Rules Compendium: An Essential Dungeons & Dragons Compendium Paperback – Sep 21 2010
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I had bought about 18 of the 4E books but when I check the rules printed in these HARDCOVER books vs the new rules presented here, and or the online ones, its clear that all the money I spent was just a waste. So much has changed, which is good and bad. Some of the rules are much better and they are trying to fix what is wrong with 4th even if they don't acknowledge that there was anything wrong to start with. But the problem is they have already put errata out on this "essential" product. So with an ever changing ruleset, and a 70 dollar online subscription as a requirement to play D&D, its hard to justify buying any of their products. Might as well just make it strictly online. Sorry D&D you and I are through. I would recommend other look for different products. While this is a step in the right direction, D&D is more interested in a WOW like monthly sub than in you liking and playing their game. Don't let them continue to suck the money from your pockets, make them earn it. New edition please and say you are sorry for this one!
The book is really nothing more than a few sections from the DMG and a few sections from the PHB cobbled together and reorganized into a single reference. While that may sound like an excellent idea, the final execution is, at least to me, somewhat lacking.
For starters, the book wastes quite a bit of time and page space reiterating (yet again), what a role playing game is, how the core D&D mechanic works, and even - yes - what dice you need. Anyone who plays D&D already obviously won't need this information, and I'm not exactly sure who the authors (or Wizards) think they're targeting with this section.
The next sections are nominally more helpful, with a summation of the planar structure of the worlds, a quick recap of all of the deities (including the ones not described in the original 4E PHB), and an overview of the default D&D "world". This is followed by a description of how to create a character, and how to read a character power card... and a complete lack of a list of any actual player power cards. I wasn't exactly expecting a book that contained all of the powers included in Martial Power or Divine Power, etc., but it might have been nice if it included all of the basic powers from the PHB, or even just those with official errata.
The book continues in this vein: presenting information about how to understand parts of the other books without including any actual content.Read more ›
It is not a book that you would read cover-to-cover, but an essential asset to any Fourth Edition table.
Most recent customer reviews
This was a great addition to my group's library. A great book to get a bunch of newbies' feet wet in terms of higher gaming strategies and rules building on low level adventures.Published on July 21 2012 by Tyler.D.Bartlett