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Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form Paperback – Mar 20 2012


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Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form + How to Do Things with Videogames + Persuasive Games: The Expressive Power of Videogames
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Product Details

  • Paperback: 208 pages
  • Publisher: Seven Stories Press (March 20 2012)
  • Language: English
  • ISBN-10: 1609803728
  • ISBN-13: 978-1609803728
  • Product Dimensions: 20.3 x 13.2 x 1.5 cm
  • Shipping Weight: 136 g
  • Amazon Bestsellers Rank: #105,618 in Books (See Top 100 in Books)


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Amazon.com: 14 reviews
11 of 11 people found the following review helpful
As the public becomes more aware of "indie games", this book makes the case for "folk games". March 26 2012
By new Object - Published on Amazon.com
Format: Paperback Verified Purchase
I eagerly ordered Anna Anthropy's book, being a fan of her important ongoing work in the "indie game" scene. Anna is a creative force and a passionate advocate for games as folk art and digital vehicles for self-expression. She also makes legitimately fun games! This book offers perhaps some of the earliest thoughts in an increasingly public conversation about games' status as art, and serves as a great introduction to an "alternative" world of game development that the average person may not be aware of. This is a large topic simply because of its many facets, and as a shorter read, the book can only act as a primer to these many facets - such as tools for game development, contemporary folk game auteurs, and their games, etc. 'Zinesters is well-written and I think Anna does this topic justice while making the subject accessible to anyone who may have no more experience with game development than simply consuming its output. I think the book falls short in convincing a skeptic that games as art are on the same "level" as the more classic forms. For me, it's an unimportant matter, but some might be looking to this book to convince them. Finally, Anna appears to be of the mind that game creation is a kind of zero-sum, um, game where having less "white male"-developed games is necessary to have more non-"white male"-developed games. Game development is more democratized/open/folk than ever now, while simultaneously "white male" games are consumed more than ever - I think this merely reflects the dichotomy of "pop/mainstream" art and "folk/alternative" art that seems to be present in every artistic medium.
2 of 2 people found the following review helpful
Queer Theory meets Game Design April 22 2013
By Tori Morris - Published on Amazon.com
Format: Kindle Edition Verified Purchase
This is a quick read, more like a manifesto for the indie games movement than a guide book although the last chapter includes a walk-through of some programs you can use to get started. Anthropy mixes her personal history with observed comments about the game industry and design freely - that's the zine part of this book. Don't let that put you off! There are really good ideas in here about how games could reach a broader audience and be more inclusive.
1 of 1 people found the following review helpful
Read and Heed... March 14 2013
By fiendish - Published on Amazon.com
Format: Kindle Edition Verified Purchase
A unique and valuable perspective that serves as a sort-of manifesto and how-to for the new era of do-it-yourself indie game making.
1 of 1 people found the following review helpful
Good read Feb. 4 2013
By Stahljunker - Published on Amazon.com
Format: Kindle Edition Verified Purchase
Essential reading if you're into indie games / queer games / scratchware scene or studying games. Personally I'm more of the latter group and found this a very illuminating & relatively painless reading experience.
1 of 1 people found the following review helpful
A call to create Jan. 27 2013
By hipscumbag - Published on Amazon.com
Format: Paperback Verified Purchase
While the introduction is a little bit bumpy (Anna and I want very different things out of games, and Anna's introduction makes it seem as though the book is almost meant for an exclusively LGBT audience), I found myself won over by her enthusiasm for independent game development. Anna urges you to make something, make anything, and mentions a variety of tools and tricks for churning something out with a minimum of labor. Game development can be very difficult to get in to, so her insistence on easy, personal, fun projects is refreshing and enabling.


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