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Something M.Y.T.H. Inc.
 
 

Something M.Y.T.H. Inc. [Paperback]

Robert Asprin
2.5 out of 5 stars  See all reviews (26 customer reviews)
Price: CDN$ 7.50 & eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details
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Something M.Y.T.H. Inc. + Myth-ion Improbable + Myth-Told Tales
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Product Description

Review

"Give yourself the pleasure of working through the series.  But not all at once; you'll wear out your funny bone." -Washington Times



"Stuffed with rowdy fun." -Philadelphia Inquirer

Book Description

Revolution is in the air. The king's court sorcerer is being eyed with suspicion. Not for dabbling in the black arts...not for consorting with a demon...not for having a dragon as a pet...not even for being mobbed up. But for the greatest crime of all: raising taxes.

Who is this terrible tyrant? None other than Skeeve the Great.

Oh, how the mighty have fallen...


Inside This Book (Learn More)
First Sentence
If there is one thing that a background as a Mob rough-off artist does not prepare you for, it is conducting a democratic-type business meetin'. Read the first page
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Front Cover | Copyright | Excerpt | Back Cover
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Customer Reviews

26 Reviews
5 star:
 (1)
4 star:
 (5)
3 star:
 (6)
2 star:
 (9)
1 star:
 (5)
 
 
 
 
 
Average Customer Review
2.5 out of 5 stars (26 customer reviews)
 
 
 
 
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2.0 out of 5 stars Weak ending to a mediocre series, Mar 4 2004
By 
davepy (Novi, MI United States) - See all my reviews
I started reading the Myth books in college and enjoyed the quite a bit until Myth-nomers and Impervections, which started the downward trend to the series. I pretty much lost track of the series since Asprin also stopped writing them on a regular basis, but recently decided to finish off the series once and for all. I first reread the original 6 or 7 books that I still find entertaining, although not as much as I did some 10 years ago, then slogged through the rest of the series and finally got around to Something M.Y.T.H.Inc.

Basically, the book is a rehash as well as a cop out of the events in Sweet Mythery of Life and their consequences. What might've had some good potential for tension and drama were turned into bad jokes. Pookie shooting Guido? Gleep getting shot? All a misunderstanding. Hell, the whole "uprising" is one big joke. It's like Asprin couldn't think of a good way to resolve some plot threads he set up earlier and said hell with it all.

Also, why is it that the majority of the non-Skeeve viewpoints in the M.Y.T.H.Inc stories are handled by Guido? Nothing against the guy, but I'd really like to see some of the other characters' POV's, especially Aahz or Tanda. The faux-mob speech also really grates after a while. It really feels like Asprin missed out on several good opportunities exit the series on a high note.

My advice to anyone who hasn't started the series yet would be to stop reading at Little Myth Marker. M.Y.T.H.Inc Link is still a tolerable read, but sets up a lot of things that will require to read some very bad books to find answers for.

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5.0 out of 5 stars no myth-stake, skeeve and co. are back, Dec 20 2003
This review is from: Something M.Y.T.H. Inc. (Paperback)
This is the final volume (as I understand it anyway) to Robert Asprin's Myth series. It's sad to see all our old friends--Skeeve, Aahz, Tanda, Guido, Bunny, etc--but the book does feel like it is time. It doesn't feel like Asprin has any more to add to the series, and he wraps it all up rather nicely. This is also one of those revolving viewpoint novels, though Skeeve's pov is included. It's a nice end to a great series.
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2.0 out of 5 stars A sad ending to a fantastic series, Nov 25 2003
By 
ensiform (Dallas, TX USA) - See all my reviews
Note to reader: since to read this book, you'd better have a long acquainatance with Skeeve and the gang, I decided I'd just jump right in with the review as well, leaving out pointless introductions of characters and setting. Enjoy!

In this book, Guido and Nunzio take it upon themselves to investigate rumors of various uprisings against Skeeve the Great for dabbling in black sorcery and raising taxes. This goes on concurrently with the events of the previous book, so I guess there's little suspense as to whether or not an uprising will in fact happen... Asprin's well-known writer's block is on display here in all its glory, unfortunately. For all the changes of "dialect" (if you can call dropping Gs and writing "sez" for "says" a dialect) with varying narrators, the prose style here is all of a sameness: Chumley, Skeeve and Aahz all speak in exactly the same way, while even a regular Klahd, supposedly in awe of the feared Skeeve the Great, who consorts with demons and dragons, refers to him as "the kid" after meeting him briefly. There's also very little drama, not only for the aforementioned reason of chronology but because the "threats" to Skeeve are completely negligible. Indeed, of the three groups supposedly plotting against Skeeve, Asprin writes about only two, because he must have realized that the other, a truly lame and unamusing parody of RPG gamers, is of no account at all. A very sad end to a once-vibrant series: undramatic, unfunny, and shoddily written.
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