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Shin Megami Tensei IV - Nintendo 3DS

by Atlus
Platform : Nintendo 3DS
Rated: Mature

List Price: CDN$ 49.99
Price: CDN$ 24.00
You Save: CDN$ 25.99 (52%)
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  • A World to Discover, A Mystery to Uncover The life of a Samurai is fraught with peril; Players must leave the safety of Mikado in order to defend it from the invading demons; There the story unfolds as the true history of Mikado comes to light
  • Demon Collection and Fusion The core mechanic of the Shin Megami Tensei series returns with more than 400 demons to recruit, collect, and fuse together
  • Choices and Consequences - Throughout the player's journey, they must choose their own path; The choices will affect them, other NPCs, and the overall outcome of the story
  • Pressing the Combat Advantage The Press Turn system requires strategic thinking for every battle; Pinpointing an enemy's weakness will provide a vital extra turn for players to exploit
  • A Finely Tuned RPG Experience Beautiful graphics, extensive voice work, 3D dungeons, and a branching story make for a solid RPG adventure
13 new from CDN$ 24.00 1 used from CDN$ 50.27 1 collectible from CDN$ 49.99

Game Information

  • Platform: Nintendo 3DS
  • ESRB Rating: Mature Mature
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

Shin Megami Tensei IV - Nintendo 3DS + Fire Emblem: Awakening - Nintendo 3DS + Legend  of Zelda Link Between Worlds - Nintendo 3DS
Price For All Three: CDN$ 103.19

These items are shipped from and sold by different sellers. Show details



Product Details

  • ASIN: B00C1ZBFTW
  • Product Dimensions: 19 x 13.7 x 2.9 cm
  • Release Date: July 16 2013
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Bestsellers Rank: #121 in Computer and Video Games (See Top 100 in Computer and Video Games)


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2 of 2 people found the following review helpful By Bradley Brooks on Sept. 21 2013
Verified Purchase
It's been a while since Nocturne came out back on the PS2, but the wait for the fourth entry in the Shin Megami Tensei series is finally over. The game does not disappoint, despite some people decrying the game for daring to be released on a handheld platform rather than the PS3.

The game is what SMT games should be: difficult, yet rewarding. Unlike a lot of JRPGs these days, SMTIV places a lot of emphasis on player choice, which is refreshing. The game's strange, dark and oppressive atmosphere is great, despite not being as atmospheric as its predecessor, Nocturne. However, it should be noted that Nocturne is an outlier in the series, and that SMTIV is much more in-line with SMTI and SMTII.

SMTIV is recommended for seasoned fans and uninitiated newcomers alike; just don't be too afraid to get a few Game Overs from time to time!
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2 of 2 people found the following review helpful By Ogichawa on July 18 2013
This isn't a proper full review of the game because I've only had it for a few days and it's going to be a pretty long game.

I've played for a few hours and I'm already having a blast. It starts out a little slow in terms of plot, but you get to battling pretty quickly. There's a lot of tutorial stuff in the beginning, but these can be skipped since it's mostly basic stuff that anybody who played an SMT game before would be familiar with. The battle system uses the same mechanics from Nocturne, so exploiting weaknesses is very important if you want to win.

It feels like a very traditional turn-based RPG, but unlike most of them, this one actually requires some thought and strategy. If you don't approach battles with a monster's weakness in mind, you are going to die over and over again. You can die to the very first demons you encounter if you aren't careful, so make sure you save often. It's definitely a tough game, but it's a very refreshing type of challenge that you don't see in too many games nowadays. And if the game proves to be too hard for some, there is an option to lower the difficulty after dying a couple of times.

Obviously I can't make a full judgment because I haven't beaten the whole game. I just got past the first dungeon and into the bigger world that the game was teasing before, but based on how much fun I'm having right now, I can tell it's only going to get even better from here. The game might be $10 more expensive than most 3DS games, but once people really get into it, I doubt anybody will feel that those $10 went to waste.
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2 of 2 people found the following review helpful By Kachi DeNoir on July 16 2013
Verified Purchase
This Review strictly evaluates the quality of the Limited Edition Boxset, and not the game itself (as it is still too early and not enough time has been invested in the game)

****Box was DAMAGED during shipping, even after having chosen the BEST shipping method. This was VERY disappointing.****

Art Book / Strategy guide

Great quality, colour pages. Not as extensive as a Prima Game Guide, but a nice additional resource for people choosing to fully immerse themselves in dungeon exploration and fusion. Complete with fusion charts, dungeon maps, character bios and more!

Soundtrack

Some of the songs are reminiscent of chapel music, but its eerie, dark undertones reveal a classic SMT essence that remains present in just about every Atlus title. Has a total of 8 Tracks

Box & Artwork

Love the cover art, very modern SMT: Persona style. Love the art style as usual. Always an Atlus forte. Box are and game case share the same cover art.
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1 of 1 people found the following review helpful By Greg on Aug. 20 2013
Verified Purchase
This game is very much an old school RPG. It feels a lot like Persona 4, if anyone has played that.

The combat is challenging and most fights are borderline impossible if you're not actively seeking out/finding your enemy's weakness' and exploiting them. This brings a very strategic element to the gameplay.

One of the downsides is the collision detection when engaging an enemy. This game had that mechanic where you can press a button to swing your character's weapon and if you hit an enemy you get a turn advantage in the ensuing combat. Well the collision detection is plain horrible. There has been so many times where I've apparently missed an attack that I'm very sure I landed. It gets a little frustrating.

Continuing my persona reference from above, bosses in this game are very challenging. Most of them have a characteristic set of attacks that the player must learn to counter, often over a series of attempts. While this may appear frustrating at first the feeling of satisfaction you get when you win makes up for it in every way.

The music in this game is fantastic and engrossing, I really like it.

The voice over stuff leaves a little to be desired. They do that thing some games do when they don't want to fully voice over all the lines where the character will say one of two arbitrary words when his chat bubble comes up that are more or less related to what's being said. This annoys me quite a lot. For example the line will be like "What? Demons are attacking?!" and when that line appears on the screen you will hear the character simply say "What?!" in a surprised voice. Very aggravating, makes it feel like a 'B game'.

There's no free travel, there's only a set amount of areas you can go to when you're in a town.
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