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Most helpful customer reviews
4 of 4 people found the following review helpful
4.0 out of 5 stars
Good introduction for new players,
This review is from: D&D RED BOX (Game)
If you're playing the Dungeon Master in this affair you'll be well served to read everything over beforehand and get some idea what you're in for, but new players should pick this up fast as they go. You fill out your character sheet over time, get used to how stats are calculated and what they're used for, basic combat, minor roleplaying, all that good jazz. The fights are well balanced if the players aren't too thick; my group almost wiped on the first room because they couldn't focus fire or protect their wizard but after that they did fine with no prior experience. Got your map, plenty of monster tokens (more than you'll need, really, although I hope you have a chess set for one room), dice, character sheets (only four so be ready to photocopy), standard dice set, and cards representing all the abilities plus a few items. The book walks you through a lot of content and gives you the freedom to expand on it too, since the adventure is very open-ended.Amusingly, when I ran this the final encounter started (literally started, since the Fighter had a 21 initiative) with the Hulking Zombie getting one-shot with a critical axe swing. That's how it goes sometimes; roll with it. :) I'm sure there's a few videos of this being played on YouTube, which again is worthy of your attention if you're the DM and need to run the show. So if you don't mind the content being ruined a bit for you, go check that out too if you're still unsure if you want to buy. In a nutshell, you can find a lot worse games for seventeen bucks. Good price if you want to try something new. If you already play 4th edition it's no use to you, unless you want a vehicle for introducing new people to the game.
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Most Helpful Customer Reviews on Amazon.com (beta) Amazon.com:
3.8 out of 5 stars (53 customer reviews) 156 of 158 people found the following review helpful
4.0 out of 5 stars
Buy it.,
By michael a. higbee - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: D&D RED BOX (Game)
The bottom line is, D&D is a lot of fun. But it's confusing at first. You have to do some homework, familiarizing yourself with some complicated rules. But soon it all starts to flow and you get the idea. Don't listen to all the other whiners about how the 4th edition rules ruined everything about the game, etc. Rules just provide a rough framework. The role playing/imagination element is up to the people playing the game. This isn't chess. You CAN just make it up as you go. The starter set gets you going and has what you need to make several cool characters and take them through a pre made adventure with battles and challenges up to level two.However, the D&D product line is very frustrating and confusing for the beginner, like me. It's full of redundant products, so I couldn't figure out what I really needed to buy beyond the Starter Set. I've wasted a lot of money. So here is what I wish someone had told me. You DON'T need to buy the "Core Rulebooks" ($66). They can be easily substituted with other things. For instance, if you buy the Starter Set, you'll make characters using powers and abilities that don't even come from the Player's Handbook (PHB), but come from "Heroes of the Fallen Lands", which is a "supplement," but fills the same role as the PHB. If you buy Heroes of the Fallen Lands instead of the PHB, you'll have info about making characters that's more compatible with your Starter Set. What about the Dungeon Master's Guide(DMG)? Buy the Dungeon Master's Kit instead. It comes with an equivalent book, plus a bunch of tokens for characters and monsters, maps and a cool pre written adventure to take characters from level 2 to level 4. Oh, and a dungeon master's screen, too. And the Monster Manual? The "Monster Vault" has an equivalent book (a few less monsters, but still plenty to work with) plus more monster tokens, maps and another adventure ready made to send 4th level adventurers up to level 5. To summarize, if you get the "Core Rulebooks" you'll spend $66 and have three cool books, but no stuff with which to actually play the game (maps, dice, something to represent characters, monsters, etc. and you'll have to create your adventures from scratch, which can be fun but difficult. OR, you can spend $73 for the Starter Set, Monster Vault, DM Kit, and Heroes of the Fallen Lands and have the equivalent of the core books, PLUS all the other cool stuff to play with and get characters up to level 5 and beyond. By then, you'll have all the experience you need to create your own adventures a lot more easily. You won't need to buy minis, graph paper or battle mats or anything, except maybe a few more sets of dice for each player. You'll probably end up buying the core books sometime anyway, just because they're cool. But do it only because you want to, not because you think you need them to start and enjoy a long career playing D&D. 84 of 92 people found the following review helpful
3.0 out of 5 stars
What it is, what it isn't,
By Cinemaphile - Published on Amazon.com
This review is from: D&D RED BOX (Game)
So I've read through and examined all the contents (a sample copy) and here's what you need to know. The Red Box is NOT a "basic" set, in that it would provide you everything you need to create a character and play through at least 3 or more levels of the game. This is not at all like any of the basic sets that TSR or Wizards of the Coast have published to introduce new players to D&D.It IS a "starter" set, in that it will be a good intro for new players or those new to 4th Edition D&D. As a starter set, it excels by giving you a run-through adventure, a Dungeon Master book, cardstock counters, a map, etc. to learn the game. The quality of the kit is not in line with the previous 3.0+ D&D box sets, (this set has flimsy cardstock and uses counters instead of miniatures) but the price is right for what you get--especially on Amazon. Main Strength? I'm not a 4E fan per se, but there's a lot to like with this introductory set, that simplifies the rules and provides a very easy to grasp description of the main game elements. It would make an excellent gift for someone who might be interested in trying the game (great for kids). Main Weakness? The main downfall is that once you understand the game, you're never going to need it again. It's a springboard and little else. You'll need to buy the Dungeons & Dragons Rules Compendium anyway. In that sense, it makes this box crippleware, but really good-looking, fun to unwrap crippleware! 31 of 33 people found the following review helpful
4.0 out of 5 stars
Excellent but limited starting point,
By F. Uy - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: D&D RED BOX (Game)
This new presentation of the renowned classic RPG was designed to appeal to old school gamers who did the boxed set & ADnD back in the day, like me. I hoped it would be a good way to introduce the hobby to my children, and those hopes were well-founded. The kids are having a blast. It's a fabulous starting point for D&D 4th Edition.BTW, 4E is vastly different from any previous version, barely recognizable compared to 1E. I think that the changes are for the better, but YMMV. My main gripe with Red Box is that it very carefully fails to include any straightforward listing of class features, weapon & armor stats, prices, etc. For example, my son wanted to use a bow, but it wasn't an option in the book. I ended up just winging it. There's really no way to use this box alone and run a proper campaign for 2 or 3 levels, the way that the original box set could do. This is a starter set, and ONLY a starter set. If you want to continue, WotC expects you to buy the (more expensive) followup books. |
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