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Rules Compendium: An Essential Dungeons & Dragons Compendium [Paperback]

James Wyatt , Andy Collins , Rob Heinsoo
3.6 out of 5 stars  See all reviews (5 customer reviews)

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Book Description

Sept. 21 2010 4th Edition D&D
A quick and handy rules reference and guide for the Dungeons & Dragons® Fantasy Roleplaying Game.

This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
 
In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.

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Customer Reviews

3.6 out of 5 stars
3.6 out of 5 stars
Most helpful customer reviews
7 of 9 people found the following review helpful
2.0 out of 5 stars Not what I expected... Jan. 13 2011
Format:Paperback
When I read the product description for this item, I was expecting to get something like a cross between the Dungeon Master's Guide (DMG) and the Player's Handbook (PHB). While this book IS something like that, I can't say it's really what I was expecting, and it's not at all what I wanted.

The book is really nothing more than a few sections from the DMG and a few sections from the PHB cobbled together and reorganized into a single reference. While that may sound like an excellent idea, the final execution is, at least to me, somewhat lacking.

For starters, the book wastes quite a bit of time and page space reiterating (yet again), what a role playing game is, how the core D&D mechanic works, and even - yes - what dice you need. Anyone who plays D&D already obviously won't need this information, and I'm not exactly sure who the authors (or Wizards) think they're targeting with this section.

The next sections are nominally more helpful, with a summation of the planar structure of the worlds, a quick recap of all of the deities (including the ones not described in the original 4E PHB), and an overview of the default D&D "world". This is followed by a description of how to create a character, and how to read a character power card... and a complete lack of a list of any actual player power cards. I wasn't exactly expecting a book that contained all of the powers included in Martial Power or Divine Power, etc., but it might have been nice if it included all of the basic powers from the PHB, or even just those with official errata.

The book continues in this vein: presenting information about how to understand parts of the other books without including any actual content.
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5.0 out of 5 stars One Book to Rule Them All June 16 2013
Format:Paperback|Verified Purchase
Collecting all the Fourth Edition rules that were contained within multiple books into a single volume was the best move. It is an excellent resource to keep on the side of the table, to be referenced when needed.

It is not a book that you would read cover-to-cover, but an essential asset to any Fourth Edition table.
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5.0 out of 5 stars A great resource July 21 2012
Format:Paperback|Verified Purchase
This was a great addition to my group's library. A great book to get a bunch of newbies' feet wet in terms of higher gaming strategies and rules building on low level adventures.
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1 of 1 people found the following review helpful
2.0 out of 5 stars Wow 4.25 July 27 2011
Format:Paperback
So is this edition called 4.25 and how long till they errata this into oblivion. The book is ok, but its is small(overall size) I am not sure why some of the companies have moved to this style of book. Maybe so the larger page count make you think you are getting more. So many rules have been changed since 4E came out. Its hard to say how long these rules will last or how compatible they are with original 4E. Not that it matters because 4E will be 5 E in probably 3 more years and we get to start all over again.

I had bought about 18 of the 4E books but when I check the rules printed in these HARDCOVER books vs the new rules presented here, and or the online ones, its clear that all the money I spent was just a waste. So much has changed, which is good and bad. Some of the rules are much better and they are trying to fix what is wrong with 4th even if they don't acknowledge that there was anything wrong to start with. But the problem is they have already put errata out on this "essential" product. So with an ever changing ruleset, and a 70 dollar online subscription as a requirement to play D&D, its hard to justify buying any of their products. Might as well just make it strictly online. Sorry D&D you and I are through. I would recommend other look for different products. While this is a step in the right direction, D&D is more interested in a WOW like monthly sub than in you liking and playing their game. Don't let them continue to suck the money from your pockets, make them earn it. New edition please and say you are sorry for this one!
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0 of 1 people found the following review helpful
4.0 out of 5 stars Essentials Books are for new players! April 19 2011
By RoJo
Format:Paperback
Essentials books are targeted at novice roleplayers who may be experiencing D&D for the 1st time. The rules compendium is a refference book designed to make accessing & understanding the basic rules of the game easy, while giving a basic overview of what you need to play & the framework of what the game is all about.

This book is not for experienced players (although I've been playing D&D since it's original inception and I use mine all the time)

If you have the 4e core rule books, you don't need this compendium (although several updates to rules & mechanics do appear in this edition.

If you're new to the game, or interested in starting, pick up the 3 essentials starter books: Rules Compendium: An Essential Dungeons & Dragons Compendium , Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement and Heroes of the Fallen Lands: An Essential Dungeons & Dragons Supplement

On a side note, for those of you who are experianced players, while not necessary, these edditions to 4e do add some interesting character class, feat, power & item option.
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