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Rise of Nations: Thrones & Patriots Expansion Pack

by Microsoft
Windows 98 / 2000 / Me / XP
 Teen
4.5 out of 5 stars  See all reviews (15 customer reviews)
List Price: CDN$ 29.99
Price: CDN$ 9.99
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Game Information

  • Platform:   Windows 98 / 2000 / Me / XP
  • ESRB Rating: Teen Teen
  • Media: CD-ROM
  • Item Quantity: 1

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Product Details


Product Description

From the Manufacturer

Rise of Nations: Thrones and Patriots, the expansion pack to the critically acclaimed, best-selling, real-time strategy (RTS) game Rise of Nations, adds a barrage of new features to the original game. Combining the epic scope of traditional turn-based strategy games with the fast-paced action of RTS games, Rise of Nations: Thrones and Patriots enables players to explore 6,000 years of history as they amass powerful armies, build prosperous economies, and perform acts of diplomacy.

Rise of Nations: Thrones and Patriots introduces six new nations, four unique single-player campaigns, more than 20 original units, new wonders, and new government types. Unlike other historical RTS games, the Rise of Nations franchise allows gamers to quickly play through eight historical epochs of time from the Ancient Age to the Information Age.

Features:

  • Highly diverse new nations: Players can lead one of six new nations--Iroquois, Lakota, American, Dutch, Persian, and Indian--in the single-player campaigns or on a multiplayer battlefield. Each nation has its own distinctive national powers and special units, such as the Lakota who have no national boundaries, or the Americans whose marines can hide anywhere without the need of a General nearby.
  • Rich new campaigns and scenarios: Four new non-linear, single-player campaigns based on historical epochs will keep players busy as they plan their moves on the strategic outer map and play out the battles in over 130 new scenarios. The new campaigns include Alexander the Great, Napoleon, the New World, and the Cold War.
  • Choose a government type: As a nation advances through the ages, players can decide between six different government types. From socialism to capitalism, despotism to republic, each government type has a different power that allows players to customize their nations and open up new tactics and strategic possibilities. A unique Patriot unit is available with each government type, bringing a variety of powers to the battlefield.
  • New units: More than 20 new units, which are graphically unique to each new nation, are available for players to command including the massive Persian War Elephants, armed Dutch merchants, unique ships, and supply wagons.
  • Achieve greatness by constructing three new wonders of the world:
    • Forbidden City: Walled city built in 1407 within Beijing for the Imperial Court of the Chinese emperor. Entry was forbidden to ordinary citizens until 1912.
    • Red Fort: Massive fortification built of red sandstone in 1618, it served as the palace of India's Mughal Emperors. The outer defense wall was 1.5 miles long and 110 feet tall.
    • Hanging Gardens: One of the Seven Wonders of the Ancient World, these gardens were built by Nebuchadnezzar II for his queen in ancient Babylon, circa 600 BC.

Product Description

Expansion Pack; requires Rise Of Nations Also includes four new single-player campaigns - The rise of Alexander the Great, the career of Napoleon Bonaparte, the conquest of the New World, and the Cold War

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Customer Reviews

Most helpful customer reviews
By A Customer
The hit of the first Rise of Nations was hard to overcome, but this expansion makes the game even better. The goverments that come into play just add to what type of nation you want to become: Military or Economic. But you will have to choose wiseley in order to win in harder modes of the game.

Overall: Brings new aspects to the game, but lack of choosing grows dull, you can only choose three. * * * * out of 5
The new nations brought into the game are the best features by far, unfournatley, only 6 are new:
Americans (very good, ability to entrench is excellent)
Iriquios (decent, just another nation)
Lakota (decent, just another nation)
Persians (very good, top 5 nations)
Indians (almost exactly like the Persians, very goood)
Dutch (unique units are somewhat inifective, decent)
Overall: Wish there were 1 or 2 more nations to have more playing time in future. * * * * out of five
The wonders are, again, seem to be to few: only 3 more, and at that one of them is just a city, and the other a huge castle. Of course they have huge benefits but I can think of a few "wonders" off the top of my head.
Overall: Highly dissapointed in the quantity of wonders: * * * out of five
The campaigns were defintely needed for this game, just because everything else seems limited (but good). The "New World" campaign is my favorite since you can be about 10 different nations, with different goals in mind. The Napolean and Alexander are roughly the same thing except of for different ages. The Cold War is my second favorite since you have to do many things in order to keep other countries conent with yours.
Overall: Adds to the gameplay but in Alexander and Naploean the senarios are repetitive in late game: * * * * out of five
Dont get me wrong, I love this game and recommend it for anyone, but just way a week or so for the price to go down.
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5.0 out of 5 stars jumping into RoN with the expansion pack June 28 2004
I'm a veteran off-line RTS player, but I never got around to trying Rise of Nations before now. So I bought the original and the expansion pack, and am reviewing them together.
First thing, the install: I had to clear some space on my applications drive -- adding the two games took well more than a gig (most of my drive is formatted for linux). I'm running under Win98. But the install was flawless, and the program seems very stable. I've only managed to lock it up once in many hours of gameplay.
Learning the game: There is a very handy "quick start" tutorial for people with previous RTS experience. The main difference with RoN from most games is the multitude of resources required. This is a big improvement over the traditional "food, wood, and gold". You start out needing food, wood, and wealth, but quickly you add requirements for metal and knowledge. Later you need oil.
The other big resource is territory. The "national borders" concept is brilliant, because it makes territory a valuable resource. Normally a player can only expand territory by building new cities and forts on the edge of their existing territory. Sitting back and building a big tech base and army will not work, nor will a simple rushing strategy. The game demands balance.
Playing the game: The game is very good at eliminating micromanagement of the citizens. However, there is still a fair amount of micromanagement of the soldiers to do. The game follows the usual pattern of requiring a mix of units (cavalry is good against archers, who are good against infantry, who are good against cavalry, etc.).
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By Shane
Thrones & Patriots proves: Rise of Nations doesn't get boring. I never got tired of this game. The game features new campaigns, nations, wonders, and more.
NATIONS
The game features all of the nations from the original, plus the Americans, Dutch, Persians, Lakota, and Iriquois. The Lakota is cool, because all units in friendly territory are virtually invisible to the enemy, making it so hard to be able to attack. The Dutch have armed caravans, merchants, and supply wagons making them useful in a time of war. The Persians feature war elephants (my favorite) such as Gun Mahouts. The second city you build with the Persians will be a capital (even if you build a Forbidden City). Every new nation has cool features that will help you to win even more.
WONDERS
New wonders include the Hanging Gardens (even though historians have no clue how they look), the Red Fort, and the Forbidden City. All of these new wonders are great additions to the game. Even though none of them have the extreme powers of the Terra Cotta Army and Angkor Wat (is that how you spell it?!?!), each provides a great decoration.
CAMPAIGNS
From Alexander the Great to Napoelon, new campaigns provide a more challenging way to win the game. You also must follow what Napoelon or Alexander the Great did, by conquering the world. You also can choose the Old World and New World. These new Campaigns make a more challenging game.
SENATE
Starting in the classical age, citizens can build a Senate. The Senate enables you to choose your government (Democracy, Republic, Despotism, etc.) By choosing a certain type of government, you will get a leader (Democracy-President) that you must protect. Your leaders can act as generals, if you like them to.
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Most recent customer reviews
2.0 out of 5 stars A Hopeless Game
I liked this game but I feel it is too biased and not historically accurate.
First of all, too much attention and bonus features is given to the Americans. Read more
Published on July 4 2004 by Fanatic
5.0 out of 5 stars Oh My Double Cannons
This review is a follow-up to the one I posted for the standard Rise of Nations game titled "Oh My Cannons"... Read more
Published on June 10 2004 by M. DiSpirito
5.0 out of 5 stars The BEST Strategy Game
This is a great strategy game. Make governments to raise commerce or military strength. I can play this game for hours every day. It is very hard to beat. Read more
Published on June 9 2004 by Johan Sebastian Bach
5.0 out of 5 stars Definately Worth The Money!!!
Good Lord, this is an Awesome game!!!!
If you like strategy war games this is the game for you! It's "Age of Empires II" meets "Command and Conquer". Read more
Published on June 3 2004
4.0 out of 5 stars Great package, yet it would be nice if it had more
I am a big fan of Rise of the Nations! I think it combines the best things of Civilization series and the Starcraft series... making me addicted to this darn game. Read more
Published on May 31 2004 by Rudolph Tan
5.0 out of 5 stars So glad they made a great expansion
I really loved Rise of Nations but I wanted more from the Conquer the World Single player. Thrones and Patriots delivers on this. Now the world map is playable in cool campaigns. Read more
Published on May 29 2004
5.0 out of 5 stars They Keep On Rising
Rise of Nations was a really fun game, but with the addition of Thrones and Patriots the game has gained a great deal of depth. Read more
Published on May 28 2004
3.0 out of 5 stars Not a Necessary Expansion
If you have 30 dollars to kill, then youll still enjoy it. I'm not saying that the expansion is a bad game, I just think that for all the things you get in the amazing basic Rise... Read more
Published on May 27 2004 by Tom
5.0 out of 5 stars Great Expansion
This expasion improved the game alot. The new armys make the take over the world campaigns more interesting. I also like the alt take over the world campaigns. Read more
Published on May 23 2004 by FRED C NEHREN JR
5.0 out of 5 stars awwwsome
if there were 6 stars this game would get it. its soo cool. you have to get it. its no ur ordenary game,i've play age of empires, warcraft,and starcraft but, none of those games... Read more
Published on May 16 2004
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