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  • Record Of Agarest War 2 - PlayStation 3 Standard Edition
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Record Of Agarest War 2 - PlayStation 3 Standard Edition

by Aksys
Platform : PlayStation 3
Rated: Teen

List Price: CDN$ 49.99
Price: CDN$ 18.79
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  • Revamped Battle System: Unlike the first two games of the series, Agarest 2 battles are fought with an engaging active grid-based battle system.
  • HD graphics: Enjoy your favorite characters, environments and CGs in high-definition!
  • Mini-games: Engage in PlayStation Move compatible Bathtub, Shiatsu, and Massage mini-games.
  • New Agarest Universe: Roam freely in the newly designed world of Agarest
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Game Information

  • Platform:   PlayStation 3
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

Record Of Agarest War 2 - PlayStation 3 Standard Edition + Record Of Agarest War Zero Standard Edition - PlayStation 3
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Product Details

Edition: Standard
  • ASIN: B006O5YW54
  • Product Dimensions: 17 x 13.5 x 1.5 cm ; 91 g
  • Release Date: July 2 2012
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: #3,359 in Computer and Video Games (See Top 100 in Computer and Video Games)

Product Description

Edition: Standard Product Description

One day, the world was enveloped by a mysterious blinding light. The destruction it caused was terrible, even as the light itself was sublime in its beauty, and it made those who witnessed the awesome display think of the unrestrained rage and fury of the divine.


One day, the world was enveloped by a mysterious blinding light. The destruction it caused was terrible, even as the light itself was sublime in its beauty, and it made those who witnessed the awesome display think of the unrestrained rage and fury of the divine.

Record of Agarest War 2
Revamped Battle System
Revamped Battle System
HD graphics
HD graphics
New Agarest Universe
New Agarest Universe


The central continent, from where the light is believed to have originated from, went silent, while at the same time demons began to spread throughout the world like a plague. Amongst the survivors of the catastrophe, that fateful day became known as the “Day of Light.”

Sometime after the events of the Day of Light, a young man by the name of Weiss, who had lost all memory of himself, encounters an enigmatic woman named Eva, who introduces herself as an Agent of the Divine. It is from her that Weiss learns that he has committed the grievous sin of deicide, and that in order for him to atone for his crime he is to become the “Vessel” in which the power of the divinity he had slaughtered will be stored. For it will be that power that will be used to resurrect the one whose life he stole.

For those who betray the divine will pay for their sins in the space which separates salvation and damnation, as will their progeny…

Key Features:

  • Revamped Battle System: Unlike the first two games of the series, Agarest 2 battles are fought with an engaging active grid-based battle system.
  • HD graphics: Enjoy your favorite characters, environments and CGs in high-definition!
  • Mini-games: Engage in PlayStation®Move compatible Bathtub, Shiatsu, and Massage mini-games.
  • New Agarest Universe: Roam freely in the newly designed world of Agarest

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0 of 2 people found the following review helpful By Jean-Christophe Bilodeau on Aug. 19 2014
Edition: Standard Verified Purchase
Next to no informative tutorial.

Fights are button mashing crap.
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Most Helpful Customer Reviews on (beta) 16 reviews
23 of 26 people found the following review helpful
Beginning Game Survival Guide July 12 2012
By hr - Published on
Edition: Standard Fun:   
Instead of write a formal review of the game, I thought it would be more beneficial to briefly explain the battle system since I know lots of folks have struggled immensely in the beginning stages of the game, even seasoned Agarest veterans. It's taken me days of experimenting and menu poking to finally distill all my understanding into a single passage that I think sums up the hardest part of the game: the beginning. Once you grasp this part, the rest comes naturally.

First thing's first: put the manual down. I appreciate its numerous, information-packed pages, but it is far too unclear and confusing, its ambiguity only exacerbated by wanting in-game instructions that aren't integrated as contextually as they should be. What's a spirit vessel to do? Well, If you're determined to play this game (or still on the fence about buying it), then hopefully this brief explanation will help clear up some things.

The battle system is only superficially similar to previous Agarest games, in that skill and combo names do not change and skill types and attributes are identical as well (for example, Black Mist is still a Dark Art). Gone are the in-battle menus where you select and combine your skills in "real time" into combos or single devastating attacks. Instead, all the choosing and tweaking occur outside (i.e. before) the battle screen, in the main menu screen, and it's up to you to remember which attacks will occur at what times.

And while many of the skills from previous games exist here (e.g. Power Attack, Black Mist, and in Agarest 2 they are called Active Skills), each attack is assigned a button on the controller and an associated "state." Triangle for "Up" (as in a launching attack), square for "Stun," X for "Down" (as in grounding an opponent), and circle for "Ranged." Each state is allowed to have equipped three Active Skills (again, e.g. Power Attack, Black Mist). During the very beginning stages of the game, this is all you need to know so you can get a feeling for the new layout, but as you progress you will desire something more, as in combos.

To explain combos we need to elaborate on Active Skills. Each Active Skill is associated with a certain number the game refers to as "Commission Skill," and this number will display on the far right of the Skill menu screen, in a long vertical box. For example, if you add Earth Spike to an Active Skill slot, a number in the Commission Skill box next to its associated element (in this case, earth) will appear. If your previous number under earth was 0 it will increase to 1; and the more earth-type attacks you add the higher the number will become, or the higher your Commission Skill will be.

Let's set all this to an example. Sonic Blast is one of the earliest combos you'll be able to perform, let's say between Weiss and Victoria, and is activated by two successive Stun attacks. First of all, equip the Combination Skill to a character, say Weiss. You'll notice that it requires a power Commission Skill level of 1 for one character and level 2 for the second character. To get to level 1, simply add an Active Skill that will do the job, in this case Power Attack.

Although Weiss has the Combination Skill Sonic Blast equipped he still needs a partner, but Victoria's power Commission Skill level is 0. Each Combination Skill has requisites for initiation, and in this case the second character needs a power Commission Skill level of 2. To get there, simply add Active Skills of the power type to Victoria.

To perform the Combination Skill, you have to use Stun attacks on the enemy with Victoria until the AP gauge (the circular gauge at the upper left) is 1/3 full, at which point you should switch to Weiss, who together with Victoria performs Sonic Blast.

But how do you acquire skills? By way of Skill Books, which you can "equip" by navigating the "Learned Skills" tab (again in the Skills menu), where is displayed yet another tab called "Unequipped." It is here where you will learn new skills from Skill Books.

Skill Books can be purchased with TP from the Training Grounds (Righteous Beheading, which is accessed by completing a certain number of commissions from the Hunter's Guild) and any character can access a book via the aforementioned menus. However, it gets confusing because the books are color coded and grouped accordingly, and a character can only learn skills from one book among its associated color group. For example, Beginning Arts 1, 2, and 3 are all teal, so if Weiss learns from Book 2, he will be unable to learn from Books 1 and 3; he is locked out. Once a book is assigned, or equipped, to a character additional TP must be spent towards the "learning" of its associated Active Skills, and once all skills have been learned the character will have "mastered" the book and the book will then become available to another character to learn from. And just as a character learns Active Skills, he too learns whatever Combination Skills are associated with that book. You can probably see where this will eventually go. Certain books will be better suited to certain characters so it's wise to match Active Skills accordingly, which leads to more appropriate combos.

One more thing on combat. Enemy weaknesses have always been a vague nature in the series yet Agarest 2 states it clearly on screen. However, with the added attributes of Up, Stun, Down, and Ranged things get slightly more complicated, but it's actually really easy. Simply keep in mind that the higher the percentage the more susceptible to that type of attack the enemy will be. For example, an enemy with 85% Up, 100% Stun, and 125% Down will fare less fortunately (for him) against the Down attack. In other words, he is 125% more susceptible to Down attacks.

All this, of course, isn't everything to combat, but I only wanted to discuss the more confusing elements, since the remaining aspects are fairly straightforward and explained well enough in the game. Things like Extended Area, Ultimate Strikes, and so forth aren't too hard to grasp. One thing to keep in mind, though, is that you really want to complete commissions in the Hunter's Guild (they're basically side quests) because you'll be rewarded access to higher levels of skill books as you complete certain quests. This is vital as you progress through the game, as enemies become stronger and simply leveling up and upgrading equipment won't cut the mustard. Another pointer is that you want to play to your party's strengths by learning books that play to each character's strengths, as doing so will result in a stronger team. For example, in generation 2 I've been learning roughly the same two types of attacks for Schwarz and Jude (Power and Combo), and the results have been really good. My physical damage combos are for my melee characters while my magic combos are reserved for anyone with good intelligent stats, since it seems combos that use both melee and magic characters yield inconsistent damage. This is a good way to split the way in which you assign skills and combos to characters, and you can create multiple teams that have different strengths. This is a pretty cool level of customization, I would say, that goes further than the previous two games.
A worthy follow-up to the original two games March 26 2015
By Chalgyr's Game Room - Published on
Edition: Standard
We at Chalgyr's Game Room have a long history with the Agarest war games. In fact, it is probably one of our most-covered franchises here on the site. Every iteration, from the very first Agarest, released in 2007, to this latest port-that-is-not-really-a-port (more on that in a bit) to the PC, has brought us countless hours of joy, hilarity, and a few "ummmm" moments. A large portion of our staff here at Chalgyr's Game Room absolutely adore the JRPG genre, so when either a new title or a re-release (or port) is announced we all tend to scramble our way to the forefront so we can spend as much time as possible grinding away, running side quests, or just generally wreaking havoc on the denizens of the darkness.

We have previously covered the excellent ports to the PC for both Agarest: Generations of War and Agarest: Generations of War Zero and have found that Idea Factory's fantastic SRPG franchise fits well on the PC. After a full overhaul, from improving the minigames to the art, Ghostlight LTD and Idea Factory are back again with Agarest: Generations of War 2. Here is our review.

The Agarest series has always had an art style that I have found wildly attractive and quite excellent, after all, I am a bit of an anime nut (seriously, I love anime) and the Agarest series uses an art style similar to the various works of Clamp (Code Geass, Magic Knight Rayearth). Long, slender characters that are well drawn, rich, and to my great surprise, well animated. The sprites are all articulated quite well, with far more attention to joints and the various moving/flowing bits of a character's costume; the sprites in Agarest 2 are definitely the best of the bunch in terms of the way they look. However, the one issue I did find is that the side-scrolling in-engine cut scenes the sprites move/are animated so slow.

While Agarest 2 runs at 30 frames without a dip, the side-scrolling seems to be animated at 15 frames; it is very odd and could be chalked up to the fact that the build I was using, though comparison to the PlayStation 3 version of Agarest 2 shows the same oddity there. Other than that one particular issue the game is stunning at 1080p. The PlayStation version was not exactly plagued with long load times, but they were certainly there, with the PC port though, load times are significantly reduced and I believe that it is due to the game being able to take advantage of the more powerful PC platform. Well done I say.

The seiyuu (Japanese voice actors) and the accompanying soundtrack is exemplary; I have always loved JRPG games that retain the original voice tracks, as seiyuu are far superior to their Western counterparts. I do not want to discount that there are a large number of Western voice actors that are excellent, it is just that the Japanese put far more into their acting than most others and it really pays off. Each character is rich, deep, and easily identifiable and the atypical tropes are in full effect (such as tsundere and deredere), though some gamers new to the genre may be a bit off put from some of the particulars of each trope.

While the seiyuu are excellent, I do find that the lack of an English dub may be problematic for some gamers out there, since not everyone wants to listen to the original Japanese tracks while reading what is a very text-heavy game; I personally prefer the Japanese tracks but not every gamer shares my opinion. The OST for Agarest 2 seems to hit a bit harder and is a bit faster-paced than previous titles but not in a bad way. Tension is appropriately built or dismantled using a wonderful soundtrack. Plus, the opening theme of Agarest 2 is just a hair behind a few of the Tales songs; it is spectacular.

Great audio and graphics are all well and good, but fans of the JRPG genre are generally more interested in how a game plays and fans of the Agarest franchise will feel right at home when they load up Agarest 2. Being a JRPG grinding is something that you will want to do, though you can spend a minimum amount in the grind if you would like, though I do not recommend it. Combat is turn-based and works very similar to previous titles so position your team is a key point in doing maximum damage in the least amount of time. When positioned correctly, team mates can work together to bring on the hurt which can be the single identifier between winning the match or suffering a horrifying defeat. In the previous games the combat felt a bit more tactical and a bit more difficult, but Agarest 2 is still a challenging game (unless you are like me and grind as much as humanly possible to pump out crazy powerful team members).

Overworld travel is reminiscent of the classic Super Nintendo era which means you actually have a world map that you can wander and explore; something that has slowly been on the decline. Come to think of it, only a few franchises have that classic overworld travel, namely the Tales series, which is a pity since having an open world map can extend the life of a JRPG exponentially. Outside of the grind though, the formula is much the same; raise your group of heroes to be as powerful as you can then *ahem* have them pass on their skills or capabilities to the next generation of heroes (there are a total of four or five generations in Agarest 2 that you build up) and this style of play is wholly unique to the Agarest franchise.

Mini-games are placed throughout the different generations that will help your heroes grow closer together, all in the hopes of creating a more powerful generation. Given that Steam only allows a certain level and type of mature content, some of the mini-games needed to be retooled in Agarest 2 and the good folks at Idea Factory and Ghostlight did a splendid job of reworking some of them, though I am not going to go into detail for not wanting to spoil any of the fun. Just take my word for it, the mini-games are improved over the PlayStation 3 version.

I previously mentioned that Agarest: Generations of War 2 was not quite a port and that is true. With retooled mini-games, improved animations, and faster load times, Agarest 2 feels far more like a remaster than just a simple port and is wholly a better experience for it. While Agarest: Generations of War 2 for the PlayStation 3 was well-received by most fans, the general gist of it was that it was "just another game." The updates that have been put into this latest PC launch put the Agarest trilogy into a league of its own. With two wonderful previously-ported titles, Agarest: Generations of War 2 is not only the best of the three on the PC, but it rounds out the trilogy with enough fanfare and excellence that all three titles will remain as my favorite JRPG franchise on the PC. Well done indeed.
Record of Agarest War 2, a Great SRPG Jan. 28 2013
By Naser Salem - Published on
Edition: Standard Fun:   
Agarest War 2 is an SRPG for the PS3, it is a very long(50+ hours) and amazing game.
Its got great characters, storyline, and gameplay.

This game might not be interesting at first due to the complicated gameplay mechanics but once you figure it out the gameplay will be fun, the gameplay is somewhat like a mix of "Cross Edge" and "Record of Agarest War Zero", i would recommend it for RPG gamers who likes deep gameplay mechanics, storyline, and character development.
agarest wars 2 is a good game Dec 18 2012
By Pen Name - Published on
Edition: Standard Fun:   
I really enjoy the free movement system.
The mini games are also a blast.
The game has a good story and lots of neat monsters
Got bored with the constant combat March 15 2015
By ihsan - Published on
Edition: Standard Verified Purchase
I found the combat boring (though needlessly complicated) and the game static-feeling. Honestly, there isn't a lot going on besides fighting stuff ... so if you're not having fun there, you'll be quitting quickly as I did. I made it three hours, with 30 minutes effectively being an intro.

Perhaps it gets better.

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Edition: Standard