Vous voulez voir cette page en français ? Cliquez ici.


or
Sign in to turn on 1-Click ordering.
More Buying Choices
Have one to sell? Sell yours here
Reinventing Comics
 
See larger image
 

Reinventing Comics [Paperback]

Scott McCloud
3.7 out of 5 stars  See all reviews (25 customer reviews)
List Price: CDN$ 29.50
Price: CDN$ 18.50 & eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details
You Save: CDN$ 11.00 (37%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.ca. Gift-wrap available.
Only 2 left in stock--order soon (more on the way).
Want it delivered Monday, May 28? Choose One-Day Shipping at checkout.

Formats

Amazon Price New from Used from
School & Library Binding --  
Paperback CDN $18.50  

Frequently Bought Together

Reinventing Comics + Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels + Understanding Comics
Price For All Three: CDN$ 58.59

Show availability and shipping details

Buy the selected items together
  • In Stock.
    Ships from and sold by Amazon.ca.
    Eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details

  • Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels CDN$ 15.67

    In Stock.
    Ships from and sold by Amazon.ca.
    Eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details

  • Understanding Comics CDN$ 24.42

    In Stock.
    Ships from and sold by Amazon.ca.
    Eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details


Customers Who Bought This Item Also Bought


Product Details


Product Description

From Amazon

Scott McCloud's Reinventing Comics, the sequel to his groundbreaking work Understanding Comics, is a study of two revolutions: a failed one and a potential one. His 1993 book was not only a chronicle of the potential breakthrough of comics (which he redefined as "sequential art") into a legitimate art form but a sterling example itself of the medium's astonishing untapped potential. Now, seven years later, he chronicles the failure of the comic book industry to fulfill that promise, but also explores how the movement can be restarted, particularly by utilizing the resources of another spectacularly successful revolution, the Internet. In the first half of Reinventing Comics, an elegantly clean example of comic art in McCloud's trademark bold black-and-white style, the author outlines how hype, speculation, and artistic burnout led to the genre's decline. He then lays out 12 paths toward a new revolution of comics, including creators' rights, industry innovation, public perception, gender balance, and diversity of genre, which are then explored with such innovative intelligence that, as with his earlier work, the conclusions he comes to are fascinating for both artists and nonartists alike.

Three of his paths, however, are of particular interest to anyone who wants to know how the Internet will affect both our lives and the livelihoods of future artists. Understanding Comics, with its brilliant how-to guide on marrying image and language, has become an indispensable reference for many Web designers. Now McCloud returns the favor by focusing on how the digital revolution will influence production, delivery, and the art form of comics itself. Informative without being pedantic, controversial without being argumentative, and always entertaining, this is both a worthy sequel to the author's brilliant original and a work that opens up the potential for an entirely different direction for sequential art in the realm of cyberspace. --John Longenbaugh

From Library Journal

This is an exceptional book (in comic format) of ideas presented as a reader-friendly theoretical lectureDand it may just be the blueprint for the very future of the comics industry. McCloud, author of Understanding Comics, a classic exploration of how this unique art form actually works, now uses his impressive insight and admirable clarity to map out "12 revolutions," which, he believes, need to take place for comics to survive and finally be recognized as a legitimate art form. The topics progress from the oldest of comic-related arguments (seeking respect) to the use of computer technology to renew and expand its audience. These brilliantly presented discussions concern comics as literature, comics as art, creators' rights, industry innovation, and public perception, among other topics. McCloud's arguments are strong, factual (he recaps the evolution of the comics industry and the Internet to support his theories), and persuasive. He describes the comic as a "misunderstood, squandered idea...that seems increasingly obscure...[and] small...like an atom...waiting to be split." After reading this treatise, I agree. Strongly recommended for all public and academic libraries.DChris Ryan, New Milford, N.-- small...like an atom...waiting to be split." After reading this treatise, I agree. Strongly recommended for all public and academic libraries.DChris Ryan, New Milford, NJ
Copyright 2000 Reed Business Information, Inc.

Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
 

Your tags: Add your first tag
 

What Other Items Do Customers Buy After Viewing This Item?


 

Customer Reviews

25 Reviews
5 star:
 (10)
4 star:
 (7)
3 star:
 (2)
2 star:
 (3)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
3.7 out of 5 stars (25 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most helpful customer reviews

2 of 2 people found the following review helpful
4.0 out of 5 stars A Dated Look at Ways to Break Out of the Box That Comics Are In, Aug 7 2008
By 
Donald Mitchell "Jesus Loves You!" (Thanks for Providing My Reviews over 112,000 Helpful Votes Globally) - See all my reviews
(TOP 10 REVIEWER)    (#1 HALL OF FAME)   
This review is from: Reinventing Comics (Paperback)
Reinventing Comics has one strength that makes it timeless: Scott McCloud systematically explains what was wrong with the comics that were created through the end of the 20th century. When he switches over to what's needed to overcome those issues, the book becomes more idealistic than practical in many areas. The book is particularly hobbled by a limited appreciation of how comics might blur with (and be surpassed by) electronic gaming.

His basic optimism is that the comics genre can expand to satisfy more readers' needs by:

1. Becoming more like literature.
2. Developing as an art form.
3. Providing creators with more rights.
4. Changing the industry business model to serve everyone's needs better
5. Improving public image.
6. Reducing the heavy hand of governmental overview.
7. Appeal to females.
8. Represent all kinds of people.
9. Diversify in subgenres.
10. Employing improved digital production methods.
11. Providing digital delivery.
12. Exploring the potential of digital comics.

Basically, he sees escaping the box of limited distribution by providing online, direct distribution. This method is potentially cheaper and could provide for more creators while eliminating many intermediaries.

I suspect that some of his optimism will be "over the rainbow" for quite a while yet.

It's interesting that even the blockbuster success of so many comic-based characters hasn't helped to reinvigorate the comics business more. I think that's where he doesn't realize that in a world of video, comics seem dated and static.

Will comics go the way of high art and become something primarily for older aficionados? I doubt it. Comics are like candy to boys of a certain age. Comics help them to dream. Can comics go beyond that heritage? It's possible, but is it likely? Books like this one will have to do more than point the way: Breakthrough success is needed to draw an audience and more inspired creators.

I hope Mr. McCloud is right. I still like comics.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


2 of 2 people found the following review helpful
4.0 out of 5 stars Interesting, but not as successful as "Understanding Comics", Aug 31 2000
By 
a_bucket_of_shoes (Walnut Creek, CA USA) - See all my reviews
This review is from: Reinventing Comics (Paperback)
This book continues the arguments McCloud made about the validity and potential of comics in his earlier book "Understanding Comics". He still uses the comics format, but the effect isn't as strong since the subject matter here isn't as much comics itself as the financial and logistical aspects of the comics industry and the technical aspects of comics creation in an electronic environment; thus it never quite captures the astounding, recursively expressive effect that the earlier book had.

Still, McCloud's discussions and insights on the nature of the production and distribution of comics are worth the read. His ideas about the future of comics on the internet are less convincing (he suggests the prime advantage of internet comics are an avoidance of the confines of the physical page; in my opinion, restrictions like that, in any art form, usually provide both limits and opportunities).

Anyone with an interest in the distribution of comics, or any art form, will find much of the book insightful and helpful. Many people new to the internet will find the discussion of it useful. But techies, especially those who have studied hypertext, won't learn anything new about the net here.

In summary, this book is recommended for its content, but the essay-as-comics form isn't as effective this time around. The same material could probably have been presented as straight text with a few illustrations, and the resulting book would have had the same impact in fewer pages. The arguments are interesting, if not wholly convincing, and the inclusion of an index and a bibliography round it out nicely.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful
4.0 out of 5 stars Wonderful work, if a bit flawed, Oct 11 2000
By 
Dennis Sweeney (Ellicott City, Maryland USA) - See all my reviews
This review is from: Reinventing Comics (Paperback)
There are many good things that can be said about this book, but a few underlying flaws may not justify the steep $25 price tag to someone not interested in the subject matter.

McCloud's book, while composed entirely of comics is remarkably wordy. While the points he makes in his book are entirely valid, I could not help but think that they could have been made using half the space.

Ironically, one of the key points McCloud makes is that comics are an incredibly versatile medium, yet the book itself seems like it could have been told much better in prose. While there are some great visual metaphors (especially the snake resembling the dollar sign symbolising the comics industry), many of the panels simply show Scott McCloud with a word ballon coming out of his head. Furthermore, the use of footnotes breaks up the narrative flow, which McCloud does a good job establishing.

That's not to say that this isn't a fabulous book. While I do not read comics regularly, by the end of the book it was not hard to sympathize with McCloud's quest to give comics the artistic recognition they deserve.

If you have $25 that you don't know what to do with, and you are interested in comics in general, then pick this one up.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
Want to see more reviews on this item?
 Go to Amazon.com to see all 34 reviews  3.9 out of 5 stars 
 
 
Most recent customer reviews











Only search this product's reviews



Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.ca Privacy Statement Amazon.ca Shipping Information Amazon.ca Returns & Exchanges