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ROYAL ASSASSIN
 
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ROYAL ASSASSIN [Paperback]

Robin Hobb
4.5 out of 5 stars  See all reviews (83 customer reviews)

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Paperback --  
Paperback, April 1 1996 --  
Mass Market Paperback CDN $10.79  
Audio, CD, Audiobook, MP3 Audio, Unabridged CDN $30.48  


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Product Description

From Publishers Weekly

Continuing in the tradition of her first book (Assassin's Apprentice) Hobb propels the Farseer saga into its second installment with irresistible plotting and memorable characters. Fitz is a trained assassin in the service of King Shrewd and also the king's illegitimate grandson. He is sworn to protect heir to the throne Prince Verity and Verity's new bride, but his task is complicated by an invasion of vicious barbarians who turn helpless captives into zombie-like Forged Ones. The home front is no safer, with an ailing King and usurpers to the throne waiting in the wings. Romance, sibling rivalry, battlefield exploits, betrayal, political intrigue and telepathic magic insure that there's never a dull moment in the Kingdom of the Six Duchies. Through deft description and characterizations, Hobb manages to create a kingdom that looks like a fairy tale but feels like the real world?which makes it almost impossible not to become immersed in Hobb's fantasy epic. The ending clamors for a sequel-and hopefully sooner, than later.
Copyright 1996 Reed Business Information, Inc.

From Kirkus Reviews

Second entry in Hobb's fantasy series about the Six Duchies and their Farseer kings (Assassin's Apprentice, 1995). At Buckkeep, King Shrewd lies dying, attended only the by the faithful, enigmatic Fool; King in Waiting Verity spends all his time Skilling to befuddle and bemuse the dreaded Red Ship Raiders, while his beautiful, neglected wife, Kettricken, wanders disconsolately. Young FitzChivalry, still ailing after his previous mission, tries to serve both Shrewd and Verity while seeking ways to frustrate the vaulting ambitions of Shrewd's youngest son, the viperous Prince Regal. Shrewd, meantime, has forbidden poor Fitz to marry his beloved Molly, a commoner. Fitz also possesses the Wit, an ability to talk to and empathize with animals, and he bonds with a young wolf he rescues from cruel captivity. Verity builds his own warships, but still can't defeat the Raiders--and the weaker Verity grows, the more the people listen to Regal's treacherous murmurings. Finally, Verity goes into the mountains seeking the Elderlings, a godlike race that helped a previous Farseer king to defeat the Raiders, leaving Fitz to protect Kettricken and Shrewd. Another spellbinding installment, built of patient detail, believable characters, and mature plotting--though, at an unwarranted 608 pages, there are ominous signs that Hobb's beginning to lose control of her narrative. -- Copyright ©1996, Kirkus Associates, LP. All rights reserved.

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Customer Reviews

83 Reviews
5 star:
 (56)
4 star:
 (19)
3 star:
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2 star:
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Average Customer Review
4.5 out of 5 stars (83 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful
4.0 out of 5 stars Character-centered, plot more focused, excellent writing., Nov 10 2003
By 
In "Royal Assassin," Robin Hobb continues the development of Fitz's character as he perseveres through more young man's emotional growth. Hobb's strengths, the tactile first-person narrative and the fluid realism in Fitz's mental connections with other characters, flourish as Fitz's mind becomes even more intertwined with Prince Verity and a new animal character. This parallels his emotional development through interactions with the youthful Molly, the exhausted Verity, and the wasting King Shrewd.

However, Hobb's consistent weakness, the glacially moving plot, struggles to carry this character development as Fitz languishes in Buckkeep for the first 500+ pages. The continuing Red-Ship raids provide external pressure on the leaders, but until Neatbay, the actual raids feel distant from the insulated narrative. Fitz's brief summer as an oarsman reads like a contrived plot detour to allow the narrative to witness a few battles, but the gritty counterattack at Neatbay provides a crucial visual face to the raiding and features key plot points for Fitz and Nighteyes, Burrich, and Kettricken.

Against the backdrop of the coastal-inland political tension, the vicious royal intrigue feels like a natural element in this book, unlike the abrupt shift at the end of "Assassin's Apprentice." Hobb boldly casts Fitz emotionally adrift, as his three closest mentors, Chade, Burrich, and Verity, all spend long periods of time away from Buck before the conspiracies rush to a climax and Fitz descends into frantic countermoves. The ending would have been cheesy deus ex machina in the hands of a lesser writer, but hints in the Epilogue and the first pages of "Assassin's Quest" show that to Hobb, it is merely another character choice that has benefits and consequences.

Hobb's intensely real depiction of Fitz's character and the growth she steers him through manage to carry "Royal Assassin" on the strength of that developing character alone, without any fast-paced ordinary fantasy plot.

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5.0 out of 5 stars Hobb did a good, good thing, Oct 24 2011
This series is amazing. I accidentally happened to read the 3rd book after the 1st and went back to read this after I had concluded the story. It was still incredible. The plot just twists itself around these poor characters, ruining lives and hopes, as it storms onward: just like any life lived. I'm still amazed at how beautiful her writing style is. Truly, if you have any love for writing--and reading good writing--keep on reading the series!

Hobb's created a dark world for Fitz. I'm not afraid to step into the dark after him.
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5.0 out of 5 stars laced with intrigue and brutal action, excellent, April 5 2004
By 
Joe Sherry (Minnesota) - See all my reviews
(REAL NAME)   
Book 2 of the Farseer Trilogy

This second entry in Robin Hobb's "Farseer" trilogy picks up where the first book let off. FitzChivalry was poisoned by Prince Regal when he was in the Mountain Kingdom to bring home Princess Kettricken. Kettricken is to wed Fitz's master, King-in-Waiting Verity. Fitz is battered, both emotionally and physically and it is a long time before he is able to return to Buckkeep and rejoin the royal court. When Fitz returns to Buckkeep he steps back into his old role as King Shrewd's Assassin, as well as into a new role as Verity's helper in fighting the Forged Ones. The Forged Ones are citizens of the Kingdom of the Six Duchies who have been captured by the Red Ship Raiders (who have been terrorizing the coast) and turned loose as near zombies who can't think or feel but know only to attack and feed like ghouls.

The King is sick. He is losing strength and Verity's younger brother is plotting both against the King as well as against Verity. Fitz is doing what he can to protect Verity, but there isn't much that he can do since Regal is a legitimate son and Fitz is only the illegitimate child of a dead Farseer. Any action Fitz may take can be construed as treason, and he must be careful as Regal already hates him. In the midst of the plotting and intrigue there is some romance. Fitz is still in love with a street girl he knew years earlier named Molly. Molly is now working at the castle as a maid for Princess Patience, and though Fitz knows that this relationship can be used against him by his enemies, he cannot stay away from Molly (once known as Molly Nosebleed).

This is a fairly long and deep fantasy novel, but the world that Robin Hobb has created feels real. Hobb's world is brutal and our favorite characters are spared no pain. Reading this, I never really knew which characters would live and which would die, even Fitz (you really don't believe he'll die, but Hobb did such a good job with this world that I felt the threat was real). There is not a lot of action, but when it happens it explodes with huge implications. In my view, this is some good fantasy. I'm already looking forward to book 3 "Assassin's Quest".

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