Signal to Noise: Nose
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Quirky characters, quirky plotting, and a quirky voice make for a hip, funny, and highly satirical thriller. An egotistical editor of the latest, coolest cybermag finds himself running for his life with a magazine intern after she totes up big losses on his account in an online gambling scam. She thinks it's just a game. The mobsters behind the site think otherwise and they want their 200 grand. Although it's an unlikely romance and there's plenty to go wrong in off-beat ways, Sinclair, author of Net Chick: A Smart Girl Guide to the Wired World, keeps you turning the pages of her first novel as she builds the suspense while gibbing the all-too-self-serious denizens of the cyberculture world. --This text refers to an out of print or unavailable edition of this title.
From Library Journal
Sinclair, identified as cofounder of bOING bOING magazine and otherwise a cyberchick of great renown, offers a picaresque first novel that shuttles between the real world of electronic journal publishing and the cyberworld where the druggy drones go to play. Kat, a young but not naive intern, inadvertently loses $200,000 of a mere acquaintance's money in an electronic casino. When the enforcers try to shake Jim down for the Digicash, he and Kat try to hide in the netherworld. For long stretches, the writing just marks time, then suddenly there is an explosive passage whose imagery floods the brain. As a work of satire in which all the characters are prickly neurotics, this first novel is weirdly reminiscent of the movie Fargo, sharing its wily intelligence, scary jerks, and whining. As the alt culture grows up, readers will expect more from Sinclair, but this is an energetic and promising debut.?Barbara Conaty, Library of Congress
Copyright 1997 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.
Most Helpful Customer Reviews on Amazon.com (beta)
But I can deal with continuity issues if the characters are compelling and the plot is engaging. That was not the case with this novel. The two main characters begin as flawed, self-centered, and perception driven. The way that they need to change in order to have a dynamic resolution from the story is obvious and clichéd. They are unlikable and don't have witty dialogue to save them.
The plot begins with scenes that do not seem contrived and ridiculous. Yet when the action picks up after Kat gets Jim in trouble with an online offshore casino, it goes from one unlikely event to another.
And yes, I can deal with a ridiculous and contrived plot if it seems to poke fun at itself successfully. Also the novel must have other redeeming qualities.
The one quality I liked in this novel was the picture of the techno-savvy publishing culture that existed in the early to mid nineties. The descriptions of the workplace, the parties, the attitudes, and the clothes read as accurate to me.
But this redeeming feature wasn't enough for me to finish the book. I was loathe to give any book one star, but I justified to myself by realizing that a book I felt was very good in multiple ways would receive five stars from me.
The story an characters are unlovable, unlikable and inconsiderate.
The story revolves around a cyber chick who wants to
screw the hotshot magazine king. He happens to be
addicted to online gambling. One day she jumps on his
computer and gambles away a truckload of money. She does
not even applogize to the guy for ruining his life. She
says something like, "you should have locked your computer"
Then they discover the gambling is "fixed", so, they go to
the Nevada to confront the online website losers.
This story is SO Hollywood. It seems obvious to me, it
was written to become a screenplay and movie. It is
"action packed" and totally phony.
I was really disapointed, because I thought Sinclair was
a really cool person, who had character and integrity.
I was wrong.
I had fun playing "spot-the friend," but before too long that got old and I was left with a not-too-original caper story marred by a few too many unbelievable coincidences and a way too pat ending. Sinclair is a decent writer, and the multimedia scene is a good setting for a book, but there was too much wrong with this sotry for my to suspend my disbelief and get involved with the characters.