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4.0 out of 5 stars
Character-centered, plot more focused, excellent writing., Nov 10 2003
In "Royal Assassin," Robin Hobb continues the development of Fitz's character as he perseveres through more young man's emotional growth. Hobb's strengths, the tactile first-person narrative and the fluid realism in Fitz's mental connections with other characters, flourish as Fitz's mind becomes even more intertwined with Prince Verity and a new animal character. This parallels his emotional development through interactions with the youthful Molly, the exhausted Verity, and the wasting King Shrewd.
However, Hobb's consistent weakness, the glacially moving plot, struggles to carry this character development as Fitz languishes in Buckkeep for the first 500+ pages. The continuing Red-Ship raids provide external pressure on the leaders, but until Neatbay, the actual raids feel distant from the insulated narrative. Fitz's brief summer as an oarsman reads like a contrived plot detour to allow the narrative to witness a few battles, but the gritty counterattack at Neatbay provides a crucial visual face to the raiding and features key plot points for Fitz and Nighteyes, Burrich, and Kettricken.
Against the backdrop of the coastal-inland political tension, the vicious royal intrigue feels like a natural element in this book, unlike the abrupt shift at the end of "Assassin's Apprentice." Hobb boldly casts Fitz emotionally adrift, as his three closest mentors, Chade, Burrich, and Verity, all spend long periods of time away from Buck before the conspiracies rush to a climax and Fitz descends into frantic countermoves. The ending would have been cheesy deus ex machina in the hands of a lesser writer, but hints in the Epilogue and the first pages of "Assassin's Quest" show that to Hobb, it is merely another character choice that has benefits and consequences.
Hobb's intensely real depiction of Fitz's character and the growth she steers him through manage to carry "Royal Assassin" on the strength of that developing character alone, without any fast-paced ordinary fantasy plot.
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5.0 out of 5 stars
Hobb did a good, good thing, Oct 24 2011
This series is amazing. I accidentally happened to read the 3rd book after the 1st and went back to read this after I had concluded the story. It was still incredible. The plot just twists itself around these poor characters, ruining lives and hopes, as it storms onward: just like any life lived. I'm still amazed at how beautiful her writing style is. Truly, if you have any love for writing--and reading good writing--keep on reading the series!
Hobb's created a dark world for Fitz. I'm not afraid to step into the dark after him.
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5.0 out of 5 stars
laced with intrigue and brutal action, excellent, April 5 2004
Book 2 of the Farseer Trilogy
This second entry in Robin Hobb's "Farseer" trilogy picks up where the first book let off. FitzChivalry was poisoned by Prince Regal when he was in the Mountain Kingdom to bring home Princess Kettricken. Kettricken is to wed Fitz's master, King-in-Waiting Verity. Fitz is battered, both emotionally and physically and it is a long time before he is able to return to Buckkeep and rejoin the royal court. When Fitz returns to Buckkeep he steps back into his old role as King Shrewd's Assassin, as well as into a new role as Verity's helper in fighting the Forged Ones. The Forged Ones are citizens of the Kingdom of the Six Duchies who have been captured by the Red Ship Raiders (who have been terrorizing the coast) and turned loose as near zombies who can't think or feel but know only to attack and feed like ghouls.
The King is sick. He is losing strength and Verity's younger brother is plotting both against the King as well as against Verity. Fitz is doing what he can to protect Verity, but there isn't much that he can do since Regal is a legitimate son and Fitz is only the illegitimate child of a dead Farseer. Any action Fitz may take can be construed as treason, and he must be careful as Regal already hates him. In the midst of the plotting and intrigue there is some romance. Fitz is still in love with a street girl he knew years earlier named Molly. Molly is now working at the castle as a maid for Princess Patience, and though Fitz knows that this relationship can be used against him by his enemies, he cannot stay away from Molly (once known as Molly Nosebleed).
This is a fairly long and deep fantasy novel, but the world that Robin Hobb has created feels real. Hobb's world is brutal and our favorite characters are spared no pain. Reading this, I never really knew which characters would live and which would die, even Fitz (you really don't believe he'll die, but Hobb did such a good job with this world that I felt the threat was real). There is not a lot of action, but when it happens it explodes with huge implications. In my view, this is some good fantasy. I'm already looking forward to book 3 "Assassin's Quest".
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