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Sanctuary: An Epic Novel of Thieves' World
 
 

Sanctuary: An Epic Novel of Thieves' World [Paperback]

Lynn Abbey
3.6 out of 5 stars  See all reviews (5 customer reviews)
Price: CDN$ 9.99 & eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details
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The past and future of Sanctuary hang in the balance in this tale of intrigue, politics, magic, and sacrifice from veteran writer Lynn Abbey.

Life in the city of Sanctuary has moved on from the days of Jubal and Tempus, and the epic adventures of gods and men are already degrading into myth and superstition. Molin Torchholder, who carries the only living memories of these times, knows that the future of Sanctuary depends on preserving them. With assassins on his trail, Molin must prepare a successor to hold and protect the secret truths of Sanctuary. And Cauvin, a survivor of the cruel pits of the Bloody Hand, will have a series of difficult choices to make as he is drawn deeper into Molin's desperate struggle.

Readers new to Sanctuary (the core setting of numerous Thieves' World stories) will find enough backstory to make this novel accessible. Fans should be delighted with the wealth of historical references, new and familiar characters, and high adventure that Abbey weaves together. --Roz Genessee --This text refers to an out of print or unavailable edition of this title.

From Publishers Weekly

Fans of Thieves' World will relish this sprawling epic, rich with sword and sorcery archetypes, from one of its cocreators. Those not so well-acquainted with the original 12 landmark collaborative anthologies, the subsequent graphic novels or game, however, may find it difficult to immediately access the magic. Touted as the book that unlocks the many secrets of Thieves' World, it relies on far too many history lessons to pad the plot; as a result, the action drags. Happily, Abbey's deft characterizations of Cauvin, a young man who once served the Bloody Hand, and Bec, his nine-year-old foster brother, an imaginative imp who adores him, brighten the story considerably. Both serve the ancient and wise Lord Molin Torchholder, who wishes to turn over his power and the city's secrets before he dies. Sanctuary, once a place where heroes reigned, is now a tawdry place where evils long thought dead have arisen. Lord Torchholder, mortally wounded in an assassination attempt, hopes Cauvin and little Bec, with the help of Torchholder's faithful friend, Soldt, will make Sanctuary a true haven again by fighting the bloodthirsty Dyareela, the Mother of Chaos, and her minions, who may include Cauvin's beloved childhood sweetheart, Leorin. "The Torch" is passed after much convoluted machination - and after 10 years, the gates to this famed city are reopened, assuring all that more adventures are just around the corner.
Copyright 2002 Cahners Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

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First Sentence
A full moon shone over Sanctuary, revealing boats in its harbor, dwellings within and without its coiled walls. Read the first page
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Front Cover | Copyright | Excerpt | Back Cover
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3.6 out of 5 stars (5 customer reviews)
 
 
 
 
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3.0 out of 5 stars A return to Thieve's World, July 5 2004
By 
Fred Camfield (Vicksburg, MS USA) - See all my reviews
(REAL NAME)   
Time has passed. Molin Torchholder is dying. He picks an heir, or to be precise the Gods seem to pick his heir, a boy named Cauvin who is just growing into a man. It is an interesting tale of the passing of a torch and, as in all the tales of thieves world, there is the usual array of villains. The Vulgar Unicorn has survived, of course, and is still a meeting ground. The Red Light District has fallen on hard times. Trade has declined, but occasional ships still show up in the harbor. Sanctuary is somewhat down at the heels, and the coinage is debased.

This is an interesting tale about the battle against an evil cult, but it has flashbacks to earlier times. For someone who has not read the other novels, the information is fragmentary. For someone who has read the novels, and is fully familiar with the setting, the digressions into the past seem to be overdone and distracting.

The story does not quite reach a full conclusion as one of the evil people escapes. One can guess that the author is planning a sequel. In Thieves World, there are always stories to be told.

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3.0 out of 5 stars Welcome to the Relaunch!, Aug 1 2003
By 
Rodney Meek (Austin, TX) - See all my reviews
(REAL NAME)   
This review is from: Sanctuary: An Epic Novel of Thieves' World (Paperback)
This volume is the relaunch to the Thieves World shared universe created by Abbey and Robert Asprin, which, as I recall, fired up around 1979 or so and ran through the '80s before sputtering to a halt. Thieves World was the precursor to such later series as George R.R. Martin's Wild Cards, C.J. Cherryh's Merovingen Nights, and Will Shetterly and Emma Bull's Liavek. The present volume picks up some years after the events of the twelfth installment of the original series. (In addition to the anthologies and mosaic novels, there seem to have been five stand-alone novels by the dreaded Janet and Chris Morris, against whom I continually rail, inasmuch as I hold their vile contributions to be directly responsible for killing both Thieves World and Merovingen Nights. Be that as it may, their five books evidently dealt with the despicable Tempus and his cronies and I believe they largely took place outside of the city of Sanctuary itself.)

Most everyone the longtime fan knew from back in the day is dead, fled, or vanished. Pretty much the only major figure left is an eighty-year-old Molin Torchholder, and due to circumstances he has to more or less dictate his memoirs in a nifty little ploy that allows the old school readers to dredge up memories of the first series while giving new readers a bit of background on the setting. This device makes it pretty apparent how wildly out of control the series had become and how critical it is to have a strong editorial hand (such as Martin) at the helm to reject the stupider ideas. My opinion is that very few of the authors could content themselves with "writing small" and with telling quiet little tales of interesting but limited and flawed characters. Very rapidly, after the first couple of books, every contributer wanted to turn their amps up to 11, and so each new character became deadlier, angrier, and more brutal than the last, and each of them seemed designed specifically as grudge monsters who were meant only to humiliate or eliminate the pre-existing characters. Not to mention that the Four Horsemen of the Apocalypse, as it were, rode through the city so often that it became ludicrous. Authors began to show off and have gods duking it out in the street, or had the city invaded again and again by awesome new and never-before-suspected threats from all quarters of the globe, or tossed in legions of the undead or bands of invincible and sneering warriors. In hearing Molin relate the whole sorry mess, it just really seems ludicrous in retrospect.

This particular addition to the milieu is a necessary but somewhat awkward bridge between the decades-old material accumulated over the first run of the series and the new tales that follow in the newest collection of short stories (entitled Turning Points) that has just become available. (Another volume, First Blood, will be rolling out soon.) Quite likely, it can be skipped, and it may only really be compelling reading for continuity devotees who need to acquire each Thieves World volume for their collections.

Now that Abbey has cleaned the slate by jumping the series into the future so that everyone has keeled over or wandered off, Thieves World can enjoy a fresh start and avoid the mistakes of the past. In Cauvin and Bec, the Thieves World setting has a couple of interesting characters to serve as a starting point, with the help of some of the supporting cast, such as Soldt. Here's hoping that Abbey can prevent future contributors under control so that Sanctuary will not again implode under the weight of overly ambitious and byzantine plots and the hordes of grandiose heroes and villains.

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4.0 out of 5 stars A fond return..., Aug 1 2003
By 
S. Potter (Mapleville, RI United States) - See all my reviews
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This review is from: Sanctuary: An Epic Novel of Thieves' World (Paperback)
Shared worlds often suffer from the problem of a major theme emerging and all the stories turning to that theme, even if that means sacrificing something along the way. Somewhere around the sixth book or so of the Thieve's World series, I felt that some of what I enjoied most about the stories had been lost as an overall story arc developed.
When I bought Sanctuary, I was not optimistic, but I remembered the early stories fondly enough to take the risk. Boy, am I glad I did! Not only did I enjoy the book once I got into it, but the flashbacks to Sanctuary's past make me think that I should go back a read all the stuff I mssed in the original series.
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