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Scourge: Onslaught Cycle, Book III [Mass Market Paperback]

J. Robert King
4.0 out of 5 stars  See all reviews (6 customer reviews)

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Book Description

May 1 2003 Onslaught Cycle (Book 3)
This is the third and final title in the most current Magic: The Gathering trilogy corresponding to a card set release. This title releases a month prior to the card set to give readers an advance look at the coming set. Author J. Robert King has written multiple titles in the Magic-® line and edited several Magic anthologies, making him very well known among current Magic readers.

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About the Author

J. Robert King has written eight Magic novels, including the new Onslaught Cycle. He has nearly 20 published novels, most recently an Arthurian hardcover trilogy from TOR Books. King lives in Wisconsin.

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5.0 out of 5 stars Magic the Gathering: Scourge March 14 2004
By A Customer
Format:Mass Market Paperback
This book is called Scourge. This book takes place on a continent named Dominaria where the five colors of magic ,red, fire, blue, island, black, swamp, green, forest, and white ,plains, have their territories.
Over the past 2,000 years, Dominaria has had many upon many scourges. The newest scourge being Karona. Karona is a She-God. Her powers come from what people believe that she can do. Kamahl, an ex-pit fighter, slayer of the mighty Chainer, sets out on a quest to retrieve the famed Mirrari Sword,the sword he used to destroy the evil Merfolkian, Laquatas.
Any where Karona goes, all races of beings swarm her, kill each other, just to touch her radiant skin. Even the most powerful of lords fall pray to her radiant light. When Kamahl goes into the cave deep wihin his homeland, he finds the corpse of Laquatas, with the Mirrari Sword imbedded in his heart. Kamahl took the sword, but awakened Laquata as he did so.But, since Laquata was already dead, he awakened as a zombie. Kamahl ran out of the cave, and into the desert.
Meawhile, Karona, on her quest to find another god like equal to her, fell cities in her wake.Wherever she went,her aura sucked the magic out of everything, stones, lamps, causing buildings to fall over and cataclysm wherever she went.
Kamahl soon figures out that he needs to fing the three ancient sorcerers. With the socerers combined powers, they could destroy Karona. Kamahl saves the first sorcerer from the belly of a wyrm.The second sorcerer is the young ruler of the Colisseum. The third sorcerer is an incredible city, where the final battle will take place.
After Kamahl gathers three of the sorcerers, he takes them to the third sorcerer/city to form a plan to take down Karona.
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2.0 out of 5 stars Like the books . . . but this one is bad Jan. 5 2004
Format:Mass Market Paperback
Probably most of us who buy these things will buy them regardless of quality, but I have just about reached my limit. I am disappointed in the quality of this novel. Much like the old joke about army chow, "It was terrible and the portion was too small."
1. The novel was much thinner than I am used to. If the prices are going to be raised, I would like to at least have as much reading material as before.
2. Considering the writing quality, maybe the author was pressed to even fill as much space as he did. The characters are almost universally as two-dimensional as the "unmen" were in the story and their static personalities clashed with the dynamism of the setting; the plot was repetitive, and the comic relief relied on juvenile body humor. Karona's personality was the only bright spot in the novel, displaying a dynamic character throughout the story.
3. This wouldn't bother me so much if it weren't that I know that WoTC can do better. The Artifacts Cycle and the Ice Age Cycle were much better than this. The Brothers' War novel, for instance, had compelling characters that developed through the story, with real psychological drama, etc. I really felt something reading it, other than "Gee, was that it?" Maybe the target market has shifted for the novels, but nobody told me.
Well, you've been warned.
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2.0 out of 5 stars Stick to the storyline on the cards! June 9 2003
Format:Mass Market Paperback
Back in the Invasion Cycle, the books and cards really had their storyline coincide. You could even see some of the major events on the cards! Not here, not anymore.
The two characters Sash and Waistcoat were apparently only added so that the book would be long enough. They could easily have been snipped out, with only a few rewrites. If they had to take up that space, why not show the events of the Riptide Project? As I stated previously, the Slivers (which the Riptide Project created, but the Slivers took over the island) should have been included in Legions, and here. They could have removed the "Dumb Adventures of Sash & Waistcoat", who never even appeared in the cards, and add some information on the Slivers. True, maybe it doesn't contribute to the major storyline, but it would be interesting to see.
Also, in this book Karona seems more like someone just trying to find their place...but in the card game she seems more evil, urging all of Dominaria to fight each other for her behalf. Why can't they stick to the CARDS? I mean, that's what it's based on!
Also, supposedly Scourge is the last set to take place on Dominaria. You think they could have wrapped it up better. The ending isn't very good for the final event that we'll see on Dominaria, at least for a while.
Of course, I blame WOTC for this. Come on, Wizards, why can't you fit the storyline with the card game, instead of leaving 90% of the story up the imagination of the authors (which often isn't very good).
Oh, and overall this wasn't that great a book anyway.
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