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PlayStation 3  Teen
4.2 out of 5 stars  See all reviews (15 customer reviews)
Price: CDN$ 30.20
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Game Information

  • Platform:   PlayStation 3
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

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Product Details


Product Description

From Amazon.ca

From game developer Sucker Punch, creators of the award-winning Sly Cooper series, and publisher Sony comes inFAMOUS. The first open-world title exclusively for the PlayStation 3, infamous is a single player action/adventure that places you in the role of once regular guy, Cole, who in the aftermath of a horrific catastrophe finds himself not only alive, but developing a fantastic array of superpowers. Going from ordinary to extraordinary overnight isn't something to take lightly. With these powers does one exact revenge? Protect the innocent? Or perhaps, dabble in a little of both? The choice is yours in infamous

'inFAMOUS' game logo
Everyman turned superhero, Cole from 'inFAMOUS'
Everyman turned superhero Cole.
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Cole wielding his electricity-based power in 'inFAMOUS'
Devastating electricity-based powers.
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Cole fighting from the side of a building in 'inFAMOUS'
Go anywhere open-world design.
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Cole overlooking an expansive urban environment in 'inFAMOUS'
An organic urban environment.
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Story
Empire City was a run of the mill metropolis, until one day a massive explosion rips through six square blocks of its bustling downtown real-estate, seemingly leveling everything and everyone in its path. Yet after the dust had cleared, at the center of the blast crater is a lone man, Cole. He is in a coma, but has survived the event and neither he nor the world will ever be the same.

An everyday guy doing his best to make ends meet, Cole had been a bike messenger. Just before the blast he had been sent to ground zero to deliver a package. In the aftermath of the catastrophe, he awakes to find that somehow he has gained strange electrical powers. Empire City is in shambles though. Riots have erupted, breeding chaos and emboldening powerful criminal gangs hungry for power and profit. In the panic that follows the city is quarantined from the mainland, and television broadcasts packed with damning security camera footage link Cole to the scene of the explosion. Cole is now a wanted man, but his extraordinary electricity-based powers and perhaps a semblance of responsibility for the well-being of Empire City are growing. Who is really responsible for the blast though? As an evolving mystery unfolds, Cole must learn how to wield his newfound powers as he searches for the real culprits behind the blast in an attempt to rescue Empire City from complete anarchy.

Gameplay
Built around open-world gameplay where the player decides how to deal with both criminal gangs bent on destruction and devastated citizens who need help, action in infamous contains the standard mix of mission play, in which players are given specific goals and activities to meet, and free play scenarios, where you can wander Empire City doing what they will. In both, developing and learning to control Cole's electricity-based powers is crucial. Cole can not actually generate energy, so these powers are based on energy manipulation instead. This manipulation comes in three basic forms: discharge of energy at living or inanimate targets in either diffused or precise bursts; generation of energy shields used as protection against the weapons or special powers of enemies; and the infusion of objects with time-delayed destructive energy for use as grenades or mines. As impressive as these powers are they do have drawbacks though. Because electricity can cause combustion, Cole can not wield firearms and can be hurt by items he blows up. Also, like anything electrically driven, his abilities require a power source. In the damaged, but not destroyed Empire City, these sources can be found throughout the gameplay area, but players must note that certain actions drain energy faster than others and that enemies will become aware of your need of a power source as the game proceeds and accordingly attempt to destroy those sources.

This need for power also provides a major illustration of the game's morality system. As battles rage throughout the gameplay area and power sources become either scarce or destroyed, Cole is faced with the ethics of his 'bio-draw' ability. Through this he can harvest electrical energy from living organisms. This will provide the energy needed to survive in a pinch, but may also have consequences as to how the game develops over both the short and long-term. In addition to this, players will also face similar game-changing choices in dealing with more casual scenarios involving the citizens of Empire City. As well intentioned as a hero may be, in many cases he is just as likely to be hated as he is to be praised. Choice is the deciding factor in this, and that resides squarely on the shoulders of players in infamous

Key Game Features:

  • Be a Hero - Take on the role of Cole, an everyday guy and urban explorer, who develops a wide range of electricity-based powers. Learn how to adapt to Cole’s evolving powers in an attempt to save Empire City and its people.
  • Super Powers - Feel what it is like to discover, grow and use a wide range of electricity-based super powers (good or bad); and grasp the responsibility that comes from being so powerful.
  • Epic Battles - Experience what it is like to be a true hero, taking responsibility for every action, as players battle against powerful iconic villains.
  • Open Dynamic World - Coupling rich powers with a reactive environment and population, experience complete freedom to explore a deep, open interactive city. Players will be challenged to decide if they choose to save or destroy Empire City.
  • Urban Exploration - Scale the cityscape to discover new vantage points and employ a vertical combat system. Utilize Cole’s climbing skills to go where most people can not, opening up a variety of offensive and defensive combat options.
  • Organic City Ecology - Watch the citizens and city react and evolve depending on players’ actions. Events will unfold based on the role players take in them, creating broader reactions in the city’s people and environment.

Product Description

inFAMOUS [PlayStation 3] For the PlayStation 3

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Customer Reviews

Most helpful customer reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars Solid, Unique and Fun Dec 9 2011
By Derek Draven TOP 50 REVIEWER
Fun: 5.0 out of 5 stars   
'Infamous' is one of those games that lives up to its hype in more ways than one. Its combat system is wholly unique among games, relying on non-conventional weapons instead of traditional firearms. The ability to wield electricity in many creative and useful ways is just one of the highlights of the game. When coupled with 'Grand Theft Auto'-style open world gameplay and a solid moral pendulum, 'Infamous' is as much about freedom of choice as action and adventure.

The game opens with Cole MacGrath awakening from a blinding explosion that kills thousands in the blink of an eye, and leaves the rest of Empire City a complete disaster. The government has quarantined the city and falsified media reports in an effort to contain the true threat: an organization called the First Sons who have completed a device called the RaySphere which is capable of granting a normal human being immense and unnatural powers. Cole finds that he has the ability to absorb electricity straight into his body, and harness it as a means of attack. His body is also granted superhuman abilities, allowing him to leap off of skyscrapers without harming himself. Cole soon learns that a man named Kessler has been orchestrating events from behind the scenes in an attempt to draw him out and force a confrontation. Cole must learn Kessler's true motives while staying one step ahead of city gangs and the F.B.I., while perfecting his growing powers.

'Infamous' is largely a non-linear affair. In between main missions, Cole can undertake side missions which will not only grant him the experience points necessary to unlock new powers, but also wrest control of the city's 3 main districts from their dominant gangs. This is a vital aspect of the game, as it will force the player to choose between Good or Evil actions which will directly affect Cole's physical appearance and progression, as well as his reputation among the city's residents. A noble and compassionate player will be admired and loved by civilians, while an evil and selfish Cole may be attacked out of hatred and fear. Cole himself does not rely on firearms or melee weapons, but rather the electricity generated from his own body. Long-time action fans may find this a bit jarring at first, but the patient player will grow to greatly admire this sense of independent weaponry which allows Cole to fire lightning bolts from his hands, toss exploding shock grenades, generate energy shields and even use electric currents to hover in mid-air. Similarly, Cole can upgrade said abilities to grind along telephone wires, cables, and electrified train tracks, as well as heal injured civilians, restrain evil foes with energy binders, or suck the life out of either. There's a great freedom of character progression in the game, and each player will utilize his or her specific set of preferred abilities to get the job done. That being said, most combat takes place within city limits and with innocent civilians caught in the crossfire. Depending on the player's particular style, one can either exercise caution so as not to strike and possibly kill these innocents, or simply fire away full barrel without caring who gets hurt. Even these battles can have a direct impact on Cole's morality. Experience points can be generated in numerous ways, from finishing missions that give gigantic XP bonuses, to simply healing people on the street for incremental XP points.

The storyline is a bit of a mixed bag, and a little hard to follow, especially in the middle. Major foes like Sasha and Alden come out of nowhere, with no real explanation as to how Cole knows them or their particular histories. They merely serve as the "bosses" of the first two districts, leaving Kessler as the third and final boss, and the only one who truly matters. Nevertheless, each of the three bosses must be dispatched using very particular methods, and none of them are even remotely alike. By contrast, the Reapers, Dustmen and First Sons enemies who populate each of the three districts are all the same, relying on rifles, grenades and rocket launchers to try and take you down. The First Sons do have a few tricks up their sleeve, but the player won't notice a strong degree of differentiation here. This also goes for the side missions, which are recycled several times throughout the course of the game. I would have enjoyed it more if some degree of imagination had been put into the missions, rather than sending me on pointless errands to rid apartment buildings of surveillance cameras or some other overused concept. By contrast, the game's challenges are rewards in and of themselves. There are several things to do that maintain the game's longevity and replay value. Cole can treasure hunt around Empire City for blast shards which not only unlock more energy slots, but also grant two trophies, and the player can also seek out "dead drops," which are information relays scattered about the city which contain audio recordings of an undercover agent's infiltration into Kessler's secretive First Sons. There are also stunts that can be performed which serve mainly as bragging rights (and another trophy) that involve specific criteria to unlock, such as striking an opponent with a lightning bolt while in mid-air, then thunder-dropping onto the same enemy in one smooth motion.

Controls are surprisingly intuitive and appreciated. Navigating Cole is a very easy affair, as are performing any of his attacks by utilizing simple button combinations. The default analog stick strength is quite high, so more precise players will no doubt tune it down for finer adjustment during aiming. There is some awkwardness with controls, especially when trying to jump and perform attacks at the same time. Careful timing is needed. The game's jumping and grappling system is well done, but can become burdensome and irritating in the middle of a firefight. The game will naturally align Cole to whatever object is close by while in mid-jump. Although meant as an aid to prevent frustrating falls and make it easier for the player to use the environment to their advantage, it can truly screw up a combat situation when the player wishes to leap from one platform to the other and ends up grabbing onto something completely different, instead. I praise Sucker Punch for going down the route of convenience, but it does have its costs. The game's implementation of enemy NPCs can also be irritating. Enemies populate by quick-spawning, sometimes right before the player's eyes, and can attack from all directions. Even with the use of the shield in the latter part of the game, Cole can find himself overwhelmed with rifle shots that he doesn't have time to find cover against. More often than not, the player will be forced to run down a narrow alleyway and wait for said foes to start funneling down the line to be cooked one by one. Thankfully, most fights are not so cheap, and allow Cole to really unleash some stylish combos and attack patterns.

Graphics are also a mixed bag. Empire City is well-thought out, but it can all look a bit plain and repetitive sometimes. Each of the three districts contains the usual train track, dock area and park locations that are varied up for a bit of difference. Character models are decent, but the real flash is in pryotechnics like Cole's bio-weaponry, car explosions and other bright effects. There's a slight degree of pop-up and a lot of framerate issues, but thankfully neither of these really hamper the gameplay. The game's cutscenes are told via animated comic book panels which add a layer of depth and style onto the already intriguing story. All in all, a great effort, but something that Infamous 2 would easily top. Sound and music are fine, but nothing substantial. Most players won't even notice the music, while sound effects sound very inspired and dynamic. Cole's electricity crackles and surges with each shot, explosions sound intense, and the 5.1 mix rumbles with precise clarity.

What I liked about 'Infamous' was the focus on freedom to tackle situations any way you want, and scour the city for extras even after the game is over. I played through the game twice; the first as a benevolent, compassionate hero who stopped to heal everyone who needed my help, and second as a miserable, selfish, brutally evil bastard. I didn't notice a huge difference in the unveiling of the story between the two. The biggest contrast between the two lies in Cole's relationship with girlfriend Trish, and the end result of beating Kessler in the final act. The only other noticeable area of difference was in regards to the Good and Evil side missions. There are 15 for each side, and accomplishing a Good mission will lock out an Evil mission and vice versa. In the end though, it's roughly the same play through.

'Infamous' deserves points for putting a new spin on a well-tread genre. It's original, smart, creative, and a lot of fun to play. It has its blemishes, but they're largely the result of taking on so much in an attempt to be different. I can't fault Sucker Punch for that. I've played 'Infamous' quite a lot, and I'm still not tired of it.

GRAPHICS: 8/10
SOUND: 10/10
CONTROL: 8/10
REPLAY VALUE: 10/10
FUNFACTOR: 9/10

OVERALL: 9/10
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5.0 out of 5 stars Jeux usagé PS3 de très bonne qualité May 8 2013
Amazon Verified Purchase
Pour un jeux usagé, la qualité est encore très bonne incluant de la documentation et un emballage très bien fait.
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5.0 out of 5 stars Great game Jan 6 2013
Amazon Verified Purchase
One of the best open world games I have played and my favorite on PS3. Traveling around the world is fun thanks to the superb super powers, the missions are mostly great and the story is engaging. Liked it a lot!
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Most recent customer reviews
4.0 out of 5 stars Sucker Punch delivers another hit without straying too far from what...
Sucker Punch, who developed the Sly Cooper games for the PS2, brought a lot of the best from the thieving series to their new IP inFamous; and it turns out the whole is greater... Read more
Published on Nov 15 2010 by S. Bouley
4.0 out of 5 stars My inFAMOUS thoughts
This game took a little getting used to, the controls were sometimes awkward but with a little practice everything comes naturally. Read more
Published on Jan 5 2010 by Robert Chapman
5.0 out of 5 stars My type of game!
Open worlds are hit and miss - this one is a sandbox type that is pretty simple to maneuver around (like Assassin's Creed). Read more
Published on Aug 20 2009 by William J. Serson
5.0 out of 5 stars Highly addictive, fun and always something new
I'm very glad I didn't base my purchase on the demo. This game is great. Highly entertaining, challenging, always changing open world game. Get it, it's well worth the money.
Published on Aug 18 2009 by Piero N. Rocca
5.0 out of 5 stars Awesome Game
One of the better exclusives for the PS3. Awesome free-roaming sandbox game (and cool powers to boot). Love it. Play it at least twice to get the most out of it.
Published on Jun 22 2009 by David Robertson
4.0 out of 5 stars Great game
although this game isn't perfect (some framerate issues) its still a game that you keep coming back to.
Published on Jun 20 2009 by S. Vos
5.0 out of 5 stars inFamous Review
inFamous is a great game. I loved the demo and bought the game. If you do all the side missions, collect the blast shards and get the dead drops it takes a long time. Read more
Published on Jun 11 2009 by Rudyjuly2
4.0 out of 5 stars It's Addicting to Blast Giant Trash Robots with Lightning Bolts
Infamous (or inFamous, or INFAMOUS, whatever you call it, it's the same thing) is a fun little game, that made my thumbs happy the past few weeks. Read more
Published on Jun 10 2009 by Mr. Nathan Christie
4.0 out of 5 stars Great Game. The price WTF!
I've played the demo and it gives you a taste of the variety of missions in the game so yes its good. You should get the game but WAIT.

Problem is the price. Read more
Published on May 27 2009 by ZaCloud
3.0 out of 5 stars Too expensive
Checked amazon to see if they had a decent price on this after some good luck with world at war and little big planet, but $66.99 is no deal. Read more
Published on May 20 2009 by Joxer
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