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Sonic Heroes

Platform : PlayStation2
Rated: Everyone

Price: CDN$ 23.49
Only 1 left in stock.
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  • For the unknown
3 new from CDN$ 23.49 14 used from CDN$ 6.89

Game Information

  • Platform:   PlayStation2
  • ESRB Rating: Everyone Everyone
  • Media: Video Game
  • Item Quantity: 1

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Product Details

  • ASIN: B00000IZS1
  • Product Dimensions: 18.4 x 13.3 x 1.3 cm ; 91 g
  • Release Date: Jan. 28 2005
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (35 customer reviews)
  • Amazon Bestsellers Rank: #4,427 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Sonic Heroes [PlayStation2] For the unknown

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Customer Reviews

4.1 out of 5 stars
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By A Customer on June 24 2004
I purchased "Sonic Heroes" for the Gamecube, however recently rented the PS2 version as I was curious as to how it fared against the GC version.
Let me begin by stating that if you have a Gamecube, you may seriously want to consider purchasing the GC version over the PS2 version. The graphics and sound quality are, overall, superior. (I believe "Sonic Heroes" was developed for the GC, then ported over to the PS2/X-Box.)
As for the X-Box version, I can't comment as I haven't tried it. I do own an X-Box in addition to the PS2 and GC, and perhaps will give it a rental try in the future. Given the hardware of the X-Box, I would be inclined to believe that the X-Box version is superior to the PS2 version as well -- but haven't played it, I really can't say.
(Note: By no means am I down talking the PS2. I have a PS2 and there are many PS2 exclusive games for it that I couldn't live without.)
I give "Sonic Heroes" 3.5 stars with the GC and 3 stars with the PS2.
Having played Sonic since the Sega Genesis, I had looked forward (with some hesitation) to "Sonic Heroes". Its a decent game, to be sure, however there are issues that I would like to have seen resolved since the Dreamcast (and GC) "Sonic Adventures".
The main issue being the camera control! The camera control has only been improved slightly since the "Adventures" and still has the player performing blind jumps in many situations.
Overall, if you are a Sonic fan, you'll probably find enjoyment out of this game -- as I do. Implimenting three characters in gameplay, switching on the fly, taking advantage of their individual strengths, was an excellent model that Sega put together. I really like the gameplay.
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Remember old Sonic on the Megadrive? How it was all about FUN and SPEED, and not the exploration and questing that the latter Dreamcast sequels seemed to have in abundance?
Well, Kids, Sonic is back and better than ever and now, thanks to some extremely brave and very, very well-executed gameplay changes, regains his foothold as the best platform hero in the world, bar none :-)
Granted, it feels all wrong playing Sonic with a PS 2 pad, but I know I speak for us all when I say I'd rather have Sega Games this way than not at all.
Sonic Heroes consists of all the usual levels - Seaside Hill Zone, Casino Nite Zone, etc., but it's in the teamwork where this game excels. Now, instead of just playing as one Hedgehog or one Echidna or one Bat or whatever, you have to employ teamwork across a cast of three characters per level in order to beat the game. There are 4 teams, so 12 playable characters in all - and range from Staples like Team Sonic (Sonic, Knuckles and Tails) to past characters (Rose the Bat, Big the Cat and Espiosa the... purple thing) to downright oddball characters (Charmy the Bee, for instance). On each team, one character is good for speed, one for strength and one for flying, and you do need to make good use of each character to beat the level you're currently playing. Also, the teams are graded in terms of difficulty, so beginners can start with Team Rose and work their way up, frustration-free.
This adds a huge sense of fun to the game, as well as keeping the Sonic concept fresh and exciting: hedgehog-runs-along-flat-plane is dull-dull-dull, but for the speed freaks the bonus levels are all about speed, and highly reminiscent of the Bonus Stages from Sonic 2.
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Let me boil it down, basically, the whole game is composed of platforms suspended in mid air, so your biggest enemy isn't Eggman, nor Metal Sonic, it's the fall to your doom. The only characters that were useful in the game were the Tails and Kunckles, Tails can fly, and Kunckles can beat enemies, and Sonic is only good for leaping to your doom since whenever you decided to do something fast, you'll end up running over the ledge and fall. This really puts Sonic in the background, it's ironic how his name is actually in the title of the game. And if you were planning to buy this game for a son, daughter, or a nephew, don't bother, because they'll end up spending half the time crying, and half the time angry. Lastly, after spending nearly 6 hours of cursing and replaying, if you actually managed to get all 7 emeralds, you'll get to fight the final boss, so you spend time suffering, just to suffer some more? Very little replay value, gives you nightmares, I'd rather be spending time playing Sonic 3 and Kunckles on the Genesis (which is still the best Sonic game) then this disaster. Rent it, don't buy it. Don't get me wrong, the first 4-6 levels are fun, then you'll be cursing and swearing all the way to the credits.
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By A Customer on March 4 2004
Hi. I'm Aaron Warner. My brother got this game. He freaked when he first got to try it. Of course, he loves Team Dark. Shadow was a nice add-on, but him going with someone seems strange. Not only that, but Team Rose can't be fair. If you count Big's frog, Cheese, and Cheese's twin, you get 6 team members. Team Sonic's problem is the same as Team Dark's: why would Sonic travel with Tails and Knuckles. Or, as a matter of fact, why would Knuckles work with Sonic. Team Chaotix is a little like Knuckles' levels in Sonic Adventure 2: Battle at some points. Each team has a problem. But the levels are awesome. A stage select menu would be nice. The team manuver is cool. But, using one button to change characters (I use Circle) would be nice. The moves are cool. To little bosses though. And the fact that the move for each team change (for example: when you press Square while jumping with Team Rose while big is the leader, he body-slams, instead of throwing Amy and Cream like the other teams). And finally, the fact that you have to unlock the battle and other special features (like Sonic Advance 2, which isn't my favorite Sonic game either) stinks. But, it's still very well constructed, game-wise and intermission-wise, and the characters are very cool. It doesn't beat any Crash Bandicoot things (nothing ever will), but it's still pretty cool.
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