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Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.(Nathan Shedroff, author of Experience Design)
Rules of Play makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope -- yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema -- offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium.(Henry Jenkins, Director of Comparative Media Studies, MIT)
This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, Rules of Play sets a new standard for game analysis.(Will Wright, Game Designer of Sim City and The Sims)
Katie Salen Tekinbaş is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.
Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts.
Has interesting topics and details about the psychology behind games and it covers a lot of material. It is a bit out of date but many theories still apply to games today! Read morePublished 11 months ago by May
While it is a nice romp through the games culture of the 1980's, it really has no input on the world of games today. Read morePublished on May 29 2004 by Amy Talen
Failing at virtually every level to deliver useful information, this book is a whole lot of dead weight. If you are a student of games, you have many superior options. Read morePublished on May 9 2004 by Greg Banning
If you're looking for a "how to" book on game design, don't buy Rules of Play. It won't tell you how to write a design doc, or how to reward players with powerups, or how... Read morePublished on April 14 2004
The authors treat you to a pretentious, hollow, lopsided ivory tower view of what games are and then summarize each section by having a guest writer design a game to be played with... Read morePublished on Feb. 24 2004
This book shows how to analyze games, rather than design them. As such, it easily covers its bases. Read morePublished on Jan. 28 2004 by Louis E. Dargin
As a life-long game designer, I've worked on dozens of projects from multi-million dollar blockbusters to academic experimentation & pure research. Read morePublished on Jan. 28 2004
This is an excellent text for serious students of game design. Game design like other forms of design is influenced and influences many other fields of study or as the authors... Read morePublished on Jan. 27 2004 by Nikita Mikros
This is not the first book on game design but it is the best. It is comprehensive yet comprehensible. Read morePublished on Jan. 24 2004 by K. Wark