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Resonance of Fate (Bilingual game-play) - PlayStation 3 Standard Edition

Platform : PlayStation 3
Rated: Teen
3.8 out of 5 stars 17 customer reviews

List Price: CDN$ 69.99
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PlayStation 3
  • For the PlayStation 3
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Game Information

  • Platform:   PlayStation 3
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

  • Resonance of Fate (Bilingual game-play) - PlayStation 3 Standard Edition
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  • Eternal Sonata
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  • Valkyria Chronicles - PlayStation 3
Total price: CDN$ 68.58
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Product Details

Platform for Display: PlayStation 3
  • ASIN: B002BRYHY0
  • Product Dimensions: 17.1 x 13.3 x 1.4 cm ; 113 g
  • Release Date: March 16 2010
  • Average Customer Review: 3.8 out of 5 stars 17 customer reviews
  • Amazon Bestsellers Rank: #2,499 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes
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Product Description

Platform for display:PlayStation 3

Civilization on earth has long been forgotten with the previously lush world now a burned out remnant of its former self. Originally built as an experimental life support system, Basel is now the only place on Earth where mankind can sustain their lives. As their role their PMF (Private Military Firm) the group (Vasheron, Zephyr and Leanne) must seek out and complete quests for their clients leading them on a journey that will reveal the truth of Basel. Resonance of Fate is developed by the heralded RPG developers, tri-Ace, who have had a hand in developing some of gaming’s most celebrated RPG franchises from Star Ocean to Valkyrie Profile. Sega and Tri-Ace now introduce Resonance of Fate, which adds a new spin to the genre with a new cinematic action gameplay system centred around gun play and a steam punk styled world.

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Customer Reviews

Top Customer Reviews

Platform for Display: PlayStation 3
I'm usually an RPG enthusiast, but this one is something else. Think the movie 'Equilibrium' meets a strange futuristic steampunk dystopia. The game is fun as hell to play, though after a few hours it could tend to drag on, especially if you are impatient. The story seems to be fractured among the many game chapters, but the pieces it gives eventually uncovers the larger whole. The game difficulty curve starts somewhere around the middle of the road, but the learning curve is steep and it quickly cranks up the encounters to 11 before long unless you spend the whole game fighting the easy trash mobs. This doesn't mean its BAD, but if your expecting an easy game, your in for a disappointment. The fights go from just being simple 'run and gun to take out the leader' to requiring intricate strategies to take down a heavily armored boss.

All in all, its a very challenging game, but that challenge only amplifies that feeling of satisfaction you feel when you finally get that boss who's been whooping your butt. If you like your games difficult (though not entirely unreasonably so) with a matrix gunplay feel, you cant go wrong with this.
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Platform for Display: PlayStation 3
Despite some distinct problems, Resonance of Fate is undoubtedly one of the better console JRPGs of the current generation. Sadly, I can not in good faith claim that it is an unrivaled masterpiece. It is however, a tremendously unique and inventive game that makes great strides in breaking JRPGs out of their established rut while still remaining true to their roots.

The battle system is based around modern guns and weaponry and blends real time action and elements of turn based combat. You control characters as you would in a third person shooter. Aiming however is purely automatic via a lock on system. So long as you stand still the battle will essentially remain paused. Enemies will neither move, attack or charge up. This allows the freedom to stop, think and plan your moves as well as switch weapons. Once you do begin to move, so will enemies. Once you either run out of time or attack your character's turn will end. At this point, any enemies who have fully charged their action gauge will attack. Once all your characters have ended or skipped their turns, you can immediately move any of them again. In this regard, calling it turn based is inaccurate. It essentially blends your actions and enemy actions together. There's no real advantage or disadvantage to having more or less turns. Enemies move just as much as you do. It's a continuous flowing battle.

In addition to a traditional HP set-up, character's life is tied to the 'hero gauge'. If even one character dies it's game over. (Although you may retry the battle for only a small fee). However, if damage reaches the maximum, points will instead be subtracted from the hero gauge automatically to heal the character. The hero gauge itself may also be restored by one point for every enemy part you destroy.
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Platform for Display: PlayStation 3 Verified Purchase
I'm not sure why so many people had trouble with the battles in this game. They can prove challenging at times, but the mechanics are very simple and straight forward, in my opinion. I've played games with overly confusing battle mechanics and this isn't one of them. As for repetitiveness; generally, all battles play out the same but different enemies have different weak spots and taking advantage of those is key to the battle. Some battles are difficult but not so much that they are un-doable. I hate games that make you grind and have a sharp learning curve but I didn't have those problems in this game. But I suppose everyone is different, hence the reviews.

I really enjoyed the atmosphere, plot and characters in this game. It definitely has a unique feel to it. Actually, 'unique' could be used for the entire experience; I certainly haven't played a game like this before. The main character, Zephyr, was a nice change from typical hero archetypes. He is more of an anti-hero with a dark past; he's not a particularly nice kid, but not a bad one either. Bad things happened to him but he doesn't whine about it. Besides the plot, the relationship between the three main characters keeps the game going.

All in all, I enjoyed this game enough that I am still hoping for a sequel.
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Platform for Display: PlayStation 3 Verified Purchase
The world of Resonance of Fate takes place in a tower. You have three characters right from the start, and the music and setting are charming and a little steam-punk. It's a very promising looking game... until you get to the battle system.

For most RPGs you do have to learn some things to fight the battles, but RoF takes the cake. There is a tutorial that all players must do to have any idea of what's going on that takes at least a half hour to get through properly, and many online walkthroughs recommend you do the whole thing twice to make sure you really learn it. The only weapons in the game are guns which you must purchase parts for (as you go further in the game, you need to use scraps from battles that can be hard to get), and there is no optimize setting for customizing the guns. The player must sort it out themselves. So if you happen to really enjoy spending long periods of time customizing guns, it's great.

Because there are just 3 characters and only handguns, machine guns and grenades, the battles, despite the cinematic action, get a little old. And hard. The battles become more and more about strategy and I found myself resenting having to do battle after battle, often with the exact same enemies, and each one can take 20 minutes to do if it's one of the roadblock or dungeon battles.

As for the story itself, on the surface it looks good, but the writers are trying so hard to hide things and make it mysterious that I found myself wishing I could just skip through scenes and read a summary of what I was supposed to learn. Also I have to wonder why they needed to depend so often on lame sex jokes/scenarios. Is the story not interesting enough? Is this another game that is trying to get through on pretty graphics and fan service?
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Platform for Display: PlayStation 3