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Champions Return to Arms
 
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Champions Return to Arms

by Sony Computer Entertainment
PlayStation2  Teen
4.5 out of 5 stars  See all reviews (2 customer reviews)
List Price: CDN$ 54.99
Price: CDN$ 37.92
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  • Platform:   PlayStation2
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

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Customers buy this item with Champions of Norrath CDN$ 25.76

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4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful
5.0 out of 5 stars This game is one-of-a-kind, Dec 14 2010
Fun:5.0 out of 5 stars 
This review is from: Champions Return to Arms (Video Game)
If you're searching the review section looking to procure some professional input before making an informed decision about the game you're about to purchase, then you're certainly a gamer of refined tastes. I like you, fellow gamer. You're clearly an individual who wants to be absolutely certain about what you're about to buy before you spend your hard earned money. And given the economic mess we're in, who could possibly blame you?

I'm going to put all of your fears to rest by stating that this game is, quite possibly, the most amazing game I've ever played in my considerable experience of nerdery, geekiness, and shunning of physical activity. And believe me. You're going to buy this game. Let me tell you why:

For a Playstation 2 title, the graphics are actually surprisingly good. The level design offers a considerable amount of detail, textures, and environmental effects. Your in-game character is surprisingly articulate, and every change to their equipment is visually represented on screen. There is hardly any choppiness even when playing with multiple participants, and the game engine seems to make everything run very smooth.

The control scheme is remarkably simple, and well-mapped to the Playstation 2 controller. Everything feels very natural, and you wont often find yourself in awkward situations as a result of pressing the wrong button and executing a command you did not intend to. The game gives you the wonderful option to map a couple of your skills to the (circle, triangle, square) buttons, and those that you haven't mapped are still easily accessible on a wheel-type menu, even in the heat of battle.

Your enemies are both interesting and well-suited to the environments you'll be playing in. What some enemy classes lack in intelligence, they more than make up for in ferocity. There aren't as many enemy classes as I'd have liked (you often find yourself fighting subtle variations of the same sorts of enemies) but the combat is so engaging that you'll seldom seem to care.

Combat is challenging, engaging, and likely this game's strongest point. I actually scratch my head and wonder why this variety of combat hasn't been adapted more often to more elaborate, high budget titles. All events take place in real-time; this is not a game of turn-based combat. As I've already stated, your controls are remarkably well-mapped and make executing any of your abilities very easy. Your character can run, attack with their melee weapon, switch to their ranged weapon (if applicable) and fire, block enemy attacks, and use their class-specific powers. A remarkably intuitive ability which was also included in your character's repertoire is the ability to step back while blocking enemy attacks, allowing you to secure a more advantageous combat position. All of these actions provide the player with every possible resource to successfully defeat their enemies; the player must simply have the tactical ability to use the most appropriate combat skills, and the good reflexes to both successfully attack and defend. You'll never have one of those "what was totally unfair" moments, as the controls are wonderfully responsive and your skill set is formidable. You'll know that you only have your own ability to blame should you die in the heat of battle, and not random events which are beyond your control.

The characters have great deal of personality, and their unique skills are appropriate to their classes and disposition. The barbarian is huge, appears like a roman gladiator, and is incredibly resistant to damage. The shadow knight uses poison and deception to destroy his foes. The ranger is able to strike his enemies at a distance with an array of various elemental projectiles. The list goes on.

What amazed me is that none of the characters were particularly stronger than one another; each is remarkably balanced in comparison to one another, but each clearly has their fallacies. A ranger, for instance, would never attempt hand-to-hand combat on the larger foes in the game, not would a barbarian make projectiles their preferred means of dispatch.

The entire dungeon crawling / looting game style is addicting. Morbidly, morbidly addicting. There is such an enormous variety of different weapons and equipment that it's impossible you'll discover them all, even through multiple play-throughs. This encourages the player to attempt to collect the best possible raiment of gear to advance their character.

On the subject of multiple play throughs, the game has four difficulty levels. While one play-through will likely take the average gamer between seven and ten hours, successive play throughs will eventually tally up to approximately 30 hours through the main game, with only a single character. Seeing as you have the option of playing as a shaman, berserker, barbarian, mage, shadow knight, cleric, and ranger, it's fairly easy to see that this game encompasses a great deal more than the sum of its parts in terms of replay value. Each play through with each character will be remarkably different than the one before it. I've likely spent well over 200 hours playing this game, which is remarkable given that it is a console title, with no expansion options. There are also a huge assortment of side-quests and errands that are off the beaten path, which are sure to satisfy the curiosity of any-dungeon crawler.

My complaints regarding this game are surprisingly few. The story does not appear to drive your progression through the game; you do not feel a sense of purpose or urgency in any of the missions you perform, nor do you feel the notion that higher powers are at work, and larger forces are clashing outside of the quests you perform. The game follows the simple recipe of "talk to person A, who will send you to retrieve item B, which will open door C, so you can whip the living daylights out of boss D."

If you're looking for narrative flare, look elsewhere. The story leaves an awful lot to be desired. My counterpoint, however, is that you'll be so wrapped up in the thrill of the amazing combat, looking for increasingly formidable gear, and having so many "did you see THAT?" moments that you'll hardly care where you're going, or what evil megalomaniac you're attempting to slay.

The level design is, as previously stated, amazing, but there is no random level generator here. As a result, the levels are large, fluid and remarkably well done, but they follow the identical path each and every time you enter them. By the time the game reaches its fourth or fifth play-through, the monotony may occasionally lead to disappointment. Once again, I firmly believe that you'll be so wrapped up in the amazing gameplay that you'll hardly care.

Not only can you tackle the hordes of undead solo, but you can incorporate up to four other stalwart adventurers in your quest via a multi-tap, or the playstation network. The level of enjoyment you'll get from this game increases exponentially for each friend you add to your quest. This game is a great deal of fun in its own right, but you'll get a lot more out of it when you play together.

I wish that other developers would take note of how incredibly balanced, engaging, and all-around fun this game is. The recipe is amazingly simple: smooth graphics, an uncomplicated control system, remarkably engaging real-time combat, a variety of different character classes and abilities, and all the dungeon-crawling / looting gameplay that we all enjoy.

I'm personally optimistic for a Champions 3. Wishful thinking, but I can dream.

There you have it, my fellow gamer. Was my review insightful? Did it provide you with the necessary knowledge to make the most informed gaming decision of your adult life and add this directly to your cart this instant? I hope so. You'll thank me later.
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4.0 out of 5 stars Absolutely Fabulous, April 17 2010
By 
Simon Gagnon "The Role Player" (Rimouski, Qc Canada) - See all my reviews
(REAL NAME)   
Fun:4.0 out of 5 stars 
This review is from: Champions Return to Arms (Video Game)
A Friend of mine, lend me it a few months ago and i really loved to play. so i've bought it and i don't regret it...
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.9 out of 5 stars (68 customer reviews)

38 of 38 people found the following review helpful
3.0 out of 5 stars Entertaining, but not exceptional, July 5 2005
By CreepyT "CreepyTendencies" - Published on Amazon.com
Fun:4.0 out of 5 stars 
This review is from: Champions Return to Arms (Video Game)
I've been enjoying good old hack-and-slash computer and video games since the days of the original Diablo. Therefore, when I read the reviews of Champions: Return to Arms, and saw that previous reviewers had noted on the redundancy of this game, I figured that after a while, any hack-and-slash saga could get old. There's only so much killing and looting one can do before the plot gets boring. Therefore, I went out and bought the game anyway under the impression that Return to Arms would at least elaborate on the plot in Champions of Norrath. I was wrong.

This game is extremely redundant. Aside from the two new player classes, the player characters are all the same. Exactly the same. No elaboration from the previous game whatsoever. I suppose this makes it easier to import your characters from Champions of Norrath, but it would have been nice to see some kind of elaboration in this department. Furthermore, many of the "bad guys" you fight are the same as in the previous game. Many of the characters you met in Champions of Norrath return. For example, Babik Nurn makes an appearance. Many of the locales are the same. You will again visit the gothic vampire castle, as well as the Pit of Ill Omen. Some of the quests are even familiar. Once again, the mermaid has lost her conch shell and would like you to find it for her. After you do this, you again are granted the ability to breathe underwater so you can fight some undead pirate skeletons. What does all of this add up to? The feeling that you just paid a bunch of money to play the Champions of Norrath all over again.

In addition, as with Champions of Norrath, the game seems to have several bugs. I've had the game freeze on me, and the screen seems to bounce around every time you're looking through your character's inventory. These are some minor technicalities that one might think would have been worked out after the several complaints that arose regarding the original game, however, that doesn't seem to be the case.

However, this isn't to say that the game is all bad. As I stated previously, I'm one to enjoy a decent hack-and-slash game, so I pushed onward and completed it in it's entirety. Any fan of the Dungeons and Dragons type RPG should find some decent entertainment value in Return to Arms, regardless of the aforementioned pitfalls. In addition, as with Champions of Norrath and both Baldur's Gate games, the graphics are incredible. I have yet to see video games as visually stunning as the stuff Snowblind puts out. It feels as though your characters are walking around in a diorama rather than on your television screen.

I've never tried the online play, in this or in any other game for that matter, so I can't comment on that. However, the rest of the game makes for hours of good fun if you don't mind a little bit of repetition. It's still worth buying, just don't expect anything too terribly ground-breaking.

27 of 29 people found the following review helpful
3.0 out of 5 stars Champions of Norrath competes with itself, Mar 28 2006
By Michael J. Tresca "Talien" - Published on Amazon.com
Fun:3.0 out of 5 stars 
This review is from: Champions Return to Arms (Video Game)
If you've played any of the Baldur's Gate series (I've beaten them all) or the previous installment of the EverQuest game for PS2, then you're now familiar with Snowblind Studios' game engine. So familiar, in fact, that you probably can't tell you're playing a different game.

We had already beaten Champions of Norrath and, hungry to use all the neat new powers and weapons we gained in the first game, purchased its sequel, Call to Arms. This time I played Quintus, a cleric, while my wife played Ilmare, an archer. We were back at it again, hacking and slashing our way to fame and fortune. But it all seemed so familiar...

That's because this is the same friggin' game! I'm not talking "inspired by the original Champions of Norrath." I don't mean, "it looks similar." I mean: the maps are the same, the dialogue is the same, the NPCs are the same. Yes, the same mermaid wants you to find her conch. And she grants the same ability to breathe underwater. Where you once again get to fight underwater pirates.

All these boards have been cleverly reshuffled to be "planes." So instead of any actual cohesive plot, it's all about traveling planes...the Plane of Islands. The Plane of Violence. The Plane of Why Did I Buy This Game Again?

Don't get me wrong; playing through Call to Arms gave us a reason to use our higher-level characters from the first game. The problem is that any dungeon hack worth his sword is a thorough sweep-and-loot kind of adventurer, which means he can pick a level clean. We get all the exp and cash and we don't stop until it's so cleaned out you can eat your iron rations off of the floor.

What that means is that our characters leveled. A lot. By the time we fought the idiot who I suppose qualifies as the "Avatar of Fear," we wasted him with little effort. The various minions up to that point fell just as easily.

And that's the problem with Call to Arms. Yes, it's got two new races (lizard people and tiger people). Sure, it has some new spells and powers. And there are a few new monsters. But fundamentally, this is the same game repackaged with the vain hope that you either didn't play the first game or won't notice that the repetition.

In a market chock full of online games, the Champions of Norrath line ends up competing with itself.

11 of 11 people found the following review helpful
2.0 out of 5 stars Disappointing sequel to an addictive game, Sep 24 2005
By Tso Haven Hei Wan "Havenough Dupont Randall-B... - Published on Amazon.com
Fun:2.0 out of 5 stars 
This review is from: Champions Return to Arms (Video Game)
Champions: Returns To Arms had the advantage of the success of the first game Champions of Norrath using a hugely improved gameplay and mechanism of Baulder's Gate. However, Returns to Arms itself is a very disappointing instalment for the series...if there is going to be another one.

Basic gameplay wise it is very similar to the first game. However, the twick and twist that was put into the sequel completely removed a lot of the fun factors offered by the original title. You can import your old characters from the first one into the new one, but then the abilities you earned from the first one was toned down. For example you will find the same skill now takes up more mana and if it is a summon e.g. the Hammer of Wrath for the Cleric class, it stays around much shorter than before. There are new skills to be learnt but then since they require higher level to unlock, it is a test of patience if you start a new character for the game.

The portal map approach didn't really do much good to the game apart from making some very taxing "side quests" available for players. But some of them are so difficult that you will just find them more like a frustration than fun. Even random enemies in the main story e.g. archers in the last dungeon could kill you with two hits. If this is the way that Snowblind thinks could prolong the game it is a bad move. Also the worst nightware is the inclusion of stealth unnecessarily inside the game. Especially all enemies in the stealth level is one hit kill on you disregard your level. Stealth works in action rpgs like Zelda and Beyond Good and Evil because it goes natural with the game, but in Champions, it looks awkward and at the same time frustrating. Just think if someone just like hack'n slash why would they want to play a very difficult stealth level in the middle of the game?

The game also has some very difficult bosses that can cause you to throw your controller, so get a sturdy controller before start playing it. Prices for stuff are as steep as they used to be and most of the time you can only get budget items from enemies, even in the courageous and champion modes. Also the fact that you can't repeat the same level again and again like the last game, and you can't import characters into a game once you started it made the whole gameplay very inflexible and annoying. For example you are in the middle of an adventure a friend came over and want to join. That could not be done unless you start a new game. This lack of flexibility compared with the first one is a HUGE put off factor for the fans of the series.

In all fans of the first game will still play this game but it certainly does discourage people to get the third one if there is any at all. The first Champions game got every aspect right but the sequel just ruined everything. But one thing is consistent between both games - you could not believe how many bugs are there in the game. Certainly more serious QC is needed for Snowblind in the future. Or maybe QCs there are all snow blinded?
 Go to Amazon.com to see all 68 reviews  3.9 out of 5 stars 
 
 
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