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PART I: A Foundation In 3d 1 Chapter1 Getting Started With Directx 9.0 Andd3dx Chapter 2 Fundamental 3d Objects Chapter 3 The High-Level Shader Language Chapter 4 Gaia Engine Overview PART II: Introduction To Terrain Systems 97 Chapter 5 World Management Chapter 6 Basic Terrain Geometry Chapter7 The Roam Terrain System Chapter 8 Tiled Geometry Techniques Chapter 9 Texturing Techniques PART III: Extending The Engine 221 Chapter 10 Big Sky Country Chapter 11 Rendering Outdoor Scenes Chapter 12 The 3d Gardener Chapter 13 Ocean Water Appendix A Gaia Utility Classes Appendix B Floating-Point Tricks Appendix C Programming Reference Sheets Appendix D Recommended Reading Appendix E About The CD-Rom
Greg Snook (Sammamish, WA) has been a game programmer and artist for over eight years. He has worked on a number of successful games with several game development companies. He currently works as an Xbox programmer for Bungie Studios, and has contributed to all three volumes of the Game Programming Gems series.
The book is exactly how the title describes it. It is developing a 3d terrain engine and if that is what you are looking to do then this is well worth the 30 bucks, in my opinion. Read morePublished on May 22 2004 by David Neubelt
I got this book not knowing anything about terrain programming. However, after reading it I felt very comfortable with the subject and was able to use and extend the gaia engine. Read morePublished on April 25 2004 by Ryan Bailey
this book doesn't give you any background or theory on how to create a terrain engine. insted it only shows you code, code and more code! Read morePublished on March 23 2004
Basically, I'm a professional OGL/D3D programmer and rather because I don't have days to devote to discerning the differences between DX8. Read morePublished on Oct. 27 2003 by Amazon Customer
The author did a good job of explaining the algorithms. Publisher should've paid for someone to read the book once before printing it. There were tons of spelling errors. Read morePublished on Oct. 23 2003 by Peter Knepley
I've been working on my first game engine for a long time. This book was a big help in teaching all the missing pieces. For new game programmers, this book is really good. Read morePublished on Sept. 13 2003 by Alex Hernandez
I picked up this book along with Trent Pollack's 'focus on 3D terrain programming'. Side-by-side, I'd advise anyone to pick up Snook's book. Read morePublished on Sept. 10 2003 by David Witken
At first I was put off by the amount of code included with this book. But the more I look through it, the happier I am to have it. Read morePublished on Sept. 10 2003 by Mike Almeida
This is a tough book to recommend. If you need your hand held through detailed examples, this is not a good source at all, especially since the sample programs are (1) overly... Read morePublished on Aug. 30 2003 by Amazon Customer