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RPG Maker for Teens Paperback – May 31 2011


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Product Details

  • Paperback: 352 pages
  • Publisher: Course Technology PTR; 1 edition (May 31 2011)
  • Language: English
  • ISBN-10: 1435459660
  • ISBN-13: 978-1435459663
  • Product Dimensions: 22.9 x 18.5 x 2.5 cm
  • Shipping Weight: 680 g
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: #280,238 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Review

Introduction. 1. What is a Fantasy RPG? 2. Making a Fantasy RPG. 3. Building Game Worlds. 4. Placing NPCs and Writing Dialogue. 5. Setting Up Events. 6. Adding Custom Game Elements. 7. Staging Enemy Encounters. 8. Quest Design. 9. What Next? Glossary. Index.

About the Author

Michael Duggan is an Oklahoma-born author and illustrator with a background in game and web design. His education includes a bachelor of science degree in Game Art and Design at the Art Institute of Pittsburgh. Michael currently lives in the Ozark Mountains with his wife and step-kids and is an applications developer and digital media instructor at North Arkansas College.

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By Sean Gooding on May 22 2014
Format: Paperback Verified Purchase
While the book did cover some subjects that I already understood, it is a book for teens.That said, it has a lot of information, and made learning the VXAce software much more enjoyable.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 17 reviews
7 of 8 people found the following review helpful
Software missing, otherwise nice intro! Aug. 6 2011
By Amazon Customer - Published on Amazon.com
Format: Paperback Vine Customer Review of Free Product
My teen is going through The Game Maker's Apprentice: Game Development for Beginnersand is loving it. These are more action based games that teaches him basics of programming logic and handling if/then type of statements, timers, some collisions, etc. He's really latched onto it and even though he's done with the book he's experimenting with the current capabilities as he developed his own Tron Light Cycle type of game. He's eventually moving into 2D and 3D scrollers with the second book in the series The Game Maker's Companion, ISBN 1430228261 (not sure why I can't link that book here).

When I received this book for review I had high expectations when comparing it with the other books.
But we find ourselves playing RPG's and MMO's more times than not, so I was hopeful.

1) Book is easy to read with lots of illustrations and black-n-white pictures

2) Nice introduction to the "team" of engineers used these days to develop a game. Thus there is a nice talk about the multiple career options one can pursue in the development field. Working in the software field, I appreciated the time spent on explaining there are more jobs out there than just coders.

3) Recommended tools/resources (pg 80):
a) PC
b) an image editing program - you could use GIMP as a free program if you wish
c) a sound recording program - though of less quality, you could use Window's built in options
d) RPG Maker software - NO CD provided! You must download the 30-day trial. If you like it, then buy it for $60. A light-version to get through the exercises would have been better
e) Art supplies - drawing pencils, pens, markers and paper

4) The book then progresses by describing the elements of an RPG and the reader is led into the many elements of world-building. Having played pencil&paper RPGs for years (such as D&D) and having written a few fantasy stories (one short story published), I found the world building to be a great overview of the key areas needed for a fantasy rpg game.

5) Then we finally get to fire up the program and start designing our world from the top down.
First with the shape of your continent(s), then down to the city then town then inn level.
We eventually move into character creation, dialogue, levelling, storyline, combat and questing amongst other things.

6) The book wraps up with places you can publish your game in order to bring visibility to your work.

7) Even though 95% of everything is done through the GUI, there is some coding you can get into. I like how the foundation for RPG maker is based on Ruby/Pearl. Thus if my teen wanted to move onto more advance stuff, he could pickup books on these languages and go from there.

OVERALL:
Lacking from this book was a longer than 30-day copy of the software and exercise examples & sprites already provided. (yes, the full version already provides some stock sprites) You can get around these things, but realize there is an additional cost to the book.

Otherwise, I really like the logical progression of the book, the focus on RPGs, and the easy of use of the RPG Maker program.
I can't wait to give this book to my teen as I think he'll eat it up and it will be a good addition to the other types of game program he's been exposed to in the other books.
1 of 1 people found the following review helpful
Someone has learned from it Feb. 11 2013
By T. Gen - Published on Amazon.com
Format: Paperback Verified Purchase
Bought this for my 12 year-old daughter who wanted to make her own RPG 2 Christmases ago. She went from not knowing ANYTHING about making a game, to a couple games by summer. She is still using this book and has become a pro at RPG Maker. Great book for the youngster wanting to make an RPG.
great for everyone April 13 2014
By marcus haskin - Published on Amazon.com
Format: Paperback Verified Purchase
alot of the info is available online.............this book is worth every penny i spend way too much time trying to get simple questions answered before i found this book as a resource.
son love it Feb. 18 2014
By Mommyof3 - Published on Amazon.com
Format: Paperback Verified Purchase
This is exactly what my son wanted and it was amazing. He loved it and I'm so happy he liked it.
great instructions Dec 27 2013
By Jennifer - Published on Amazon.com
Format: Paperback Verified Purchase
I purchased this along wtih softward and another book for my son for Christmas. So far, he's been really into the books and said they it is super easy to follow. He is making plans on what his first game design is going to be.

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