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Record of Agarest War: Limited Edition - Xbox 360

by Aksys
Xbox 360
 Teen
5.0 out of 5 stars  See all reviews (1 customer review)

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Game Information

  • Platform:   Xbox 360
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1


Product Details


Product Description

From Amazon.ca

Record of Agarest War is a strategic turn-based RPG for play on Xbox 360 that uniquely incorporates date simulation with traditional RPG combat gameplay to create an ever-evolving story played out along in-game generational lines and that is completely dependent on the decisions and actions of the player. The game features AI party combat, character-specific as well as combined attacks, and HUD monitoring systems that keep the player apprised of both the quality of decisions and how these affect the romantic feelings of the female characters towards the player. In addition this Limited Edition releases contains a wealth of bonus items. See the full contents below.

Record of Agarest War
One of hundreds of skills variation varieties available in Record of Agarest War
Literally hundreds of battle abilities.
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A linked collaborative attack in Record of Agarest War
The ability to combine turn-based attacks.
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Searching for affection via the Soul Breed system in Record of Agarest War
Find love through the Soul Breed system.
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Upgrading weapons through the Blacksmith in Record of Agarest War
Traditional RPG upgrading and leveling.
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Story
At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world. Now, the forces of darkness are awakening once again... Choose the path of Darkness or Light through a truly epic story, spanning multiple generations. Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system. Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies. Unite with your chosen heroine and use the "Soul Breed" system to shape the fate of the next generation of heroes.

Gameplay
Record of Agarest War is a strategic RPG combined with dating simulation gameplay. As the name of the game might imply, action plays out in sections or records, referred to as generations. The possibilities within each of these is formed in cause and effect scenarios determined by the actions of your character in the previous generation. These actions are tied to locations visited on the map, where battles, interactions, quests and the blossoming of relationships with female characters take place. Turn-based battles are fought as a group by the player and her/his party of AI companions where each acts in turn, before enemy units take their turn. Each of the possible characters in your party has her/his own strengths and weaknesses, which can be maximized or minimized in each combat situation by adopting particular strategies. These can be as simple as placing stronger characters in front where they can do the heavy fighting and weaker characters in the rear where they can provide healing, or more advanced tactics like precise spacing of characters which will allow for joint attacks, or choice of specific battle areas to magnify character abilities. Regardless, victory in battle earns the party points which can be used to level up all members of the party, purchase weapons and items, etc.

As events unfold players will also develop potential relations with female members of their party via the Soul Breed system. Like real relationships these are filled with ups and downs and unfold entirely dependent on your actions. All sorts of decisions affect the way possible mates will feel about you. This can be tracked, and thus possibly influenced, via the Link/Affection Gauge tool which is a graphical representation of decisions and how the female characters in the game feel about you in relation to them. In the end, if you are not rejected, you build a serious relationship with one of these characters and eventually have a child. That child will serve as the protagonist in the next generation of action, possess abilities which the union of the two character's skills and abilities equates to and proceed with new adventures and relationships.

Limited Edition for Xbox 360 Release Contents
Record of Agarest War Limited Edition box contents
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  • Record of Agarest War Limited Edition game for Xbox 360
  • Soundtrack CD
  • 26" x 20" Yearning Ellis pillowcase
  • 8½" x 10½" Sensual 3D Vira-Lorr mouse pad

Key Game Features

  • Limited Edition Bonus Items - Items include: Limited Edition packaging, soundtrack CD, 26" x 20" Yearning Ellis pillowcase, 8½" x 10½" Sensual 3D Vira-Lorr mouse pad.
  • Epic Strategic RPG with Ginormous Game Time - Record of Agarest War spans over 100 hours of gameplay, not including side/bonus missions.
  • Soul Breed System - Tired of just living through one lifetime in typical RPG titles? Then witness the Soul Breed system. Choose a bride at the end of your adventure and give birth to the hero of the next generation.
  • Collaborative Attacks - Position your forces on the battlefield and wait for the right moment to string together massive combo attacks using multiple party members—both in melee and at range.
  • Link Gauge System - The fate of Agarest is in your hands as the Link Gauge tracks your actions and alters the future world based on how you play.
  • Affection Rating - Curious how one of Agarest's lovely ladies feels about you? Look no further than the Affection Gauge, which gives you a quick and easy visual representation of her opinions. Is she smiling? You must be doing something right! Frowning? Uh oh ... If only real relationships were this easy.
  • Newly Engorged with Content - Enjoy an enhanced version of the game based on the Japanese release of Record of Agarest War.

Product Description

Tired of just living through one lifetime in a typical RPG title? Then witness the Soul Breed system. Choose a bride at the end of your adventure and give birth to the hero of the next generation. Position your forces on the battlefield and wait for the right moment to string together massive combo attacks using multiple party members, both in melee and at range. Curious how one of Agarests lovely ladies feels about you? Look no further than the Affection Gauge, which gives you a quick and easy visual representation of her opinions. Enjoy an enhanced version of the game based on the Japanese release of Record of Agarest War Reappearance. Exclusive trophy and achievement support.


Customer Reviews

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Most helpful customer reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars Don't be fooled! June 12 2010
By Elvick TOP 100 REVIEWER
Verified Purchase
Fun: 5.0 out of 5 stars   
Don't be fooled by the overly sexual bundle here, this is a very good Strategy RPG.

The mousepad is actually really comfortable, if not a little lulz worthy to look at. The pillow case is nice and the colors are brilliant. [I'm going to hang it up instead of use it as a pillow case] The soundtrack is amazing. The box for the LE is kind of flimsy and doesn't really fit the mousepad in it very well. But the art on it is beautiful, same goes for the case. In fact the art of this game is phenomenal all around. And it has nothing to do with the sexual nature of some of it either.

They use sprites for the game and tell the story with portraits. Which if you don't like, then you better steer away from this game. I personally think it's fine as long as the art used is beautiful and it is. ;D

This game requires a lot of strategy and forward thinking. If you are careless, then you will lose characters and reviving them is really expensive. Luckily you can grind if you need to. You control up to 6 characters in battle. You have the Move Phase and Battle Phase. What you do in them is rather obvious. Everyone moves at the same time, you enter where you want to move everyone of your party to. Then confirm and your allies and the enemies all move to their positions. Then you're at the battle phase which then takes on a turn based system. Who goes first is determined by agility and how many CP your character has stored. The higher you level, the more you start out with. You then get more each time it's your characters turn.

Moving subtracts 1CP per square of movement. CP is also needed to attack. Now, depending on where your characters are located, you can link together attacks. During the move phase you can see where the spaces are that you can link characters.
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Amazon.com: 4.2 out of 5 stars  23 reviews
40 of 46 people found the following review helpful
4.0 out of 5 stars Record of Agarest War - First Impressions April 28 2010
By S. Posey - Published on Amazon.com
Fun: 4.0 out of 5 stars   
Record of Agarest War was a title that was on my radar for some time, mainly through seeing it in magazine ads and on websites. I'm a pretty big fan of JRPGs so I was excited to see what AKSYS would bring to the states with this release. After picking up the limited edition yesterday, I've put in a solid 6 hours or so and I'm here to let you know what the game is like in the beginning. If you are on the fence about purchasing this title, you may use this as a guide to see if it will suit your taste (since there aren't many reviews out there for the game). So, without further adieu, my impressions...

Record of Agarest War is a Japanese SRPG (Strategy Role Playing Game). What this means is that you have a team of characters strategically placed on the battlefield and one by one you move them to a position and attack. The enemy will be doing the same. With Agarest though, they treat it a little different than the big boys (namely Disgaea). For starters, turns are broken into a couple steps. You begin your turn by moving all of your characters. When you are finished moving, you and the enemy move at the same time (so where an enemy is standing when you begin moving might not be where he is when you finish). After the movement phase, comes the action phase. You are given action points to do certain things. There are no free attacks, each attack will use points, as does using potions, and items. You can chose to bank points and do nothing that turn and use them for the next round, but you can never go above your maximum point count x2. Sometimes this is a good strategy on bosses, but on small mobs you won't need to do this. Another important part of attacking is that you can link up attacks depending on where you are standing in regards to other players. So, when you move, be sure to pay attention to not only the enemies position, but also where your teammates will be positioned. This all sounds a little complicated but there are some tutorials that taught it well.

So that is the quick and dirty description of the battle system (which in my opinion is the biggest part of a SRPG game). It's not the best, I'll be the first to admit, but I feel it's adequate. Disgaea does it better with obstacles and blocks, plus the maps in Agarest are pretty boring, but for some reason I had fun playing Agarest. The battles never lasted too long and I never felt I was at the end of a cheap attack by a computer. You can upgrade your characters individually after each level they receive, which is a welcome addition to any RPG fans playing the game. The system reminds me of Mass Effect where you have a couple different options and you receive a certain number of points per level you need to sink into each level of your character. As you level up you will unlock more skills and such. It's nothing revolutionary, but it works.

The other draw of the game is the dating sim that is apparently present. I haven't encountered much of it since I'm still very early in the game. I have met on e of the girls you can woo and a decision I made to go around a fort instead of threw it made her like me a little more. I'm sure there will be more choices down the ro ad with girls who like different actions at different times. I doubt you can please them all. The story also ranges across generations. So, at the end of the first generatio n (first of five parts of the game) you will need to pick a woman to have a child with. This will then move into the next generation where new girls will be present and new characters to continue your journey. This was one of the major selling points for me in getting this game, so I'm excited to see how this works.

So, there you have it, my quick and dirty first impressions of Record of Agarest War. If you aren't a SRPG fan, avoid this game. If you are an SRPG fan and ha ven't played Disgaea 3, maybe you should start there to experience one of the best SRPG games out. This game is for the rest of us. We've played Disgaea, maybe it wasn't our thing and wanted something a little toned down, not as serious...maybe you like the dating sim aspect, whatever it is, there is a lot to like with Agarest. Unfortunately, there are also some things to not like and if you are one to be brought down by the small things, you may not like this game.
40 of 48 people found the following review helpful
4.0 out of 5 stars Delightful Detachment for Debauchery in the RPG World April 30 2010
By Kyle Slayzar - Published on Amazon.com
Fun: 4.0 out of 5 stars   
Since the RPG "Thousand Arms" for the original Playstation first ported to the United States in 1998, the RPG world was forever changed/corrupted/made super awesome with the introduction of one of the greatest inventions to video games; dating sims. Granted it was in its early years and did not advance the game (it allowed you to forge weapons), but it did allow you to offer your date "to see a blue flame" when they asked if you would fart in front of them (no joke!). This spawned a new sub-genre of questing within the RPG world known as the "romantic interest." Games like "Knights of the Old Republic: Sith Lords" allowed players to choose and pursue their love interest and, in the case of Record of Agarest War, consummate the completion of the quest in order to advance the game.

Record of Agarest War ("ROAW") passes itself off as anything but truly serious RPG if not downright perverse. One look at the box and any potential buyer will instantly get the idea that the sole purpose of this game is to play on the greatest of sexual innuendo whilst still (somehow) maintaining the "Teen" rating. One picture on the side shows an attractive animated woman attempting to shove an over-sized sausage into her mouth playing, leaving the meaning behind the not-so subtle meta-message to the perverted imagination of nerds like myself. The name of the limited edition, "the REALLY naughty limited edition," speaks volumes as does the description on the back stating the game is a "cornucopia of debauchery." I am NOT making any of this up!

In short, this is a game is not marketed to anyone belonging to the AARP. Parents should utilize caution when purchasing this game for their teenage sons living in their basement and, if you choose to ignore said warning, don't be surprised when their minds (and hands) are NOT on their chores, studies, or global warming.

Continuing with the gratuitous level of sexual innuendo contained within ROAW, the contents enclosed in the "really naughty limited edition" are akin to something one would find in either a vending machine located in Tokyo's red-light district (don't ask how I know) or at every booth at CostCon. The first 'item' that I pulled out of the massive box of sin was the mouse pad. While the added gel pad proved comfortable for my wrist, it should be noted the picture printed on the mouse pad was one of the female characters with her... um... you know... better parts as the gel pad. This is really interesting to note since the double peaks in the gel actually proved quite helpful in preventing carpel-tunnel.

The next item on our list of enclosed suggestive trinkets is a pillow case of a "yearning" character from the game. While this is handy for anyone wishing to marry a pillow (legal in S. Korea), the pink color scheme did not bode well with my urban dark blues and blacks in my living space. That and any chick I bring home from the bar will see the pillow and wonder if they'll become my next wind chime. Still, a cool trinket.

Then there's the last item, the soundtrack CD... not much I can make fun of here so we'll move onto the next section of the review; the game itself.

OK, so the game itself is the latest in tactical RPGs, albeit with the main emphasis on overtly suggestive themes and the dating simulator. Similar to Stella Deus, it's a very simplistic tactical RPG although the environments all seem to be the same. Not to mention everyone goes in the same turn with "move" and "action" phases as opposed to one elongated battle with turns divided by who is the fastest. This is an interesting break, but it kinda negates the purpose of being fast since everyone goes once per turn.

Also, ROAW has the element of combos, something not exactly new to TRPGs but what separates ROAW from others is that you must be in specific formation in order to achieve this. Due to the weird nature and oddball formations required to combo, it almost becomes more trouble than it is worth as you then use up all your character's energy to take out one person. Combos are definitely ideal for boss fights and not regular stand-up fights.

Also, the experience system is stretched out and, in many instances, it takes bloody forever to level. Even early on in the game on the easy setting, it took me an hour to level and I was barely a few dungeons in. This makes farming a long and egregious, if not monotonous, process. It's annoying and, to make matters worse, it is required if you wish to advance in the game without worrying about your characters constantly dying.

Another interesting aspect of ROAW is the equipment and adventure guild system. While you can purchase armor as you go, you can also create/smith you own as well. Early on I was able to make fairly decent silver armor and so forth, which gave me somewhat of a competitive edge over the relatively difficult battles that ROAW offers. You also can visit the adventure guild and gain titles that render rewards that make progressing a LOT easier. Farm and develop these things early.

Lastly... the dating simulator.

I should state flat-outright that it took me forever to get there. I was three hours in before I even got to the first date. I remember having a Randall moment from Clerks II, where I would be going through yet another mundane battle and then I would yell out, "Where the (expletive deleted) is the chick!?!?!" When it finally ca-.... er... happened, I was intrigued by how you actually "woo" women; through actions in the game. However, it just got really suggestive after that. I wonder if Barry White would contribute his music to ROAW to make the moment more right.

I'm still playing through the gameplay, but I'm progressing slowly as the battles are long and monotonous and I have to take several breaks since the game really doesn't hold my attention long during farming... until I hit the wooing part, which is what we all got it for to begin with.

All in all, a B-.
9 of 9 people found the following review helpful
4.0 out of 5 stars It Delivers what it Promises July 9 2010
By Alexander D. Grant - Published on Amazon.com
Fun: 5.0 out of 5 stars   
Ok, this game definitely has a target demographic. For you to find this review helpful, you probably should fall into most of these categories:

-You like LONG games (50 hrs minimum)
-You like STRATEGY RPGs (moving around on squares, turn-based)
-You like JAPANESE RPGs (anime style)
-You like JAPANESE styled stories (sometimes corny, slighty perverted romance-type)
-You DONT ABSOLUTELY NEED English dialogue (its all japanese, subtitled)
-You like VARYING ENDINGS based on your decisions throughout the game

Alright. So if you satisfy 4 of those traits, you don't want to miss this game.

Before getting into the specifics of the game, I'll say that Xbox360 doesnt have enough RPGs in the first place, so if you are like me, you will feel like you HAVE to at least try it. I don't think you will be dissappointed in most cases.

GRAPHICS/AUDIO/ETC
It's all anime style drawings. The graphics aren't impressive. The audio isn't impressive. It's all gameplay focused, and looks like you are basically playing Final Fantasy Tactics on a nintendo DS. The 'cutscences' are basically just a visual novel. You have to read a bunch to get the story.

THE STORY
It is what you expect from a Japanese RPG. One defining factor, though, is that you aren't the same hero the entire game. The story spans over several generations. Each new generation present a new hero. He is NOT the same guy as the previous one. You will like some of them and you won't like others. The story is DEFINITELY good enough for most people to get over the fact that its all text instead of cutscenes.

I am the kind of guy who hates the play through a game twice. I pretty much lose enough interest to play another 40 hours if I already know the story. But there is even enough variety in this game's story for me to play again. Thats saying alot for me.

Overall, you have to like the Japanese tyle of storytelling to really get into it. As long as you aren't taking it too seriously, you will love it.

THE BATTLE SYSTEM
With enemies constantly changing from area to area, the battle system delivers the diversity necessary to play a game for 100 hours. STRATEGY is extremely important, more so than brute strength. This is a very good thing, as it eliminates the necessity to grind levels before moving on. You can grind if you want to, and end up powering through your next few enemies, but it isnt at all necessary on easy or normal difficulty. That is even more important, for reasons I will get to later.

Basically, you are on a big field of squares, where you use action points(AP) to move and attack. Each turn is divided into a movement stage and an action stage. You have to use AP to move, and to perform attack skills. The amount of AP a character has is determined by their agility, weapons, armor, *and* the location of their teammates. Each character has a unique set of "extended areas," which give them more AP if one of their teammates is located in them. It is the main reason you must strateically think out every movement you make. In addition, you can do combination attacks with the teammates that are in your extended area. These are the most important attacks, and are absolutely necessary to defeat powerful enemies. In some cases, you will have to risk recieving greater damage by turning your back on the enemy in order to link up with your teammates. All things must be considered.

Throughout the game, you will even uncover new battle formations and fields, allowing you to choose a differently-shaped 'field of squares' that best compliments your battle style.

Overall, if you appreciate the strategic elements of the battle system, and don't mind that it looks so old-school, you will never get bored with the fighting.

THE OVERALL GAME SYSTEM
Your decisions are important. Some decisions that dont seem important end up affecting you later in the game in ways you didn't expect. You can make decisions that move you between the "dark" and "light" side of the guage. Unfortunately, sometimes you cant really tell which way a decision will send you. There are even some decisions that you must make during actual battles, such as not attacking a certain person. I did not fully comprehend the consequences of alot of actions until it was too late, but that is a good sign that you have to be thinking about more than battles to get the results you want.

Your actions affect how the female characters in the game like you. This is important because at the end of every generation, you have to choose a bride to make the hero of the next generation! You will choose your bride based on her strengths and yours, and that will determin the strength of the next hero. So if you like to use physical attacks, it is better for you to do the things the more physical heroine likes. If you want a magic user, then you need to get on the good side of the more mage-like females. It is more in-depth than it seems: That bride's level of affection for you also determines how strong the next hero will be, so you can't just ride the middle fence the whole time, or your son will not be as powerful.

Each generation, you have 3 brides to choose from, leading to 3 different next-generation heroes. The bride from the 1st generation, though, also affects your options for EVERY generation after that. The variety of possible end-game heroes, therefore, is unprecedented.

Throughout the game, you collect items, weapons, armor, and even monsters that can be upgraded, augmented, and converted into new items, with which you can create more powerful ones. The amount of customization in this game is impressive.

Back to the grinding issue. Every battle and even in the story consumes "1 turn." The game keeps track of how many turns you use. If you spend a bunch of turns grinding levels, you will miss some big events, and eventually change the ending of the entire game! Getting to a certain point in the game too late may cause you to miss a new partner, or a variety of other events. If you skip too many optional battles, you will find yourself underpowered in the next boss battle, or you may miss some powerful items. You have to consider all of these things with every move you make.

The story is not presented in a very interesting way. Basically, you just move from battle to battle, with various events mixed in between.

It's a stragy game, and RPG, a great story, and partially a dating sim. None of these elements are ground-breaking in themselves. But when you combine all of them in this manner, you have something that hasn't quite been achieved before.

THE GOOD
-Strategy based battles emphasize your decision-making instead of brute strength. (no grinding required)
-Decision system makes your decisions from every generation important for the entire game
-Immersive storyline holds the player's interest for the duration, and is interesting enough to play through multiple times
-HP is restored after battles, preventing the need to use recovery items outside of battle
-Plenty of different characters to team up with, allowing you to choose how to fight your battles

THE BAD
-All japanese dialogue, and no subtitles during battles. Archaic system of story-telling that you expect more on a handheld game without cutscenes.
-Sometimes hard to figure out whether your choice is going to be considered 'dark' or 'light'
-Characters have limited amount of slots to assign skills to, causing you to use the same attacks over and over again.
-Graphics and audio quality are mediocre compared to the console games of this era
-Relatively limited selection of the most powerful move combinations in battle

CONCLUSION
This is a game that requires alot of strategic thought and patience. And there is no focus on impressive visual/audio effects. You definitely have to really commit to playing it, but if you do, you WILL NOT be dissapointed. You will be immersed, challeged, and satisfied.
11 of 13 people found the following review helpful
5.0 out of 5 stars A Wonderful Suprise April 29 2010
By Fayt - Published on Amazon.com
Verified Purchase
Fun: 5.0 out of 5 stars   
I didn't know what to expect when I purchased this game but I must say I am glad I got it. The gameplay is fun and the basics are easy to grasp. There are quick tutorials in the first few battles that give good explanations for the various options during battle so there is no confusion. The more you play the deeper the battles can become depending on how you play. New characters and formations are introduced that really allow you to decide how you want to play. Certain formations are better for defense while others excel at offense and there are other formations that can give stat boosts depending where you place your characters. Another good point is that the game offers three difficulty levels so the player can pick a difficulty that best suits there skill level. I have played with all three difficulty levels active and there is a difference that becomes more apparent as you progress further into the game. Easy mode is very good for players who don't play many tactics based RPGs and allows you to focus more on the story. Normal is good for just about anybody who enjoys tactics based RPGs and has some skill in them. Hard on the other hand starts off not to bad but gets really intense later on. So be prepared with the best tactics you can muster or you will end up being very frustrated very quickly. The story so far has been better then I expected and the ability to bond with some of the characters really adds a fun element to the game as certain choices will effect how those characters feel about you. In the end this is a fun game with lots to offer for most gamers. Oh and the mouse pad and pillow case are actually good quality as well so don't think there just going to send you some cheep freebies. The soundtrack is also rather good and is worth a listen if your a fan of game soundtracks. Have Fun!
3 of 3 people found the following review helpful
5.0 out of 5 stars Great Game!!!! July 11 2010
By May Lockhart - Published on Amazon.com
Verified Purchase
Fun: 5.0 out of 5 stars   
I no longer buy games at Gamestop and unfortunately they carry the ones that Target and Best Buy don't carry. So I get all my games on Amazon. The arriving was timely. I thought the box was bigger but it's what in the box that counts. The pillow case and mouse pad are awesome!!! I definitely recommend this to fans out there!!!!
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