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Power Gig Band Kit

by Seven45 Studios
PlayStation 3  Teen

List Price: CDN$ 249.99
Price: CDN$ 197.03
You Save: CDN$ 52.96 (21%)
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Game Information

  • Platform:   PlayStation 3
  • ESRB Rating: Teen Teen
  • Media: Video Game

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Product Details


Product Description

Amazon.ca Product Description

Power Gig: Rise of the SixString will transport players to an entirely new universe, with its own mythology, politics, settings, heroes and villains, where music rules all. On the gameplay front, Power Gig uses new technology that represents the next evolution of music performance games to provide all players — from casual gamers to the hardcore, from those who have never before picked up a guitar to those who play guitar on a regular basis — with a more authentic and fun experience. The game offers two overarching modes of play. In addition to traditional beat-matching that will be familiar to fans of the band game genre, Power Gig also introduces the option to switch on chording, or chord play. Chording presents the added challenge of playing the game using chords that require specific finger placement on the strings. As players progress through the game, becoming more comfortable with a genuine guitar and potentially choosing to play real power chords, they will find that the byproduct of playing the game is coming away from it with an understanding of some real-life guitar fundamentals.

From the Manufacturer

The next evolution of band games is coming your way this fall with Power Gig: Rise of the SixString - the first game to feature a real electric guitar controller! Power Gig: Rise of the SixString will transport players to an entirely new universe, with its own mythology, politics, settings, heroes and villains, where music rules all.


Power Gig uses new technology that represents the next evolution of music performance games to provide all players with a more authentic and fun experience.
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Game Overview
On the gameplay front, Power Gig uses new technology that represents the next evolution of music performance games to provide all players - from casual gamers to the hardcore, from those who have never before picked up a guitar to those who play guitar on a regular basis - with a more authentic and fun experience. The game offers two overarching modes of play. In addition to traditional beat-matching that will be familiar to fans of the band game genre, Power Gig also introduces the option to switch on chording, or chord play. Chording presents the added challenge of playing the game using chords that require specific finger placement on the strings. As players progress through the game, becoming more comfortable with a genuine guitar and potentially choosing to play real power chords, they will find that the byproduct of playing the game is coming away from it with an understanding of some real-life guitar fundamentals.

The World of Ohm
Power Gig: Rise of the SixString takes place in Ohm, a world where music is power. Rockers are the guardians of musical clans, serving their leaders with the mysterious powers of music and Mojo. You and two of your friends take on the role of these Rockers as they encounter power struggles and intrigue. In Ohm, alliances are forged and broken, rulers rise and fall, and heroes are made as competition rages among the rocker clans. Music is power…it's time to play.

Revolutionary Instrument Peripherals

  • The SixString Guitar: The SixString Guitar pulls you into a more authentic rock experience with real strings instead of buttons and lets you take the experience even further through Power Chord mode, which blends real power chords into gameplay. The icing on the cake - the SixString is also a fully functional real electric guitar that can be plugged into any standard guitar amp!
  • The AirStrike Drum: The AirStrike Drum takes you away from the bulky and noisy drum controllers already on the market. With breakthrough sensing technology, the wireless base interacts with your drumsticks for gameplay possibilities never before seen in band games. Your sticks can even tell which hand you're using - letting you play with proper drumming form as you strike the target zones in the air above the base. And when you're done rocking, the AirStrike's compact design lets you store it or take it almost anywhere.
  • The MojoVox Mic: The MojoVox Mic gives you the chance to unleash your voice and tap into the power of rock and roll - sing it loud and proud as you show the world how it's done, one song at a time.

Music
Power Gig ups the ante on the music front with a host of killer tracks, led by three music superstars that are exclusive to our game - Eric Clapton, Dave Matthews Band and Kid Rock. This marks the first time ever that master recordings of songs from each of the three artists will appear as part of a band video game. Power Gig will also feature a host of songs from major label artists and emerging talent from the indie scene, many of which are available for the first time ever in music games.

Compatibility
Power Gig: Rise of the SixString and all of its controllers are compatible with Rock Band® & Guitar Hero® games and peripherals*. Go to powergig.com/compatibility for more information.

Additional Screenshots:

Welcome to Ohm, a world where music is power.


*ROCK BAND® and GUITAR HERO® are registered trademarks of Harmonix Music Systems, Inc., and Activision Publishing, Inc. respectively. This product has no affiliation with, and is not associated or sponsored by, any of these trademark owners.

Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.3 out of 5 stars  6 reviews
9 of 13 people found the following review helpful
1.0 out of 5 stars dont buy if you think it will help you learn to play guitar, like I did Jan 12 2011
By e - Published on Amazon.com
Amazon Verified Purchase
Fun: 3.0 out of 5 stars   
newsflash:Theres no possible way this game could help you learn the guitar! I had high hopes that it would. I dont know what the point of using a real guitar with strings is, if they are just going to copy guitar hero play format. If you dont already know , heres the facts: this game doesnt teach you anything about chords or how to play a guitar. It is basically a clone of guitar here. All it does is convert a real string guitar into a 5 button guitar hero guitar controller. You press down on the string as if it were a button, e.g. a one inch wide section is for the "green button" and another one for the "red button" and etc. The game even tells you that if the strings break its ok cuz you only need one string to play this game! wow I was so surprised. I really dont care if its a real guitar, cuz if I cant play it as a real guitar INSIDE of THE GAME then its useless to me(since I cant play it anyway).

also the main deal breaker was the crummy drums. The sensors simply stink. I dont know if mine were defective but I doubt it, i think the design just stinks. THey can detect the drum sticks about 60% of the time!!! ! why would you want to play a drum game with intermittent detection abilitys! o and By the way the drum base AND the sticks all need batteries. you have to unscrew the battery door to put em in, kind of annoying. ANd theres no way to turn anything off- i guess it turns itself off EVENTALLY, i think it takes about 15 minutes or so. Why would you want to let it drain power from the batteries all that time(they need on/off buttons on this stuff!) ANyway the main point is the sensors just stink and they dont know when you are drumming. Plus its really more fun to hit the drums anyway.its really just not fun to air drum. maybe if they made this have sensors on the drum pads TOO, so it could detect it both ways, and you could hit it to make it work as well, it might be good then. I dont know if they were trying to eliminate noise or what, but the fact is little kids are going to hit the dang drum ANYWAY. it doesnt matter if they need to or are supposed to or not, they will still do it. Since it doesnt know when its getting hit it seems to make it even less accurate if you do end up hitting it (physically).

yah anyway id stay away frmo this little prototype of a game design until they figure out what they are trying to do. if they want to use a string guitar then they need to write some software that can teach and recognize real guitar chords in the game! otherwise ill just stick with guitar hero and button controllers! if they want to use sensors for drumming they better put alot more of them so its 100% accurate! otherwise my rock band drums are much more fun.
stay away from getting this, and just pray that they can improve the design in the future.

*please programmers, design a way to play this game using real guitar chords and real playing motions, and let us actually be able to learn to play the guitar with this kit.*
2 of 3 people found the following review helpful
1.0 out of 5 stars Poor, poor Power Gig Nov 11 2011
By M. A Jenkins - Published on Amazon.com
Fun: 2.0 out of 5 stars   
I know: Power Gig has been out for months. It was skewered by critics. It was bought by no one (hilariously, on YourGamerCards, a site used to track trophies, only 260 people have played this game, and only 6 have platted it).

BUT, it is now forty bucks at Gamestop, for the full band set. "What the heck?", I thought, and picked it up yesterday. And in the end, it's not the worst game I've ever played, but it's definitely the worst music game I've played, and it's not really that fun in the end.

THE GOOD:
Well, all games have something good about them, but I struggle to find it here. If I had to pick, I would say that it is minutely fun to sing along to the songs.

THE BAD:

-PERIPHERALS
No, I'm not talking about the quality of the peripherals. Actually, I don't think they're that bad, for something that I picked up for forty bucks. The guitar isn't going to win a beauty contest, but it does play. The AirStrike drums are silly, but the sensors do work (despite reports to the contrary - in fact, they work a little TOO well for my liking). The microphone is a microphone.

So, what's the problem? Let's start with the guitar. Look, I like that your game has a real guitar. How about really using the guitar? The fact is, you still play it, in the vast majority of the songs, like a GH/RB guitar. However, it's more problematic, as the frets are not very responsive to touch (unlike, e.g., the fret buttons on a GH guitar). It really busts your fingers, but you get no real reward from it.

The drums are a joke. It took me almost an hour to realize that I needed to put batteries into the drum sticks themselves (2 AA each, no less). The problem? You have to unscrew the back of the stick! Who thought of such a stupid idea? Moreover, when you put the batteries in, you can't put the back of the stick in place again - it won't fit without a major struggle.

The gameplay with the drums consists of you swinging them over sensors (DON'T HIT THE PADS!, or so they say). Whose bright idea was this? You know what's fun when you play drums? Hitting the drum. You play air drums when...you don't have a drum to hit. Otherwise, you smack a desk, the wall, etc. Why in the sam hell would I want to just swing at air? Come on - for a game that had a major campaign touting its realism (for a laugh, go and read some of the hilarious interviews with celebrity chumps that backed this game), this is just a joke.

Like I said, I find that the sensors work TOO well. Often, I will register two swings when I've only swung once. Occasionally, the note will drop as well, although most of this time, this was my fault. But it makes the drums almost unplayable. I would advise using the plastic guitar for GH for this game. I've even heard that the drums work as well, although the color coding will mess you up. The microphone seems to work fine.

-GAME AESTHETIC
The game looks and feels ugly. The graphics are just horrible. The deformed characters (there are only six total, and you can only choose from two on each instrument) look ridiculous. The story (involving some evil guy called Headliner who took all the mojo away from a world - I kid thee not) is almost corny enough to be funny, except for the strange voiceover you'll hear 1000x as you play: "Headliner: I call him Captain Braindead!". Every time you load up, you'll hear this. It's not funny or clever, and after 3 times, you already want to turn the volume down.

For some reason, the single player modes are shoved to one side of the screen. The drums are on the left. The guitar is on the right. I can understand this for 3-player mode, but why no use the full screen for SP?

The structure of the game even manages to be confusing and awkward. You are supposed to choose certain songs based on a symbol next to them. The symbol changes over time, and as there are 4 symbols (and more are added later), this ensures that you are constantly searching for these silly rune-like marks. Was it really necessary? Is there any reason not to have standard gigs with set songs, or at the very least, gigs where you choose to play what you want from a given list?

The overall single player mode can be finished in a night if you exploit these symbols correctly (a long night - it's about 60 songs or so).

-GAMEPLAY
What a mess. The game attempts to distinguish between two types of note hit. If you hit a note in perfect time (a "perfect" hit), you get a lot of points, and if you hit a note slightly off (a "good" hit), you get less points. In order to build your multiplier, you must hit consecutive "perfect" notes. Taken by itself, this isn't the worst idea ever. The problem is that it requires a herculean effort to calibrate your system. Even when you do, sometimes the game just...skips. A note will discretely move from above the strike zone to below it, because the game gets hung up. If this happens, it doesn't matter if you hit the note properly - you always miss it. This is a fatal flaw in such a system.

Like I said, the drums are notorious for adding/dropping strikes. I find them nearly unplayable.

The microphone works pretty well, although I have never been able to calibrate it perfectly. I always find that I have to start a note a little early in order to get a perfect setting, which creates a strange echo between the TV and me (you will hear your voice prominently on the television.

-TROPHIES
They are a joke. While some of them require multiple players, none of them require even one iota of skill. Every trophy except for one can be obtained on the lowest difficulty. This is probably good, since hard trophies would be brutal, given the limitations of gameplay.

FINAL REVIEW:

I can't recommend this game to anyone. I gave it two stars in the fun category because I am a sucker for music games, but this game is really bad. I might say it's good for little kids, but the guitar is pretty heavy, and the drums will be broken in a week (kids like hitting drums, too). Some of the songs are catchy, but overall, the music selection is lackluster (you may know some of the bands, but you'll know few of the songs). The Black Sabbath song, in particular, is laughably bad. The lousy guitar might make it worthwhile (you can probably plug it into Rocksmith, although I don't know), but even for forth bucks, you'll be straining to believe you got your money's worth.
1 of 2 people found the following review helpful
5.0 out of 5 stars AWESOME! Oct 26 2012
By MAJIORLEAGUE - Published on Amazon.com
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
EVERYTHING ABOUT THIS IS AWESOME! THE PRICE,THE GUITAR,THE DRUMS,THE MIC,AND THE GAME! PEOPLE ARE GIVING SUCH HORRIBLE REVIEWS SO I THOUGHT I'D GIVE IT A GREAT ONE! I CAN USE THE GUITAR FOR ROCK BAND AND GUITAR HERO GAMES! AS WELL AS THE DRUMS AND MIC! I CAN PLAY THE GAME WITH GUITAR HERO OR ROCK BAND INSTRUMENTS! AND I ONLY PAID $33.74 FOR THE WHOLE BAND HERE ON AMAZON! SCORE FOR ME! MY COUSIN AND I BOTH PURCHASED ONE BECAUSE I TOLD HIM ABOUT THE AMAZING PRICE FOR ALL YOU'D GET! HE'S SAID HE DOESN'T REALLY CARE FOR THE WAY YOU HAVE TO PLAY THE DRUMS (BECAUSE THEY'RE AIR STRIKE DRUMS) AND THAT MAYBE HE JUST NEEDS TO GET USED TO IT BECAUSE IT'S DIFFERENT. BUT AS A OVERALL,HE LIKES THE WHOLE POWERGIG BAND BUNDLE! EVEN WITH THE WAY YOU HAVE TO PLAY THE DRUMS! NOW I'D SAY THAT'S A PRETTY GOOD REVIEW FOR SOMEONE TO EXPERIENCE SOMETHING TOTALLY DIFFERENT BUT STILL FEELS THE PRODUCT IS AWESOME ENOUGH TO NOT WRITE IT OFF AND BE WILLING TO GIVE IT A TRY!

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