. "Pyramids" is the seventh novel in his hugely popular Discworld series and was first published in 1989. It's the first - and, to date, only - book to feature Teppic, and is largely set in his home country of Djelibeybi.

As the book opens, Teppic (or Pteppic) is approaching the end of his education at Ankh-Morpork's Guild of Assassins. (The final exam, if failed, tends to be very...<ahem>...final). However, there is more to Teppic than dressing very stylishly and inhuming only for vast amounts of money. With the very recent death of his father, he has also become King Pteppicymon XXVIII of Djelibeybi. Teppic's home country is very obviously based on Egypt : it's two miles wide, one hundred and fifty miles long and runs along the river Djel. It has driven itself bankrupt, having spent seven thousand years building pyramids for its monarchs - invariably on the country's most fertile soil. Having become the first Pharoh to be educated outside Djelibeybi, Teppic finds it difficult to re-adapt to the traditions of his home country. He is technically a God and although he is officially Head of State, it's Dios - the very aged High Priest - who actually runs the country. Teppic isn't entirely impressed about this - he wants to introduce proper plumbing and pillows, for example. However, in spite of the country's debt, he does agree to building a massive pyramid for his late father. (This isn't something his late father - still pottering around as a ghost - isn't too impressed with). The final straw comes when Dios decides to feed Ptraci - the late King's favourite handmaiden - to the crocodiles. Teppic decides to become a little more politically active - and, luckily, he has a helpful education to fall back on.
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Format: Mass Market Paperback
Despite not featuring Unseen University or the witches of the Ramtop Mountains, this is my favorite Discworld book.
After hinting at it in "Wyrd Sisters," Pratchett paints an engaging portrait of life in the Ankh-Morporkk Assassin's Guild. The suave, stylish, chic and, well, murderous life as an apprentice assassin is, against all logic, made sort of appealing and cool, like an academy for future James Bonds.
Then our protagonist, Teppic, is cruelly jerked back to his reality -- he's the son of the pharoah in the Kingdom of the Sun, and his father has just died. The cosmopolitan Teppic has to face what are, to him, backwards and outdated customs the rest of the world has left behind centuries ago. He's right, of course, and the mystery as to what's really happening in his kingdom spins out at Teppic tries to adapt himself to life as pharoah, and try to drag the kingdom into modern times.
Along the way, there is the ghost of his father, who mournfully watches his own body being prepared for the afterworld, a sassy handmaiden, and a mysterious and forbidding high priest. Toss in the greatest mathematician on Discworld -- not a biped, though -- a parody of Ancient Greece, and a graduate assassin turned pirate, and you've got a rollicking cast plunging towards a very local sort of doomsday.
The ending is a touch ambiguous for my tastes -- Pratchett was trying to use a light touch and went a touch TOO light for my tastes -- but overall, this is an engaging, amusing and even somewhat thoughtful Discworld novel, and one that stands alone even better than most.
By the order of the pharoah, this is strongly recommended.
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