The world of Resonance of Fate takes place in a tower. You have three characters right from the start, and the music and setting are charming and a little steam-punk. It's a very promising looking game... until you get to the battle system.
For most RPGs you do have to learn some things to fight the battles, but RoF takes the cake. There is a tutorial that all players must do to have any idea of what's going on that takes at least a half hour to get through properly, and many online walkthroughs recommend you do the whole thing twice to make sure you really learn it. The only weapons in the game are guns which you must purchase parts for (as you go further in the game, you need to use scraps from battles that can be hard to get), and there is no optimize setting for customizing the guns. The player must sort it out themselves. So if you happen to really enjoy spending long periods of time customizing guns, it's great.
Because there are just 3 characters and only handguns, machine guns and grenades, the battles, despite the cinematic action, get a little old. And hard. The battles become more and more about strategy and I found myself resenting having to do battle after battle, often with the exact same enemies, and each one can take 20 minutes to do if it's one of the roadblock or dungeon battles.
As for the story itself, on the surface it looks good, but the writers are trying so hard to hide things and make it mysterious that I found myself wishing I could just skip through scenes and read a summary of what I was supposed to learn. Also I have to wonder why they needed to depend so often on lame sex jokes/scenarios. Is the story not interesting enough? Is this another game that is trying to get through on pretty graphics and fan service?