Second Life: A Guide to Your Virtual World Paperback – Aug 21 2007
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From the Back Cover
Live your Second Life to the fullest!
• Get started and get comfortable fast
• Understand the culture, and avoid beginner’s mistakes
• Create the right look for your avatar
• Master Second Life’s building and texturing tools
• Learn how to terraform, build, and landscape your first plot
• Create your own Second Life “objects” and clothing
• Attend the best Second Life virtual events
Create Your Virtual Life in an Incredible Online World...Right Now!
Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you can enjoy sunsets, ride a jet ski, buy land, plant a garden, get a tattoo, go sky diving, spend an evening dancing the night away, or relax at home by the fire. Picture a world vividly developed, socially dynamic, and strikingly real where you can bring previously unimaginable things to life with friends from around the globe. This is Second Life®, the hottest Internet phenomenon in years…maybe ever!
Now, there’s a totally real, totally independent guide to Second Life. This full-color book is as rich as Second Life itself! It’s packed with insider tips, easy step-by-step techniques, and interviews with dozens of SL residents telling you what they wished they knew when they started! Brian White pulls no punches: You’ll learn exactly what’s great and not so great about SL...how to thrive in its unique culture, and how to create your dreams!
The more time you spend in Second Life, the more useful this book will become...teaching you more advanced skills; everything from vehicle construction, Linden Scripting Language, particle systems, to creating custom animations and the new sculpted prims!
Visit the companion site in Second Life to find all the textures and objects from this book as well as the contributor’s gallery and other goodies: http://slurl.com/secondlife/humuli/222/123/29
Chapter 1 Welcome to Second Life 3
Chapter 2 Exploring the New Frontier 27
Chapter 3 Communication and Social Networking 47
Chapter 4 Your Avatar–Your Virtual Self 67
Chapter 5 Second Life Culture and Relationships 93
Chapter 6 Building Basics 119
Chapter 7 Advanced Textures and Clothing 171
Chapter 8 Making the Magic: Scripting Basics 229
Chapter 9 Land Ownership, Terraforming, and Landscaping 253
Chapter 10 Particles, Vehicles, Animations, and Sculpted Prims 283
Chapter 11 Photography, Music, and Movies 333
Chapter 12 Practical Matters: Under the Hood of the Metaverse 347
About the Author
In “Real Life (RL)” Brian A. White has more than 15 years of experience in defining, developing, marketing, and selling enterprise software solutions. He has worked for successful startups and companies such as IBM, Microsoft, and Rational Software. He is currently Vice President of Product Management for Opsware Inc. He is familiar both with the technologies driving Second Life as well as the real-life tools that perform similar modeling/texturing jobs, such as LightWave, Poser, Bryce, and Photoshop. He lives with his wife and two sons in Seattle, Washington.
In “Second Life (SL), he is Ansel Gasparini, host of Ansel Gasparini on Second Life, (http://anselgasparini.blogspot.com/), organizer of the first Seattle/Pacific Northwest Meetup for Second Life residents, and SL Instructor/Mentor.See all Product Description
Inside This Book(Learn More)
Top Customer Reviews
Most Helpful Customer Reviews on Amazon.com (beta)
The best game engine is another human being.
Thank you Brian White.
See you inworld as Wilkes Sweetwater
I highly recommend reading this book if you are even the least bit interested in finding out about Second Life and how it works. And for the verteran an overview but also practical steps to making your experience even richer inside Second Life.
If you want only one book to read for Second Life this is your book.
One of the first things White's book addresses is that Second Life lacks a defined goal. He argues that this makes the platform as open-ended as real life, thus managing to distance itself from traditional video games and MMORPG, though it still allows any group to develop its own, as long as there is no substantial use of Artificial Intelligence. In this sense, SL can be more like an engine, or can end up as loose as a 3D-enabled chat room for humans hiding behind avatars. Or it can be a world to explore, even a place where one can practice activities one can't do in real life. Or simply a place for business.
White delves into the history, politics and government of SL, and introduces us to renowned avatars (or simply acquaintances of his) that give tips and tutorials, or give interviews on all sorts of SL-related things: comparison between virtual worlds, social relations, money, building basements and houses, scripting, etc. The book also has chapters on how to properly control the avatar: from movement to communication, gestures and animation, clothing design, and the basics for building under the Linden Lab's Prim system, which differs from Maya. It also provides info on land for those interested in either buying or renting, or those who want to get into community management by way of the business of virtual real estate. And last but not least, White offers a primer on photos, music and machinima (movies that use avatars as actors) for those who want to have a virtual career in the industrial arts.
Second Life: A Guide to Your Virtual World is true to its motto: "Live your Second Life to the fullest!"and I recommend it to any beginner or intermediate user who wants to upgrade his or her experience to a level beyond what Premium offers - and for only half that price. The only drawback of White's book is that it dates from 2007, but then again, Second Life is by no means a new kid on the block, so if you're looking for a new trend along the same lines then I can only recommend you to find your second life within Facebook's App Cloud Party: that's a story yet to be told. [more reviews: storywritingmachine.com/
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