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SVG Essentials Paperback – Feb 15 2002


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Product Details

  • Paperback: 360 pages
  • Publisher: O'Reilly Media; 1 edition (Feb. 15 2002)
  • Language: English
  • ISBN-10: 0596002238
  • ISBN-13: 978-0596002237
  • Product Dimensions: 15.2 x 2.5 x 22.8 cm
  • Shipping Weight: 386 g
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: #650,076 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

From Amazon

SVG Essentials is a programmer's guide to Scalable Vector Graphics, the official W3C recommendation for portable, scaleable images on the Web. SVG is an XML application, and has great potential as a standard, open and powerful technique for including rich graphics and animation in Web pages. Macromedia's proprietary Flash plug-in is widely used for the same purpose, but SVG is the official solution. Complete with hundreds of code examples along with both colour and black-and-white illustrations, this title describes the SVG specification and shows how to create and manipulate SVG documents. The book uses open-source technology throughout, and readers should already be familiar with both XML and Java.

The author begins with an overview of SVG, and goes on to describe the coordinate system, the basic shapes, and how documents are structured. Chapters on paths, patterns and gradients show how to create and fill any shape, including Bezier curves. Text gets a chapter of its own, explaining how to make text follow a path or even make it read right-to-left, for international language support. Sections on clipping, masking and filters cover these more advanced graphical techniques, and an important chapter covers animation and Javascript scripting. The book goes on to show how to generate SVG from other XML data, such as MathML, used to describe mathematical symbols and equations. Finally, there is a chapter on how to serve up SVG using Java servlets.

Clearly written and logically presented, this is an excellent choice for Web developers who want to get started with SVG. --Tim Anderson

From the Publisher

Scalable Vector Graphics –- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. This insightful book takes you through the ins and outs of SVG, from the basics to more complicated features. Whether you're a graphic designer looking for new tools, or a programmer creating and managing graphics, this book provides a solid foundation.

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Customer Reviews

4.2 out of 5 stars
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Most helpful customer reviews

Format: Paperback
While it's difficult to separate my excitement over SVG from the contents of this book, it's quite possible that the two are so directly related as to be inseperable. Within a few hours of buying this book, I was producing and printing extremely high quality images that I had found all but impossible to produce w/other technologies (JPEG codecs, etc.). If you are familiar with the basic mark-up language concepts, then you should have no trouble gleaning the essential elements of SVG.
After an excellent introductory chapter that provides a general overview, subsequent chapters cover aspects of SVG in detail, such as how to create basic shapes or generate text. One thing I particularly liked was that the author mostly uses a single example (SVG code to create a picture of a cat) to illustrate new concepts, creating a sense of cohesiveness that tied the chapters together. This book is *not* just a scattershot collection of essays that characterizes so many other technical books -- the text is clear, concise, and to the point. Finally, there is a very uselful appendix that summarizes the most frequently used attributes.
Perhaps the only drawback is that if you are coming to SVG from a non-technical background, you might find this book a little too gear-headed for your liking. For technical readers that want a thorough introduction (i.e., not a PhD thesis) to this exciting and useful technology, however, this book is a must.
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By Wesley T. Perkins on March 16 2002
Format: Paperback
This subject perfectly fits O'Reilly's "In a Nutshell" tradition, for SVG itself is just that: Web design, including text, graphics, animation, and programming, all in a nutshell -- concise, pithy, simple, and deep.
SVG, a refactoring of several generations of Web technology and a public standard approved by the World Wide Web Consortium, can be authored without any special tools and without any special background, other than the immediately productive background provided by this book.
Eisenberg swiftly, but with diverting variety, illuminates the process of drawing, assembling shapes, creating textures, transforming coordinates, structuring documents, enriching text, creating reusable components, fine tuning color, animating shapes and colors and structures, creating lighting effects, and programming user interactions. All of this is built upon the simple SVG architecture: arrange your elements in a hierarchy and set their attributes.
There is an art to conveying important points without belaboring them and Eisenberg moves from example to example with perfect pitch.
The book also contains an eight page section with full color images.
Some people have complained about the lack of reference books on SVG. The SVG reference is in fact widely available, all 500+ pages of it, on the W3C site. What is really needed, and would have been useful in this or any SVG book, is a five page guide to using that reference -- how do I, in ten seconds or so, determine whether this element can be a child of that element, or if this element supports this attribute?

While I was developing SVG Composer the only book available was Watt's "Designing SVG Web Graphics" (another fine book with a rather different pitch)..
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By Wesley T. Perkins on March 16 2002
Format: Paperback
This subject perfectly fits O'Reilly's "In a Nutshell" tradition, for SVG itself is just that: Web design, including text, graphics, animation, and programming, all in a nutshell -- concise, pithy, simple, and deep.
SVG, a refactoring of several generations of Web technology and a public standard approved by the World Wide Web Consortium, can be authored without any special tools and without any special background, other than the immediately productive background provided by this book.
Eisenberg swiftly, but with diverting variety, illuminates the process of drawing, assembling shapes, creating textures, transforming coordinates, structuring documents, enriching text, creating reusable components, fine tuning color, animating shapes and colors and structures, creating lighting effects, and programming user interactions. All of this is built upon the simple SVG architecture: arrange your elements in a hierarchy and set their attributes.
There is an art to conveying important points without belaboring them and Eisenberg moves from example to example with perfect pitch.
The book also contains an eight page section with full color images.
Some people have complained about the lack of reference books on SVG. The SVG reference is in fact widely available, all 500+ pages of it, on the W3C site. What is really needed, and would have been useful in this or any SVG book, is a five page guide to using that reference -- how do I, in ten seconds or so, determine whether this element can be a child of that element, or if this element supports this attribute?

While I was developing SVG Composer the only book available was Watt's "Designing SVG Web Graphics" (another fine book with a rather different pitch).
Read more ›
Was this review helpful to you? Yes No Sending feedback...
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Format: Paperback
The book provides a solid introduction to SVG through an increasingly complex set of examples of SVG use. It is well written and edited, it also provides a thorough description of the entirety of the standard. What it lacks is more depth in the area of recipes for commonly used image effects. It also needs more advice about how complex SVGs are organized and built for efficiency. I understand that SVG is still on the adoption curve, so perhaps we could see these improvements in a second version of the book when the standard has picked up a little more.
For the time being the book earns it's four stars by providing a nice learning curve and having high quality examples that demonstrates the concepts effectively.
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