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Gravity Rush

by Sony Computer Entertainment
PlayStation Vita  Teen
5.0 out of 5 stars  See all reviews (2 customer reviews)
Price: CDN$ 39.99 & this item ships for FREE with Super Saver Shipping. Details
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Game Information

  • Platform:   PlayStation Vita
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

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Product Details


Product Description

From Amazon.ca

Gravity Rush is a single player Action-Adventure game with RPG and Platforming game elements that is specifically designed for PlayStation Vita. Utilizing PS Vita specific functionality such as the gyro motion sensor of the PS Vita, highly refined graphics and touch control capabilities, and a rich storyline rendered in a crisp comic/animation-like style, Gravity Rush provides an engrossing 3D experience in which the usual laws of gravity cease to exist. Additional features include: simple shoulder button-based controls for gravity-altering move, varied enemy and boss battles, and beat-em-up combat.

Gravity Rush game logo

Master Gravity to Save Yourself and Your World

The Gravity Rush players, quite literally, gain a new perspective on the world as you take on the role of Kat, a strong-willed girl who although suffering from memory loss, is compelled to seek the means to protect the future of the floating town of Hekseville. To do this she must follow the lead of a mysterious being in the form of a black cat, and master an amazing and growing array of gravity-altering powers.

Kat floating in an in an inverse position to the cityscape in Gravity Rush
Master gravity to save yourself and the city of Hekseville.
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Controls Tailor-Made for PlayStation Vita

The gravity-manipulating powers at the center of the Gravity Rush gameplay experience are tailor-made with the PlayStation Vita in mind, and as such to ensure ease of play for all players. Gravity abilities are easily initiated with the PS Vita's shoulder buttons - pressing one to initiate levitation, and the other to initiate a release from it. Between these two inputs, the PS Vita's gyro motion sensor allows for the aiming of Kat to specific spots in the environment by physically moving the console to reposition the onscreen cursor. It's at the center of this cursor that Kat is dropped.

Key Game Features

  • Innovative gravity control navigation allows the game's heroine, Kat, to levitate to reach otherwise inaccessible locations
  • Use the PlayStation Vita motion sensor to manipulate gravity to help you move around an open world full of dozens of missions spanning several stages
  • Rich storyline rendered in comic/animation-like style cutscenes
  • Experience beautiful cel-shaded graphics brought to life through OLED technology, delivering crisp and vivid colors
  • Beat-em-up battles against monsters of varying size using a combination of PS Vita face buttons and gravity techniques

Additional Screenshots

Kat running up the side of a building in Gravity Rush
Alter planes of movement.
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Kat manipulating multiple barrels in Gravity Rush
Control objects around you.
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Kat cornering a masked figure in Gravity Rush
Rich comic style cutscenes.
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Kat charging a large enemy in Gravity Rush
Enemies both large and small.
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Amazon.ca Product Description

Gain a new perspective as you take on the role of Kat, a strong-willed girl seeking the means to protect her future in a world that's crumbling to pieces. Tilt and move the PlayStation Vita, taking gravity into your own hands to deliver devastating attacks, uncover the secrets to your past and explore a mysterious world.

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Customer Reviews

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Most helpful customer reviews
7 of 7 people found the following review helpful
5.0 out of 5 stars Best PS Vita Game Easily Jun 14 2012
By Elvick TOP 100 REVIEWER
Fun: 5.0 out of 5 stars   
This is one of my favorite games in recent years, and there have been a lot of great games released. This is by far one of Japan Studio's best works, and it's something completely different for them and for games in general. I really hope that people take note, and pick it up, because I need there to be a sequel.

Anyway, on to the game. The gameplay is fairly simple to get down and the tutorials explain it all perfectly. R1 to shift gravity (basically to float), then you pick where you want to be and push it again. This will shift gravity, and you'll fall to where you put the indicator. You can use tilt or the right analog stick to move around the cursor to pick where you'll go. I found myself using them both. You have a meter that determines how long you're able to keep the gravity shifted this way.

The game is an open world game for the most part. You go around four sections of a city most of the game, starting with one, and opening the others after doing story missions. The world is huge, but you can travel very quickly through it all. Even before you get upgrades to your abilities, you have manholes which allow you to teleport directly to a certain part of city (or your home; where you can manually save and change outfits). There are also trains and flying blimps that you can repair that originally take you to the new parts of the city that can be used to travel.

There are also areas that you visit that are separate from the city. Most of which you can revisit later, through certain means. Saying anything more about those, would be spoiling.

Gravity Shifting falls into my favorite thing to do in the game. I love to walk to the end of one of the cities then jump off falling until I pass the bottom of the city. Shifting gravity to stop in midair, then falling onto the bottom of the city. Walking around the bottom of the city is amazing. Then, I go back to the edge and jump off, then you quickly fall upwards back to the city and fall passed the skyline.

It's a feeling like no other I've had in a game. It's pretty amazing to think about, and even more amazing to do. This never really gets old. No matter how much you do it. Same applies to standing on the side of a building, then jumping off and falling sideways through the town until you land on another building down the street. It's incredible.

While 'flying', you'll encounter these purple crystal like things. Which you use to fix things in town and upgrade your abilities. The town fixing is cheap, and in return for 10-60 of them, you unlock a challenge mission. Ranging from killing enemies, racing through checkpoints or throwing things. They each have a variety of ways that they're dealt with. Each having 3 goals to reach, for rewards of the crystals. Allowing for more upgrades.

You can upgrade your health, kick power, power of your abilities and duration of your gravity shift (allowing longer 'flight'), how quickly your gravity power regenerates (highly recommended, at max it's about 1 second of falling before it's back and you're flying), and of course the power of your other abilities.

Battle consists mostly of attacking enemies weak spots. Straight forward, and to the point, but with the complete freedom of movement in complete 3D space it never becomes boring or tedious. In fact, late game you get so used to it that you begin to really get everything out of the combat system. Because you become so comfortable with the controls that you begin to experiment more, and everything becomes so much faster and more hectic.

The story is interesting for me. It's about a girl who falls from the sky, without memory, and who basically wants to help the people of the city. There's a cat that gives you the gravity shifting abilities, and another strange girl who has a Crow who gives her the same abilities. It's more character driven, than story driven. It's about Kat, and her dealing with the situation and her dealing with her want to protect this town from whatever happens.

Not everything was answered at the end, but the end was still fulfilling. So it didn't feel cheap or unfinished.

There's not much voice acting, and what voice acting there is in a made up language. It's done very well though, and makes me wish that it had full voice work in this language. The voice actor for Kat (the main character) is fantastic. Even the grunts are great.

The story is told mainly through comic book style strips. Where you swipe, or press a button, to go to the next panel. During this the tilt in the PS Vita shifts the picture, giving it depth. It's hard to explain, but it's really cool. And weird to do go through a cutscene like it while walking around. With some in-game cutscenes as well.

The art in these is beautiful. Which brings me to art design in general, it's wonderful. With cell-shaded character models, beautiful steam punk-esk city design, and really interesting special worlds thrown in as well. It's a site. The draw distance isn't that long, but you can still make out tons of things from a distance. You'll just see them as outlines. Which is actually pretty awesome and adds to the design in my opinion.

Loading isn't much of an issue. The only annoyances are how long it takes to reload something, like a challenge you're retrying, or when you go out of bounds in a story mission and it teleports you back. These take a really long time, when you'd think they wouldn't. Loading up one of the side areas (not related to the city) is really quick. Going back into the city, since it's so much larger, gets you a decently sized load time.

However, I don't find it an issue at all.

The touch features are good, and don't really take away anything. The 'worst case' is gravity sliding. You put two fingers on the screen, and you start to slide around. Tilting to control where you go. It's harder than it needs to be, but it's perfectly doable. Tilt works well for aiming, and the more wide turning during the gravity slide.

For the trophy people out there. The trophies are perfectly doable. The challenges and hidden bosses are probably the hardest. The challenges leave enough time for the gold medal so that you're able to, for instance, walk a bit through problem areas of the sliding challenges. Having your gravity kick, health and gravity shifting abilities maxed is a must for the hidden bosses.

If you're a Vita owner, you have to play this. It's by far my favorite Vita game, and I think it's safe to say it's the best game on the Vita as of right now.
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1 of 1 people found the following review helpful
5.0 out of 5 stars The reason to own a PSVita so far! July 12 2012
By DrFThickett TOP 500 REVIEWER
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
This game is pretty much the only reason the PSVita deserves to exist right now. Sure, Uncharted Golden Abyss is fun, and the port of Disgaea 3 is nifty, but this game stands on a field of its own. To begin with it isn't a sequel or a port, this is a game that was built from the ground up for the PSVita and features some incredibly intuitive, responsive controls, a unique concept, and a masterfully wrought visual world.
The game is about Kat, an amnesiac girl who awakens in some strange city just about the same time bad things start to happen. When she discovers she has the power to invert gravity (only for herself, not everyone get's to fly around!) she sets about helping people and winds up on a fantastical adventure through some of the most creative and awe inspiring locales in an attempt to piece together a broken world.
The game controls wonderfully. The analog controls don't hitch, as should be expected in this day and age, and while the use of the touch screen is minimal, such as a quick swipe for dodging oncoming attacks or holding the corners to power slide, it is responsive and never gave me any issues even with a screen protector on. The gyro sensors, which can be used to look around and are used to steer while sliding, are also amazingly responsive unlike previous iterations on other consoles where response time might be delayed or slow. It is very clear that this game was designed to utilize the PSVita as perfectly as possible.
The visuals are wonderful. The city has a sort of industrial revolution London type of feel about it so the buildings look interesting and are designed well. The characters are all interesting such as The Creator who has a very interesting design choice (don't want to spoil anything!) and Kat whose clothes are unique and interesting yet match her quirky personality. The most interesting visuals, however, come in the "Between Worlds" where Kat must go to reclaim parts of the city that have broken away. These stages are incredible fun and feature great spaces to explore such as a tunnel made of fire where you must slide and invert gravity on the fly to avoid getting burned or a wide open expanse where floating islands are host to monsters, treasures, and an all important power up!
The open world of the game is endless fun to explore and the story of Kat is quirky, fun, and at times a little heart breaking. The game plays well, it looks good, and though I haven't mentioned it much the music is whimsical and perfectly gels with everything else. If you have a PSVita and you don't have this then what are you waiting for? Turn that paper weight back into a gaming device!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.6 out of 5 stars  113 reviews
39 of 45 people found the following review helpful
5.0 out of 5 stars Best Vita game so far - I'm not gonna lie. Jun 12 2012
By Matthew A. Steven - Published on Amazon.com
Fun: 5.0 out of 5 stars   
I imported the game a while back and have it basically 100% completed including the DLC. Honestly, there is not much to say besides what has been said already, but the chances are that you are going to love this game. It's unique, and an experience that has a lot of love put into it.

Pros:
-Smooth mechanics, basically the whole reason you play this game is to experience the gravity movement.
-Humongous and very interesting steam-punk-ish cities.
-Interesting characters and story even though a lot of questions were left over after beating the game.

Cons:
-Lag. There were parts of the game that grinded to a complete halt due to lag as well as noticeable lag in battles and sometimes in big cities, however this didn't happen too often and didn't bother me when it did.
-Difficulty vs mechanics. When the battles get difficult latter in the game and in the DLC the mechanics don't make up for it. It can get frustrating only being able to attack straight-on especially when you need to use the touch screen dodge mechanic over and over again, however I have found there are solid strategies to defeating every enemy that maybe weren't so apparent at first.
-Lack of things to do. There's story missions, leader board type side missions (races, beating Nevi for points, etc.), and gem collecting. After you finish the story missions, the game feels pretty empty. Oh yeah, there's also DLC and secret really strong Nevi to beat that were a nice addition but only extended the gameplay for a couple hours.

I know my cons section was extensive, but you can pretend it doesn't exist, because they don't significantly detract from the overall experience. If you like video games (I hate that stupid line from gamefly commercials), then you should really pick this one up.
17 of 18 people found the following review helpful
4.0 out of 5 stars Vita's first great game. Jun 15 2012
By Aku - Published on Amazon.com
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
While not a perfect experience, Gravity Rush is an excellent demonstration of the Vita being more than a port machine designed for cash-in HD Collections, and goes a long way in restoring some play time to my dust-layered handheld.

After a questionably unnecessary tap or two, the game starts with your hero, Kat, groggily lifting her head, clueless to her surroundings and even her identity. She's dressed like some ornamental grasshopper, her eyes are a rabid shade of red and she's introduced to a very strange cat: this is pretty much all the storyline you get for a while.

The game doesn't give you much peace before introducing you to the core mechanic, gravity shifting. It was about ten seconds after this that I flung my character into a black hole, which was the beginning of wrapping my head around a gameplay structure I never really experienced before. You main movement is done by first defying gravity with a push of the right trigger, aiming the camera where you want to go with the right analog or tilting the Vita, and hitting right trigger again to shift downward gravity in that direction. You can sorta move your character around while "flying," but the most accurate method is always to double-tap the trigger aiming where you wish to "fall." To return to the standard gravity takes just a quick push of the left trigger. All of that plus a weird Megaman-ish gravity slide along the ground makes up your transportation methods.

This works beautifully 99% of the time, and once you get over the initial confusion, you'll feel like some sort of Spider-Man side character using your own unique way of zipping through the city. And speaking of the city, man, that place is pretty huge. I don't just mean for a handheld game, either. For giving a massive sense of scale, I haven't seen a game pull it off as well as Gravity Rush has since...Shadow of the Colossus, perhaps? And it's nowhere near as static/uninteractive as I first feared: pedestrians cower, rails and pillars collapse from your battles and each city sector you go through has a distinct feel to it thanks to a diverse, orchestral soundtrack. You really have to play it yourself to see how incredibly detailed the city structure is, because pretty much every screenshot ever makes it look like leftover footage from Superman 64.

The city and gameplay compliment each other nicely, but of course the rest of the game needs a wee bit more than that. In comes your shadowy, pink-and-black monsters called Nevi. I keep reading it as Navi while playing: I think that's what makes killing them so much more fun. But anywho, Nevi come in multiple forms and sizes, can either dominate the land or air, but their one signature weakness is the pink orb or two on their bodies. Barring your occasional armor plating, that's your bullseye, that's all you have to focus on. Very little in the way of pattern memorization or outsmarting them, just seek and destroy with the combat system.

And this is where things get a little sketchy. See, you have one basic land attack, one basic air attack, and while both can be upgraded to increase damage and complexity, neither one ever really feels efficient when dealing with enemies. Your land kick is obviously going to keep you grounded, but your aerial attack is an all-out charging bull maneuver. That charge attack works fine for a few hours, but then you get these hopping jerkfaces with orbs out of reach from the ground, and they kinda love to hop out of your way while you Bruce Lee right by without leaving a scratch. Later on, the flying enemy with its own charging attack shows up, and these fights consist of the two (or five) of you zipping by each other like a bunch of rams blindly trying to headbutt each other. True, you upgrade a throw attack to toss any spare junk lying around, plus there's the several super attacks which can devastate the horde pretty quickly, but those aren't always available options. Combine this with missions that increasingly rely on combat and less on the clever platforming, you begin to see how this is an issue. Protip: never be still.

While the combat never really takes off, other missions stand out as surprisingly clever and memorable. From the schoolgirl mode that sends you on multiple false leads to fourth-wall-breaking fetch quests, the characters and goals are excellent. Sometimes you even leave the main city, combining the joys of exploration with an even greater appreciation for just how big the game tries to be. Bonus missions like races and combat scoring go the extra mile in adding content, mainly because they can be brutal in their qualifications and conditions.

While some games on the Vita try to be just like their home console version and fail horribly at presentation (Mortal Kombat's Johnny Cage looks like a fifty-year-old man with an afro), Gravity Rush has a look that fits the console perfectly. I even like most of the touch/motion controls. To hell with Uncharted and WipEout. THIS is the game to display the Vita as a true handheld capable of its own experiences, similar to the Pokemon or Mario & Luigi games Nintendo brings to their handhelds. Completely unique in gameplay, massive in spatial scope and memorable in character, Gravity Rush is, more than any other game so far, a reason to buy a Vita.
12 of 14 people found the following review helpful
5.0 out of 5 stars This is the game every VITA owner should play. Jun 12 2012
By D. Knowles - Published on Amazon.com
Fun: 5.0 out of 5 stars   
Beautiful art & graphics, a novel and unique game mechanic (manipulating gravity), good use of VITA's functionality, and available now. Do yourself a favor and check it out.
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