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Relics & Rituals [Hardcover]

White Wolf Publishing
4.3 out of 5 stars  See all reviews (16 customer reviews)

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Book Description

February 2001 Sword Sorcery
A 3rd EDITION HARDCOVER CORE RULEBOOK

NEW SPELLS AND MAGIC ITEMS! What wondrous blade is this? What strange incantation is captured on that scroll?? Ready to outfit your 3rd edition campaign with a host of new magic items and divine and arcane spells? From trinkets to artifacts, from curious cantrips to devastating rituals, RELICS & RITUALS has something new for every fantasy roleplaying gamer and campaign!

This is the 2nd core rulebook release in the SCARRED LANDS setting. Please also see the title: CREATURE COLLECTION

For Players: OVER 200 NEW MAGIC ITEMS FOR YOUR 3RD EDITION CAMPAIGN!

OVER 300 NEW DIVINE AND ARCANE SPELLS

NEW RULES ALLOW SPELL-CASTERS TO WORK TOGETHER TO CAST MORE POWERFUL RITUAL MAGIC.

A PREFACE BY GARY GYGAX!

SWORD & SORCERY books are published under the Open Gaming License and are 100% compatible with 3rd Edition rules and the D20 System.


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Customer Reviews

4.3 out of 5 stars
4.3 out of 5 stars
Most helpful customer reviews
5.0 out of 5 stars Fantastic work, one annoyance Dec 27 2002
Of all the official and third-party expansions that have come out since the release of 3e, I have to rate this as my #1 favorite as both an indespensible reference and a fun read.

Although written for the very-specific "Scarred Lands" world, most of what can be used directly or adapted easily to your own world. In fact, it is much more adaptable than most other works I've found for 3E or other systems. Like any expansion, you will need to consider the impact of items and spells to your campaign, as some of what is presented is quite powerful.

The highlight of the book is the descriptions of spells and items. The level of detail, the thought behind the entries, and the insight it gives you into the Scarred Lands is just fun reading, whether you ever use the item or not.

The book has the added bonus of being inexpensive for a hardcover game supplement, and especially compared to Wizards' official expansions.

The only annoyance of the work is the magic items. There is no "cost to create" numbers associated with any work, and while you can rederive this using the standard 3e tables, it's exclusion deprives you of the ability to spot-check the power of an item, relative to other items in the book.

...

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5.0 out of 5 stars A Must Have Relic For Any DM Jan 7 2002
By James
The book, Relic and Rituals has to be one of the most well done 3rd party game books out for the Dungeons & Dragons, 20 game system.

The book adds many intersting and worth while spells to acheive for any arcane or divine spellcaster. Wizards, Clerics, Paladins, Rangers and Bards or any other character can benefit from this book as it can be incorperated into any game world.

The material in the book overall is excellent and I cant stress enough that it is a MUST BUY, it also adds new spell option called "Rituals". While very interesting I have not found a great use for this; yet.

The prestige classes are small but was very pleased with the quality of there prestige classes. One Example is the "Blood Witch" which sacrifices his own or his enemies blood for more powerful spells.

Overall I give this book 5 stars for spell design, magic item, and overall usefullness. No matter what game setting you play; IT CAN BE INCORPERATED IN ANY SETTING which makes it worth while no matter what you might use or not use from the book. Dont be dissapointed with the mildly lower quality book printing and detailed art compared to Wizards of The Coast, as big money and flashy design, cant compare to R&Rituals useful content.

Honestly to say this should be on every DM's game shelf. A must buy. PERIOD.

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4.0 out of 5 stars decidedly NOT a relic Oct 11 2001
top notch work, typical of Swords and Sorcery Studio. This adds a corpus of new spells and magic items,plus new rules about a form of ritual magic. this can definitely add a plus to most campaigns (and certainly mine). The only drawback may be that the whole work is keyed to the authors "scarred lands" campaign setting, possibly needing some work to adapt it to another campaign world
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Most recent customer reviews
4.0 out of 5 stars Interesting Bag of Tricks
Let me start off by restating what a few other reviewers have said about this release: many of the prestige classes, spells and magic items presented here are powerful. Read more
Published on Oct 9 2001 by "ntlacrobat"
3.0 out of 5 stars Decent, not outstanding
This book fleshes out several areas, such as ritual magic, and provides a host of new spells and magical items. Read more
Published on Sep 13 2001 by Hrafn
3.0 out of 5 stars OK... I guess....
ï¿Relics & Rituals" has some good stuff contained within its covers, but most of it is mediocre at best. Read more
Published on July 27 2001 by Yoshitsune
5.0 out of 5 stars If you ever wanted more spells and magic items buy this book
I can literally say I was surprised when Sword & Sorcery sent me the confirmation letter saying Some of My spells had been accepted for publication, it was cool. Read more
Published on May 17 2001 by "pat_rooney"
4.0 out of 5 stars Worthwhile Purchase
This is definitely a worthwhile buy if you're willing to incorporate material that isn't canon published by the D&D publisher. Read more
Published on May 13 2001
4.0 out of 5 stars In the Eighties this cover would have got us Hanged. *Grin*
For those that are NOT familiar with the idea, WOTC has offered an 'Open Game License' to any publisher that would like to contribute to the further growth of the d20 system that... Read more
Published on April 26 2001 by Brian K. Eason
3.0 out of 5 stars A good solid book, but be wary of overpowerful items...
I must admit that the Sword and Sorcery supplements are very good supplements to the D&D lineup and prove that the open gaming liscense is in fact a great idea. Read more
Published on April 7 2001 by Kevin S. Dickens
4.0 out of 5 stars Not Bad, Kinda Moody
First, if you didn't know this, Sword and Sorcery Studio is an offshoot of White Wolf...or so I've heard. Read more
Published on Mar 21 2001 by Brad Smith
5.0 out of 5 stars A little biased
I must admit that I am a litle biased because I wrote the spell "Seal of Hedrada", but I realy like this book. The spellls fill in some holes in lef by the core book. Read more
Published on Mar 15 2001 by Jason Treon
5.0 out of 5 stars Finally a good 3rd party D20 product!
I was a bit skeptical about this book, especially since I was not impressed with the Creature Collection (by this same publisher). Read more
Published on Mar 13 2001 by Michael G. Bailey
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