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Replay: The History of Video Games [Paperback]

Tristan Donovan
4.5 out of 5 stars  See all reviews (2 customer reviews)
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Book Description

April 20 2010
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay: The History of Video Games is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past. Along the way it takes in the spectacular rise and fall of Atari, the crazed cottage industry spawned by the computers of Sir Clive Sinclair, Japan's rapid ascent to the top of the gaming tree and the seismic impact of Doom.

Replay: The History of Video Games tells the sensational story of how the creative vision of game designers across the globe gave rise to one of the world's most popular and dynamic art forms. Based on extensive research and more than 140 interviews, Replay includes insights from video game legends such as Atari founder Nolan Bushnell, Will Wright - the creator of The Sims, Doom designer John Romero and Hironobu Sakaguchi of Final Fantasy fame. Replay also includes a foreword by Richard Garriott (aka Lord British), a gameography covering more than 800 of the most notable games ever made and a 26-page guide to the consoles and computers of gaming's past and present.

As Eugene Jarvis, the creator of Defender, puts it: "An amazing work. Comprehensive and wide ranging - yet engrossing and splendidly entertaining. If you read only one history of video games - Replay is it."


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Replay: The History of Video Games + The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world + 1001 Video Games You Must Play Before You Die
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Product Description

From the Author

Tristan Donovan has written about video games for The Guardian, Edge, Game Developer, Stuff, The Gadget Show, GamesTM and many other publications. He lives in East Sussex, UK.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most helpful customer reviews
4.0 out of 5 stars A good outline of digital game history April 29 2013
Format:Paperback|Amazon Verified Purchase
I read this as a potential text for a class I expect to teach next year.
There is little in the way of critical approaches to the place of digital games. However it is very readable, and covers the development of digital games in some detail until about 2000 CE. It moves rather briskly through a single chapter on games 2000-2010.

The extensive gameography and bibliography make it a great resource for Undergrad instructors and early Games Studies researchers.

No book is "complete" on any topic, but this one is fun and useful.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Well worth it ! July 31 2010
Format:Paperback
Reading this book brought up many memories from childhood days spent playing NES, Genesis and PC games with my friends. What I liked most about it is that the author doesn't stop at covering mainstream games but really digs into what games brought innovation and changed the trends. The book also covers the lesser known UK, French and Italian video games scenes in addition to the American and Japanese powerhouses. I wouldn't think twice about recommending it to anyone interested in the subject!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.5 out of 5 stars  15 reviews
21 of 24 people found the following review helpful
4.0 out of 5 stars An awesome historical account of the early years of gaming, but barely discusses anything post-PSOne Jan 29 2011
By ICUH8N - Published on Amazon.com
Format:Paperback
Let me start by saying this book is thoroughly researched, well-written and often contains a narrative style that feels more fiction than non-fiction lending to a smooth, easy and immediately informative read.

The book discusses the formation of the gaming industry and starts by providing an in-depth, chronologically based look at the popular gaming consoles, business landscape and fads from 1965 to 1995 and focuses mostly on the associated hardware, initial formation of video games, formats (PC, Mac, cartridge, CD-Rom) and creation of genres rather than each individual title. Additionally, this book contains a ton of information about the global state of gaming, most notably what was going on in the UK, Europe and USSR/Russia during the 80s as well as China and South Korea during the late 90s and 2000s and features some incredibly gripping summaries of the 1983 gaming collapse and challenges creators of Ultimata Online faced in navigating a completely new open-world game design. If you're interested in the early years of gaming, this book is an absolute must-buy.

Where the book loses focus is in its discussion of the 1990s. After about 250 pages, the tightly woven, chronological narrative gives way to an unfocused mess of random games and ideas, such as Beat Mania, The Sims, and girl gaming culture. While these items are important to the overall history of gaming, it would've been nice to have them follow the structure that made the earlier chapters so enjoyable to read rather than jumping from 7th Guest and Doom to Rock Band in the span of about 40 pages without even introducing the PS2, let alone Xbox 360/Wii/PS3.

The book does finally regain its previous chronological form only to hurriedly discuss the Dreamcast through Xbox 360 in a scant 21 pages (about the same amount of time as spent on The Sims), most of which is dedicated to Pokemon and Grand Theft Auto. Sad to see a massive 15 years of gaming history crammed into such a short window. Ideally, this book should have simply omitted these rushed bits and called itself "The history of video games 1965 - 1995," leaving the history of modern gaming to a more interested author.

Furthermore, while the earlier years of gaming are pretty robust and informative, it's by no means a complete history as key ideas, systems, people and innovations are completely omitted such as the GBA, Game Gear, Neo Geo, DLC, Tiger Handheld Electronics, strategy guides, gaming magazines such as Nintendo Power, Call of Duty, Diablo, Atari's ill-conceived comback attempt via Jaguar and Lynx systems, etc.

In short, if you're interested in the early, golden-era of gaming, this is a must-buy, but keep in mind it's not close to being a complete or definitive collection of the complete history of video games.

**NOTE: This book is NOT 512 pages, it's 369. The remaining 143 pages are nothing more than a glossary and index and not part of the actual text.
7 of 8 people found the following review helpful
3.0 out of 5 stars Almost, but not quite... Feb 10 2011
By Melante - Published on Amazon.com
Format:Paperback
"Replay" is definitely a worthy addition to the video game history catalog and deserves all your attention... still, it's far from perfect.
Ok, I'm aware I have started in a similar way quite a few of my latest reviews, though I trust I always pointed out some good reasons for my criticism! Maybe I'm getting a grumpy old man but it really annoys me to see excellent ideas stop just a few steps away before achieving greatness. Unfortunately, "Replay" does the same too.

The book starts perfectly: it covers the first years on the industry very well. It's well documented and gives an international perspective on the subject but, as it progresses, it completely loses focus and lacks a coherent structure: from chapters dedicated to groundbreaking events that changed the industry, we suddenly switch to new chapters dedicated to specific game genres and so on.
Maybe this is due to the interview-driven nature of the book (I guess different people talked of completely different things) or, maybe, Mr. Donovan wanted to improve on both Kent's "Ultimate History" and on Barton's/Loguidice's "Vintage Games"... but I'm afraid the mix didn't really work as well as expected. In any case, this is definitely a worth reading addition to the game history genre, though I would have preferred something with a more logical theme spanning across the whole book and driving the player from chapter to chapter.
8 of 10 people found the following review helpful
5.0 out of 5 stars Hands down, the best video game history book to date. Sep 12 2010
By David Ellis - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I read every book on video game history and, so far, this is the best of the bunch. Before I finished the introduction, I had already learned two things I had not previously known about video game history!

The scope of the book is both geographically and chronologically impressive. It covers more than just the usual US and Japanese game history--the UK, France, Germany, Italy, Australia, and other parts of the world also receive attention. Their role in the history of video games is extremely interesting because the development of games both culturally and technologically followed very different paths. These are games and game developers we don't often hear about. And as for the chronological scope, the book covers everything from the early predecessors of video games in the 1940s to games that hit the shelves as recently as early 2010.

It's a cliche, I know...but if you only buy one video game history book, Replay should be that book.
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