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Real-time 3D Character Animation with Visual C++ [Paperback]

Nik Lever
5.0 out of 5 stars  See all reviews (2 customer reviews)
List Price: CDN$ 81.43
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Book Description

Jan 8 2002 0240516648 978-0240516646 1
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.

Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

* Learn how to create and program real-time 3D character animation using the Visual C++ source code on the free CD-ROM
* Get up to speed with compression, vital for distribution of your games across the Internet
* Improve your most marketable skills - see how you can import data from LightWave 3D and 3D Studio Max

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Review

"By covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book."

Jeff Lander
Darwin 3D and Game Developer Magazine

"Packed with features, 'Real-time 3D Character' promises to help program-savvy designers hone their techniques still further."
Edge Magazine

From the Publisher

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

Inside This Book (Learn More)
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Customer Reviews

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Most helpful customer reviews
2 of 2 people found the following review helpful
5.0 out of 5 stars Useful Feb 15 2002
Format:Paperback
The title on the book reads C++.
It is detailed, and concise, Covers the nitty gritty
of all the scary details down to Forward and Reverse Kinematics.
Lightwave, and 3DS ascii file parsing, Motion Capture, and the Author's own Toon3D Engine.
Thoroughly Enriched, Well Researched, and Easy to Read (for as complicated and detailed as this material is).
well laid out. Definitely Hard Core Food for Thought.
Thank You Nik.
Was this review helpful to you?
5.0 out of 5 stars Very useful in all aspects. Nov 12 2002
Format:Paperback
The language is simple and direct. Nik really touches the subject in depth and keeps the math simple. The sample code is also very useful. I found fairly easy to modify for my custom applications. The book has been teaching me a lot. I've been even learning about GL and MFC with his book. If you need to learn about character animation, Nik's book must be on your collection! Looking forward to the next one.
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  3 reviews
9 of 13 people found the following review helpful
5.0 out of 5 stars Very useful in all aspects. Nov 11 2002
By Gustavo Oliveira - Published on Amazon.com
Format:Paperback
The language is simple and direct. Nik really touches the subject in depth and keeps the math simple. The sample code is also very useful. I found fairly easy to modify for my custom applications. The book has been teaching me a lot. I've been even learning about GL and MFC with his book. If you need to learn about character animation, Nik's book must be on your collection! Looking forward to the next one.
16 of 28 people found the following review helpful
5.0 out of 5 stars Useful Feb 15 2002
By "bbierwerth" - Published on Amazon.com
Format:Paperback
The title on the book reads C++.
It is detailed, and concise, Covers the nitty gritty
of all the scary details down to Forward and Reverse Kinematics.
Lightwave, and 3DS ascii file parsing, Motion Capture, and the Author's own Toon3D Engine.
Thoroughly Enriched, Well Researched, and Easy to Read (for as complicated and detailed as this material is).
well laid out. Definitely Hard Core Food for Thought.
Thank You Nik.
0 of 7 people found the following review helpful
2.0 out of 5 stars Not really what I wanted May 19 2010
By M. Davidson - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
It's probably just that I was expecting to much,
but I was hoping that there would be simpler methods
to animate, than I found in this book.

What I actually wanted was something along the line
of a graphical user interface method/explanation for
animation.
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