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Rim [Paperback]

A Besher


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Book Description

Jan. 29 1998
It's 2027. Tokyo has survived the Mega-Quake of the Millennium and Satori Corporation, the owner of a virtual reality entertainment empire, is embroiled in cut-throat corporate warfare to preserve its market share and, incidentally, save the lives of thousands of users trapped inside its virtual worlds. All of this seems far away to Professor Frank Gobi as he strolls across the placid Berkley, California, campus - until he gets home to find his perpetually on-line ten-year-old son stuck inside Satori's virtual Gametime and literally fighting for his life.

Product Details

  • Paperback: 1 pages
  • Publisher: Orbit; New edition edition (Jan. 29 1998)
  • Language: English
  • ISBN-10: 1857235460
  • ISBN-13: 978-1857235463
  • Product Dimensions: 10.9 x 17.7 cm
  • Shipping Weight: 200 g
  • Amazon Bestsellers Rank: #2,830,867 in Books (See Top 100 in Books)

Product Description

From Publishers Weekly

Journalist/editor Besher's first novel, falling somewhere among cyberpunk, Douglas Adams and "Buckaroo Banzai," has all the normal faults of amateurism and invents some of its own. Frank Gobi, professor of "transcultural corporate anthropology and organizational shamanism," a former "consciousness detective," is called in when Satori City, or "Virtualopolis," an online burg the size of Manhattan, crashes, stranding thousands of users, including Gobi's teenage son, Trevor. Behind the crash are the shenanigans of two Japanese megacorporations struggling over a Tibetan program, "Tantrix," that could make all of reality virtual. Gobi enters into virtuality to triumph over a virus that takes the form of Tibetan zombies and make the world safe for unreality. Along the way are irritating shifts in point of view, seemingly important characters who vanish, characters-including Gobi-who remain blanks, forced exposition, stilted dialogue, cliches, addled construction, and adolescent sexism. Frequent jokey uses of religious/mystical concepts, while sometimes adroit, are more often sheer gibberish. Besher has not given us a world in which mystical powers and high-tech/cyberscience can co-exist, never mind interact, and there is no internal logic here; Gobi does one impossible thing after another. Besher is clever, but this garbled, maladroit fiction remains a virtual novel at best.
Copyright 1994 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From Library Journal

A savage corporate war results in the crash of the world's largest recreational virtual reality environment, stranding thousands of users in neural limbo. Dr. Frank Gobi, an experimenter on the fringe of psychic downloading, races against time to track down a rogue CEO and restore the system before the minds of those trapped inside are lost beyond recall. The author of The Pacific Rim Almanac (LJ 6/1/91) has envisioned a 21st century that will be born from the pairing of technological advances with Eastern mysticism. Sparkling prose, inventive plotting, and an engagingly self-deprecatory hero combine to produce a compelling sf thriller of the next century. A strong addition to sf collections.
Copyright 1994 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.0 out of 5 stars  10 reviews
14 of 15 people found the following review helpful
1.0 out of 5 stars Somewhat interesting ideas, terrible writing July 11 2002
By P. Tufts - Published on Amazon.com
Format:Paperback
Besher's ideas are interesting. Take Johnny Mnemonic or Snowcrash and add in a great deal of Buddhist spirituality and a bit of Chinese medicine.
However, the writing is absolutely, Bulwer-Lytton contest awful.
Some examples: "His hands caressed the globes of her derriere," "Their feet touched, and they smiled," "His finger traced the slippery third rail of her shaven..." well, you get the idea.
Besher has no ear for dialog, and the prose is what you would expect from a senior high school student in the first week of creative writing.
Mr. Besher, you have a lot of promise. Please, take a year to practice writing with a good teacher. Your stories will benefit greatly, and your readers will be able to experience your ideas more clearly and pleasantly.
For readers who would like similar stories, but with better writing, check out Snow Crash by Neal Stephenson or almost anything from William Gibson.
5 of 5 people found the following review helpful
2.0 out of 5 stars William Gibson he is not. Aug. 14 1997
By A Customer - Published on Amazon.com
Format:Paperback
I read this book over a year ago, and remember
being extremely disappointed by it at the time.

As cyber-fiction goes it was average, but the
most lasting impression (on me anyway) was the
poor quality of the writing. I seem to remember having to put it down several times as a result of
some extremely prosaic or downright cliched
paragraphs.

Now, if I had to say something positive to conclude, it would have to be "Read Excession by
Iain M. Banks"; That is genuinely original.
5 of 5 people found the following review helpful
1.0 out of 5 stars Seems to be loved or hated... Aug. 23 2005
By Michael Valdivielso - Published on Amazon.com
Format:Paperback|Verified Purchase
This novel is a first one for Alexander Besher, one in which he explores a lot of new ideas, using cyber-punk (or cyber-noir or cyber-fantasy), as the delivery system. Now, I have books that have forced me to look at the universe in different ways. The Hitchhiker series and the Illuminatus! trilogy (which I think did some brain damage) are great examples.

This is not a great example. The plot-idea is that part of the VR world is in danger of crashing and taking a lot of people with it (including the main character's son). But the book seems to start off slowly, some parts don't seem to make sense or click into place till you're halfway thru and tons of the novel seems to be tencho-babble. In fact, some parts seem to be just plain made up on the spot. I know reviewers sometimes say that, but in this case I mean it. It has sci-fi stuff and, yes, Japanese businessmen and gangsters and VR and drugs and space stations - I'm sure William Gibson would be very proud. But I happen to NOT like Mr. Gibson's style (and his work at least had some logic to it).

Add Chi and zombies and a main character who can do anything (and get the girls) and it seems more like the wishful thinking of a 90's geek high on Jolt or no-doze.

What scares me is he wrote a series of this books!
4 of 5 people found the following review helpful
4.0 out of 5 stars A perfect mix of high-tech and ancient knowledge Oct. 13 1998
By marcelog@fenasoft.com.br - Published on Amazon.com
Format:Paperback
I also bumped into Rim for a coincidence at the bottom shelf of a large bookstore, at first it seemed to me that it was some kind of Nicholas Negroponte chronicles on how life will be (due to the Translation of the title into portuguese "Virtual World" and nothing against Negroponte). For pure curiosity I bought the book and found myself on a non-stoping reading week, amazed with the perfect conection between the future and concepts like Zen and Buddhism at their original form. Besher throw us right into a new dimension where the new frontier is not the outer space but a virtual universe, making it all seem very logical and even more frightening...very close to our reality ! I agree with a previous review about a certain uncomfort for those not into Oriental culture, but it certainly adds charm to this wonderfull book. Personaly I liked it much better than "Neuromancer", the very first of its kind but too far from reality. Lets see "Mir" now and if the son beats the dad...in quality pruposes at least.
3 of 6 people found the following review helpful
5.0 out of 5 stars If you like your cyberpunk with a Tibetan/Japanese edge Aug. 8 1998
By Edward Alexander Gerster - Published on Amazon.com
Format:Paperback
One of the more literate books of the genre. A little like reading William Burroughs as the author challenges the reader to understand subtle sub-texts and a profusion of multi-ethnic symbols and references. I can understand that those unfamiliar with Tibetan Buddhism, Japanese Zen, Philip K. Dick and William Gibson may be left with the impression of a superficial cyberpunk thriller, but there is much more depth, humor and interest than first meets the eye. Highly Recommended.

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