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Second Life: A Guide to Your Virtual World Paperback – Aug 21 2007

5 out of 5 stars 1 customer review

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Product Details

  • Paperback: 416 pages
  • Publisher: Que Publishing; 1 edition (Aug. 21 2007)
  • Language: English
  • ISBN-10: 0321501667
  • ISBN-13: 978-0321501660
  • Product Dimensions: 20.3 x 2 x 25.4 cm
  • Shipping Weight: 1 Kg
  • Average Customer Review: 5.0 out of 5 stars 1 customer review
  • Amazon Bestsellers Rank: #1,056,691 in Books (See Top 100 in Books)
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Product Description

From the Back Cover

Live your Second Life to the fullest!


• Get started and get comfortable fast

• Understand the culture, and avoid beginner’s mistakes

• Create the right look for your avatar

• Master Second Life’s building and texturing tools

• Learn how to terraform, build, and landscape your first plot

• Create your own Second Life “objects” and clothing

• Attend the best Second Life virtual events


Create Your Virtual Life in an Incredible Online World...Right Now! 

Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you can enjoy sunsets, ride a jet ski, buy land, plant a garden, get a tattoo, go sky diving, spend an evening dancing the night away, or relax at home by the fire. Picture a world vividly developed, socially dynamic, and strikingly real where you can bring previously unimaginable things to life with friends from around the globe. This is Second Life®, the hottest Internet phenomenon in years…maybe ever!


Now, there’s a totally real, totally independent guide to Second Life. This full-color book is as rich as Second Life itself! It’s packed with insider tips, easy step-by-step techniques, and interviews with dozens of SL residents telling you what they wished they knew when they started! Brian White pulls no punches: You’ll learn exactly what’s great and not so great about SL...how to thrive in its unique culture, and how to create your dreams!


The more time you spend in Second Life, the more useful this book will become...teaching you more advanced skills; everything from vehicle construction, Linden Scripting Language, particle systems, to creating custom animations and the new sculpted prims!


Visit the companion site in Second Life to find all the textures and objects from this book as well as the contributor’s gallery and other goodies: http://slurl.com/secondlife/humuli/222/123/29



                        Preface  xvi

Chapter 1          Welcome to Second Life  3

Chapter 2          Exploring the New Frontier  27

Chapter 3          Communication and Social Networking  47

Chapter 4          Your Avatar–Your Virtual Self  67

Chapter 5          Second Life Culture and Relationships  93

Chapter 6          Building Basics  119

Chapter 7          Advanced Textures and Clothing  171

Chapter 8          Making the Magic: Scripting Basics  229

Chapter 9          Land Ownership, Terraforming, and Landscaping  253

Chapter 10        Particles, Vehicles, Animations, and Sculpted Prims  283

Chapter 11        Photography, Music, and Movies  333

Chapter 12        Practical Matters: Under the Hood of the Metaverse  347

                        Index  366



About the Author

In “Real Life (RL)” Brian A. White has more than 15 years of experience in defining, developing, marketing, and selling enterprise software solutions. He has worked for successful startups and companies such as IBM, Microsoft, and Rational Software. He is currently Vice President of Product Management for Opsware Inc. He is familiar both with the technologies driving Second Life as well as the real-life tools that perform similar modeling/texturing jobs, such as LightWave, Poser, Bryce, and Photoshop. He lives with his wife and two sons in Seattle, Washington.


In “Second Life (SL), he is Ansel Gasparini, host of Ansel Gasparini on Second Life, (http://anselgasparini.blogspot.com/), organizer of the first Seattle/Pacific Northwest Meetup for Second Life residents, and SL Instructor/Mentor.

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Top Customer Reviews

Format: Paperback
I have read nearly every second life guide out there including most of the linden lab offerings. I found this book published by que to be a fresh take on the standard fare and easier reading than some of the others. Although the book is authored by Brian White there are chapters with content from resoected secondline content creators artists such as Julia Hathor who offers tips on texture creation to willow Zander's tips on Inventory Management. In addition to the standards that are covered in most books, this book covers a few other things in very friendly language that does not talk down to the reader - but in fact is a very friendly tone. I found it a very refreshing read and in fact tend to normally get bored reading because books are too simple or too hard - this one was just right! This book covers many of the same topics covered in Creating your World when it comes to building although does not go into quite as much detail for the building and scripting. Then again it isn't really necessary as much of the information in creating your world is available in world. The information that IS in this book is laid out in a very clear format and well illustrated - I actually found that it was by far an easier book to follow. As well, there were topics by people such as Julia Hathor on such things as creating beautiful textures and great tutorial on creating an alpha channal - an essential skill in second life! An excellent chapter on the second life culture and relationships which also applies to other virtual worlds discusses things like cybersex, relationships, and why online relationships always seem to be so intense but rarely work in real life. I have witnessed this phenomenon myself over and over and recommend this book for this reason alone!
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0xa9582558) out of 5 stars 11 reviews
9 of 10 people found the following review helpful
HASH(0xa956ace4) out of 5 stars Saved my Second Life. - How Brian White helped save it. Oct. 17 2007
By Eric Hedman - Published on Amazon.com
Format: Paperback
Basically, I did the same thing a lot of other people did in Second Life. I registered, then walked away after not getting the fun of it right away. I came back to it because I needed a new creative and social outlet. Mr. Whites book approaches the problem that the Second Life folks are only now getting a handle on and solves it. By going through the chapters in whatever order, at your own pace, You can get a handle on this experience and use it to help remake your world. First and Second. Now my Second Life is all about making new friends and doing and making things with the tools and talents I can muster.... and talking to people who like dancing....while talking, and making things....
The best game engine is another human being.
Thank you Brian White.
2 of 2 people found the following review helpful
HASH(0xa954a8d0) out of 5 stars average information July 22 2009
By Ken W - Published on Amazon.com
Format: Paperback Verified Purchase
I bought this book after playing the game a couple of months. I did gleam a few pointers in the building section but really nothing that isn't common knowledge once you get started. There are many friendly people in SL that will help you for free. If your in your fist week or sooner of playing then this might be ok but remember, SL has very good help on their website and many newbie help centers.

See you inworld as Wilkes Sweetwater
3 of 4 people found the following review helpful
HASH(0xab2e2780) out of 5 stars Excellent read, high praise for the hands on easy to read tutorials Nov. 10 2008
By Robert Grothe - Published on Amazon.com
Format: Paperback
I've read many books on Second Life but none come as close to being the perfect book as this one in terms of helping a newbie understand this exciting virtural world, and how to make the most of the environment, the community, and the economy. Each chapter starts with an overview but quickly gets down into practical applications of the chapters topic and then adds a step-by-step tutorial on how to use that feature or principal to get real stuff done inside of Second Life using common building tools already available to most residents. I just wish I had started with this book instead of having it be the last one of many. A must read for anyone wanting to get the most positive experience out of Second Life. And technical enough for even those who have been residents inside of SL for awhile to learn new concepts and how to apply them.

I highly recommend reading this book if you are even the least bit interested in finding out about Second Life and how it works. And for the verteran an overview but also practical steps to making your experience even richer inside Second Life.

If you want only one book to read for Second Life this is your book.
HASH(0xa956a714) out of 5 stars Second Life: a guide to your virtual world (a book by Brian White) July 7 2012
By fran ilich - Published on Amazon.com
Format: Paperback
Upon logging into the virtual world for the first time one can't possibly imagine how one's own first life will change if the SL virus catches on and manages to reproduce: the dramas and joys don't stay virtual, they can easily take over real life. Brian White's book could almost be a life manual or a guidebook for successful living, even the equivalent of a Lonely Planet for Second Life, except that he manages to successfully leave most anthropological, cultural, economical, political and social questions wide open (for one's own experience to define), while still hinting at the better known subcultures and complexities one can find in-world.

One of the first things White's book addresses is that Second Life lacks a defined goal. He argues that this makes the platform as open-ended as real life, thus managing to distance itself from traditional video games and MMORPG, though it still allows any group to develop its own, as long as there is no substantial use of Artificial Intelligence. In this sense, SL can be more like an engine, or can end up as loose as a 3D-enabled chat room for humans hiding behind avatars. Or it can be a world to explore, even a place where one can practice activities one can't do in real life. Or simply a place for business.

White delves into the history, politics and government of SL, and introduces us to renowned avatars (or simply acquaintances of his) that give tips and tutorials, or give interviews on all sorts of SL-related things: comparison between virtual worlds, social relations, money, building basements and houses, scripting, etc. The book also has chapters on how to properly control the avatar: from movement to communication, gestures and animation, clothing design, and the basics for building under the Linden Lab's Prim system, which differs from Maya. It also provides info on land for those interested in either buying or renting, or those who want to get into community management by way of the business of virtual real estate. And last but not least, White offers a primer on photos, music and machinima (movies that use avatars as actors) for those who want to have a virtual career in the industrial arts.

Second Life: A Guide to Your Virtual World is true to its motto: "Live your Second Life to the fullest!"and I recommend it to any beginner or intermediate user who wants to upgrade his or her experience to a level beyond what Premium offers - and for only half that price. The only drawback of White's book is that it dates from 2007, but then again, Second Life is by no means a new kid on the block, so if you're looking for a new trend along the same lines then I can only recommend you to find your second life within Facebook's App Cloud Party: that's a story yet to be told. [more reviews: storywritingmachine.com/
1 of 1 people found the following review helpful
HASH(0xa95828a0) out of 5 stars second life dummies +1 Sept. 7 2015
By Sven Leunens - Published on Amazon.com
Format: Paperback Verified Purchase
for those taking their first "advanced" steps in SL this book is a real asset. Sometimes it is a bit dated but the major lines are still representative in what to expect.