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2 of 2 people found the following review helpful
4.0 out of 5 stars
An Informative and Enjoyable Read., Feb 28 2001
This review is from: Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design (Hardcover)
For anyone in the business of delivering usable software, the book 'Software for Use' by Larry Constantine and Lucy Lockwood is a must addition to their personal library. This book is wonderfully written in a very readable format (as would be expected from usability experts). 'Software for Use' embraces the key principles of usability in a very pragmatic way. The book is also 'in tune' with trends in the field of usability: moving to a more collaborative team model; addressing usability as a proactive design process rather than a reactive QA function; rethinking technology, tools, & techniques for the purpose of delivering user-centric software products - these are all fundamental aspects of how usability is maturing as a discipline. One of things I enjoyed most about the book, was its hidden gems of wisdom embedded in each chapter. For example, in discussing the issues of marketability versus usability, the authors offer this simple maxim: "Design for use; refine for sale.... It is almost always far easier to make a functional but unaesthetic system attractive, than to take an attractive but impractical system and make it work." If I had any criticisms about this book, there would be only one. As with many of today's practical guides, I find there is a recurring challenge with terminology. It is sometimes difficult to identify terms that are 'standard' versus those being introduced by the authors as new. As practitioners we rely heavily on the clarity of words to communicate tasks and deliverables. When applied terms are unfamiliar in context and origin, or they suggest double meaning, we introduce cost and confusion to the process of communication. This is not so much a criticism of the book as it is an observation of humankind, and our struggle to expand the English language. As the authors themselves note, 'usability is not rocket science,' but it takes time and effort to achieve. Usability needs to be experienced before it can be standardized within an organization. That is why 'Software for Use' is such a good book - it is an experiential guide.
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1 of 1 people found the following review helpful
3.0 out of 5 stars
Why use 1000 words to explain that which could be done in 10, Aug 11 1999
By A Customer
This review is from: Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design (Hardcover)
After reading a couple of good reviews and being familiar with Constantine's writing I was sure this book would be great. However, the authors seem to have fallen in love with their own writing. The text is very well written, even elegant, but it could easily have been written in half the pages. One of the central themes of the book is deriving "Essential Use Cases" or in other words Use Cases with just the essential elements. Unfortunately the authors have not taken their own advice and instead created a book with so much verbiage that it reads like a doctoral dissertation. The end result is that the useful information is lost in sea of excess text. If you are a in the trenches software engineer/programmer then you will find this book more effort then it is worth. However, if you have the title of Usability Engineer in a large company then you will probably fine this book delightful.
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5.0 out of 5 stars
A must-read for anyone involved with user interfaces, Jan 8 2000
By A Customer
This review is from: Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design (Hardcover)
I very much enjoyed Software for Use. When I got the book, I read it from cover to cover. Now, six months later, I still turn to it regularly as I develop use cases for our application - especially when I'm working on the user interface for each use case. You might expect that anything from Larry Constantine would be terrific and again he - this time with equally adept co-author Lucy Lockwood - hasn't let us down. SfU (as it seems to be called in the chat groups) addresses one of the most under-addressed issues in our industry: Why is so much potentially useful software in fact useless because of its appalling user interfaces? There are lots of valuable topics in this book. But probably the most valuable thing that I got from the book was a methodical approach to developing user interfaces, through the user role maps, task models, essential use cases, use case narrative, tools and materials and ... well, perhaps you should read the book! If you're in the mood for some edutainment (i.e. cheap laughs while learning something handy), read the section on Web wisdom. There you'll find some wonderfully silly interface designs to avoid on your next e-commerce project. Bottom line: I'll bet this book's on the way to becoming a classic. It's a "must read" for every software developer involved in any way with software that's meant to be used. And if you're actually charged with developing user interfaces, I'd say it's a "must own".
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