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Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide
 
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Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide [Paperback]

Bryan Stratton
4.0 out of 5 stars  See all reviews (2 customer reviews)

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Product Description

Product Description

Cool hair, fast feet, good friends. Sonic's back!
·Complete list of all secret Game Gear games and how to unlock them
·Covers each character's adventure
·Strategies to beat all the big bad Bosses
·In-depth tips to save the Chao
·Roll-through maps of all the levels
·Chao minigame strategies
·Hints for solving the new sub-games

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Customer Reviews

2 Reviews
5 star:
 (1)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
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Most helpful customer reviews

3.0 out of 5 stars Confusion that comes just as fast as Sonic, July 20 2003
By A Customer
This review is from: Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide (Paperback)
When I got SADX, I also got this guide book. I flipped through it a few times, just to see what it had. For the most part it looked like it wouldn't provide that much help, but I bought it anyway because it knew how to get the twelve gamegear titles. When I got home to play the game, I had the book right there with me. This is what I found out about the book: It isn't a walk-through guide book, which means that it doesn't progress with you as you play. Instead, it has everything jumbled up onto one page. There are things that it says you can get to once you get about half way through the game, and also on the same page there will be things that you can do in the very begining. It gets pretty confusing. I'd say that the only things that it has which are really helpful are these: how to beat the bosses, the maps (it's nice to have the maps, but you can get along fine without them), and how to get the gamegear titles. All this book really says is where all the little items (rings and such) are in the levels, and how to beat the bosses. It also is hard to read the action stage maps, so I would recomend just exploring them yourself. Overall, this book is good to have for reference and pointers, but it's not really an essential.
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5.0 out of 5 stars Sonic Adventure DX: Director's Cut Strategy Guide, May 20 2003
By A Customer
This review is from: Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide (Paperback)
This book is awesome because it gave me everything I needed to get past certain points in Sonic Adventure DX:Director's Cut. If I got stuck all I had to do is rely on my strategy guide to help me. It also told me how to unlock everything I wanted to in the game. This product is awesome!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.8 out of 5 stars (4 customer reviews)

6 of 6 people found the following review helpful
5.0 out of 5 stars Sonic Adventure DX: Director's Cut Strategy Guide, May 20 2003
By A Customer - Published on Amazon.com
This review is from: Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide (Paperback)
This book is awesome because it gave me everything I needed to get past certain points in Sonic Adventure DX:Director's Cut. If I got stuck all I had to do is rely on my strategy guide to help me. It also told me how to unlock everything I wanted to in the game. This product is awesome!

1 of 1 people found the following review helpful
4.0 out of 5 stars Great game, nice extras for the GX version, Feb 13 2010
By Henry McHenry - Published on Amazon.com
This review is from: Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide (Paperback)
This is an excellent game which will keep you entertained for hours. The colors and the details were slightly improved with respect to the original Dreamcast version (Tails looks more yellowish, Amy more violet for example). The frame rate issues have been slighlty improved.

It has some emulated Sega Game Gear games included, one of the disadvatages of this version is if you want to play the Chao garden game on the go as you need a Gameboy advance and a copy of Sonic advance instead of just a VMU.

The other disadvantage is the Gamecube controller, which is not really Sega's fault.

Overall, it displays nicely, it has some nice extras but I would still recommend to get the Dreamcast version, which is a great system anyways.

4 of 6 people found the following review helpful
3.0 out of 5 stars Confusion that comes just as fast as Sonic, July 20 2003
A Kid's Review - Published on Amazon.com
This review is from: Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide (Paperback)
When I got SADX, I also got this guide book. I flipped through it a few times, just to see what it had. For the most part it looked like it wouldn't provide that much help, but I bought it anyway because it knew how to get the twelve gamegear titles. When I got home to play the game, I had the book right there with me. This is what I found out about the book: It isn't a walk-through guide book, which means that it doesn't progress with you as you play. Instead, it has everything jumbled up onto one page. There are things that it says you can get to once you get about half way through the game, and also on the same page there will be things that you can do in the very begining. It gets pretty confusing. I'd say that the only things that it has which are really helpful are these: how to beat the bosses, the maps (it's nice to have the maps, but you can get along fine without them), and how to get the gamegear titles. All this book really says is where all the little items (rings and such) are in the levels, and how to beat the bosses. It also is hard to read the action stage maps, so I would recomend just exploring them yourself. Overall, this book is good to have for reference and pointers, but it's not really an essential.
 Go to Amazon.com to see all 4 reviews  3.8 out of 5 stars 
 
 
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