Vous voulez voir cette page en français ? Cliquez ici.

 

or
Sign in to turn on 1-Click ordering.
 
 
More Buying Choices
22 used & new from CDN$ 39.27

Have one to sell? Sell yours here
 
   
Rules of Play: Game Design Fundamentals
 
See larger image
 

Rules of Play: Game Design Fundamentals (Hardcover)

by Katie Salen (Author), Eric Zimmerman (Author)
3.1 out of 5 stars  See all reviews (14 customer reviews)
List Price: CDN$ 64.95
Price: CDN$ 39.27 & this item ships for FREE with Super Saver Shipping. Details
You Save: CDN$ 25.68 (40%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.ca. Gift-wrap available.

Ordering for Christmas? To ensure delivery by December 24 to Toronto, Ottawa, or Montreal, choose FREE Super Saver Shipping at checkout. Read more about holiday shipping.

15 new from CDN$ 39.27 7 used from CDN$ 66.78

Frequently Bought Together

Rules of Play: Game Design Fundamentals + The Game Design Reader: A Rules of Play Anthology + First Person: New Media as Story, Performance, and Game
Total List Price: CDN$ 146.40
Price For All Three: CDN$ 89.87

Show availability and shipping details

  • This item: Rules of Play: Game Design Fundamentals by Katie Salen

    In Stock.
    Ships from and sold by Amazon.ca.
    This item ships for FREE with Super Saver Shipping. Details

  • The Game Design Reader: A Rules of Play Anthology by Katie Salen

    In Stock.
    Ships from and sold by Amazon.ca.
    Eligible for FREE Super Saver Shipping on orders over CDN$ 39. Details

  • First Person: New Media as Story, Performance, and Game by Noah Wardrip-Fruin

    In Stock.
    Ships from and sold by Amazon.ca.
    Eligible for FREE Super Saver Shipping on orders over CDN$ 39. Details


Customers Who Bought This Item Also Bought

The Game Design Reader: A Rules of Play Anthology

The Game Design Reader: A Rules of Play Anthology

by Katie Salen
CDN$ 32.45
First Person: New Media as Story, Performance, and Game

First Person: New Media as Story, Performance, and Game

by Noah Wardrip-Fruin
5.0 out of 5 stars (1)  CDN$ 18.15
Andrew Rollings and Ernest Adams on Game Design

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings
4.1 out of 5 stars (8)  CDN$ 44.72
A Theory of Fun for Game Design

A Theory of Fun for Game Design

by Will Wright
5.0 out of 5 stars (2)  CDN$ 21.41
Second Person: Role-Playing and Story in Games and Playable Media

Second Person: Role-Playing and Story in Games and Playable Media

by Pat Harrigan
CDN$ 32.73
Explore similar items

Product Details


Product Description

Review

"Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design."
Nathan Shedroff, author of Experience Design

"Rules of Play makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope—yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema—offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium."
Henry Jenkins, Director of Comparative Media Studies, MIT

"This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, Rules of Play sets a new standard for game analysis."
Will Wright, Game Designer of Sim City and The Sims


Product Description

As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..

Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

What do customers ultimately buy after viewing this item?

Rules of Play: Game Design Fundamentals
47% buy the item featured on this page:
Rules of Play: Game Design Fundamentals 3.1 out of 5 stars (14)
CDN$ 39.27
A Theory of Fun for Game Design
28% buy
A Theory of Fun for Game Design 5.0 out of 5 stars (2)
CDN$ 21.41
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
10% buy
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
CDN$ 33.99
First Person: New Media as Story, Performance, and Game
8% buy
First Person: New Media as Story, Performance, and Game 5.0 out of 5 stars (1)
CDN$ 18.15

 

Customer Reviews

14 Reviews
5 star:
 (7)
4 star:    (0)
3 star:    (0)
2 star:
 (1)
1 star:
 (6)
 
 
 
 
 
Average Customer Review
3.1 out of 5 stars (14 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most helpful customer reviews

 
1.0 out of 5 stars Not good for students of game making., May 29 2004
By Amy Talen (Berlin, Germany) - See all my reviews
While it is a nice romp through the games culture of the 1980's, it really has no input on the world of games today. The fundamentals have changed, and this book is showing it's age in a big way. If you are interested in learning more about true fundamentals to game design, check out Chris Crawford's great book on the topic. Money is tight for every student, don't invest in this under whelming hog wash.
Was this review helpful to you? Yes No (Report this)



 
1.0 out of 5 stars A great door-stop!, May 9 2004
By Greg Banning (NYC, NY, USA) - See all my reviews
Failing at virtually every level to deliver useful information, this book is a whole lot of dead weight. If you are a student of games, you have many superior options.

By the way, the spotlight reviewer "Nikita" is a close friend of the author, so now you know why he's so enthusiastic about it.

Was this review helpful to you? Yes No (Report this)



 
5.0 out of 5 stars Finally! A conceptual framework for game design, April 14 2004
By A Customer
If you're looking for a "how to" book on game design, don't buy Rules of Play. It won't tell you how to write a design doc, or how to reward players with powerups, or how to write puzzles, or how to work with technology. There's plenty of books that cover those aspects already (Richard Rouse, Ernest Adams, etc.)

Instead, Rules of Play is all about fundamental game concepts. What are games, really? What are the different models to look at games? Rules of Play gives you an enormous understanding of the actual mechanics of gameplay that no other book has offered to date.

Other reviewers are upset by the fact that this book uses both digital and board games as examples. A lot of them discredit the authors because they haven't designed any games they've heard about. That's pretty shortsighted, and unappreciative of the valuable high-level concepts presented in this book.

A game played with dice might not have Isomorphic Real-Time X-Treme Bloomed Shadowing Effects, but it does have a pureness that will allow you to look at the game undistracted by its superficial elements.

Is John Carmack more qualified to talk about games? If that's what you think, you're probably a programmer at heart -- not a game designer.

Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
Most recent customer reviews

1.0 out of 5 stars Many words, little content
The authors treat you to a pretentious, hollow, lopsided ivory tower view of what games are and then summarize each section by having a guest writer design a game to be played... Read more
Published on Feb 24 2004

5.0 out of 5 stars Teaches the analysis of games
This book shows how to analyze games, rather than design them. As such, it easily covers its bases. Read more
Published on Jan 28 2004 by Louis E. Dargin

1.0 out of 5 stars Dodge this bullet!
As a life-long game designer, I've worked on dozens of projects from multi-million dollar blockbusters to academic experimentation & pure research. Read more
Published on Jan 28 2004 by john_l_s

5.0 out of 5 stars an invaluable resource
This is an excellent text for serious students of game design. Game design like other forms of design is influenced and influences many other fields of study or as the authors... Read more
Published on Jan 27 2004 by Nikita Mikros

5.0 out of 5 stars Best Book on Game design
This is not the first book on game design but it is the best. It is comprehensive yet comprehensible. Read more
Published on Jan 24 2004 by K. Wark

1.0 out of 5 stars Little insight from an inexperienced pair.
When I received a copy of this book I didn't have any solid expectations. I had never heard of Zimmerman or Salen before and so I wasn't overly surprised when the text turned to... Read more
Published on Jan 24 2004 by Jack Colon

5.0 out of 5 stars THE BEST BOOK ON BOARD GAME DESIGN
(NOTE: This is the final review of the book. I wrote preliminary reviews which have since been cleaned up by Amazon; unfortunately it looks like they left my negative review that... Read more
Published on Jan 19 2004 by K. Sampanthar

5.0 out of 5 stars Much More Than Simply Game Design Fundamentals
Read Rules of Play cover to cover and found it not only fascinating and extraordinarily informative, but also compelling, entertaining, and provocative. Read more
Published on Jan 14 2004 by Ruth Charny

1.0 out of 5 stars Mediocre at best. Easily forgettable.
Managed to finally get through this wordy behemoth. Now that I have, I'm not sure that it was worth the battle. Read more
Published on Jan 5 2004 by Paulette Wellington

5.0 out of 5 stars Exceptional analysis of games for the intellectually curious
This book is an exceptional analysis of games across platforms (i.e., both digital and non-digital) for everyone who considers themselves intellectually curious. Read more
Published on Dec 29 2003 by Jane E. Mcgonigal

Only search this product's reviews



Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.