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Champions Return to Arms

by Sony Computer Entertainment
PlayStation2  Teen
4.5 out of 5 stars  See all reviews (2 customer reviews)

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Game Information

  • Platform:   PlayStation2
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

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Product Description

Champions Return to Arms [PlayStation2] For the PlayStation2

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Most helpful customer reviews
3 of 3 people found the following review helpful
5.0 out of 5 stars This game is one-of-a-kind Dec 14 2010
By JbNS
Fun: 5.0 out of 5 stars   
If you're searching the review section looking to procure some professional input before making an informed decision about the game you're about to purchase, then you're certainly a gamer of refined tastes. I like you, fellow gamer. You're clearly an individual who wants to be absolutely certain about what you're about to buy before you spend your hard earned money. And given the economic mess we're in, who could possibly blame you?

I'm going to put all of your fears to rest by stating that this game is, quite possibly, the most amazing game I've ever played in my considerable experience of nerdery, geekiness, and shunning of physical activity. And believe me. You're going to buy this game. Let me tell you why:

For a Playstation 2 title, the graphics are actually surprisingly good. The level design offers a considerable amount of detail, textures, and environmental effects. Your in-game character is surprisingly articulate, and every change to their equipment is visually represented on screen. There is hardly any choppiness even when playing with multiple participants, and the game engine seems to make everything run very smooth.

The control scheme is remarkably simple, and well-mapped to the Playstation 2 controller. Everything feels very natural, and you wont often find yourself in awkward situations as a result of pressing the wrong button and executing a command you did not intend to. The game gives you the wonderful option to map a couple of your skills to the (circle, triangle, square) buttons, and those that you haven't mapped are still easily accessible on a wheel-type menu, even in the heat of battle.

Your enemies are both interesting and well-suited to the environments you'll be playing in. What some enemy classes lack in intelligence, they more than make up for in ferocity. There aren't as many enemy classes as I'd have liked (you often find yourself fighting subtle variations of the same sorts of enemies) but the combat is so engaging that you'll seldom seem to care.

Combat is challenging, engaging, and likely this game's strongest point. I actually scratch my head and wonder why this variety of combat hasn't been adapted more often to more elaborate, high budget titles. All events take place in real-time; this is not a game of turn-based combat. As I've already stated, your controls are remarkably well-mapped and make executing any of your abilities very easy. Your character can run, attack with their melee weapon, switch to their ranged weapon (if applicable) and fire, block enemy attacks, and use their class-specific powers. A remarkably intuitive ability which was also included in your character's repertoire is the ability to step back while blocking enemy attacks, allowing you to secure a more advantageous combat position. All of these actions provide the player with every possible resource to successfully defeat their enemies; the player must simply have the tactical ability to use the most appropriate combat skills, and the good reflexes to both successfully attack and defend. You'll never have one of those "what was totally unfair" moments, as the controls are wonderfully responsive and your skill set is formidable. You'll know that you only have your own ability to blame should you die in the heat of battle, and not random events which are beyond your control.

The characters have great deal of personality, and their unique skills are appropriate to their classes and disposition. The barbarian is huge, appears like a roman gladiator, and is incredibly resistant to damage. The shadow knight uses poison and deception to destroy his foes. The ranger is able to strike his enemies at a distance with an array of various elemental projectiles. The list goes on.

What amazed me is that none of the characters were particularly stronger than one another; each is remarkably balanced in comparison to one another, but each clearly has their fallacies. A ranger, for instance, would never attempt hand-to-hand combat on the larger foes in the game, not would a barbarian make projectiles their preferred means of dispatch.

The entire dungeon crawling / looting game style is addicting. Morbidly, morbidly addicting. There is such an enormous variety of different weapons and equipment that it's impossible you'll discover them all, even through multiple play-throughs. This encourages the player to attempt to collect the best possible raiment of gear to advance their character.

On the subject of multiple play throughs, the game has four difficulty levels. While one play-through will likely take the average gamer between seven and ten hours, successive play throughs will eventually tally up to approximately 30 hours through the main game, with only a single character. Seeing as you have the option of playing as a shaman, berserker, barbarian, mage, shadow knight, cleric, and ranger, it's fairly easy to see that this game encompasses a great deal more than the sum of its parts in terms of replay value. Each play through with each character will be remarkably different than the one before it. I've likely spent well over 200 hours playing this game, which is remarkable given that it is a console title, with no expansion options. There are also a huge assortment of side-quests and errands that are off the beaten path, which are sure to satisfy the curiosity of any-dungeon crawler.

My complaints regarding this game are surprisingly few. The story does not appear to drive your progression through the game; you do not feel a sense of purpose or urgency in any of the missions you perform, nor do you feel the notion that higher powers are at work, and larger forces are clashing outside of the quests you perform. The game follows the simple recipe of "talk to person A, who will send you to retrieve item B, which will open door C, so you can whip the living daylights out of boss D."

If you're looking for narrative flare, look elsewhere. The story leaves an awful lot to be desired. My counterpoint, however, is that you'll be so wrapped up in the thrill of the amazing combat, looking for increasingly formidable gear, and having so many "did you see THAT?" moments that you'll hardly care where you're going, or what evil megalomaniac you're attempting to slay.

The level design is, as previously stated, amazing, but there is no random level generator here. As a result, the levels are large, fluid and remarkably well done, but they follow the identical path each and every time you enter them. By the time the game reaches its fourth or fifth play-through, the monotony may occasionally lead to disappointment. Once again, I firmly believe that you'll be so wrapped up in the amazing gameplay that you'll hardly care.

Not only can you tackle the hordes of undead solo, but you can incorporate up to four other stalwart adventurers in your quest via a multi-tap, or the playstation network. The level of enjoyment you'll get from this game increases exponentially for each friend you add to your quest. This game is a great deal of fun in its own right, but you'll get a lot more out of it when you play together.

I wish that other developers would take note of how incredibly balanced, engaging, and all-around fun this game is. The recipe is amazingly simple: smooth graphics, an uncomplicated control system, remarkably engaging real-time combat, a variety of different character classes and abilities, and all the dungeon-crawling / looting gameplay that we all enjoy.

I'm personally optimistic for a Champions 3. Wishful thinking, but I can dream.

There you have it, my fellow gamer. Was my review insightful? Did it provide you with the necessary knowledge to make the most informed gaming decision of your adult life and add this directly to your cart this instant? I hope so. You'll thank me later.
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4.0 out of 5 stars Absolutely Fabulous April 17 2010
Fun: 4.0 out of 5 stars   
A Friend of mine, lend me it a few months ago and i really loved to play. so i've bought it and i don't regret it...
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  80 reviews
39 of 40 people found the following review helpful
3.0 out of 5 stars Entertaining, but not exceptional July 5 2005
By CreepyT - Published on Amazon.com
Fun: 4.0 out of 5 stars   
I've been enjoying good old hack-and-slash computer and video games since the days of the original Diablo. Therefore, when I read the reviews of Champions: Return to Arms, and saw that previous reviewers had noted on the redundancy of this game, I figured that after a while, any hack-and-slash saga could get old. There's only so much killing and looting one can do before the plot gets boring. Therefore, I went out and bought the game anyway under the impression that Return to Arms would at least elaborate on the plot in Champions of Norrath. I was wrong.

This game is extremely redundant. Aside from the two new player classes, the player characters are all the same. Exactly the same. No elaboration from the previous game whatsoever. I suppose this makes it easier to import your characters from Champions of Norrath, but it would have been nice to see some kind of elaboration in this department. Furthermore, many of the "bad guys" you fight are the same as in the previous game. Many of the characters you met in Champions of Norrath return. For example, Babik Nurn makes an appearance. Many of the locales are the same. You will again visit the gothic vampire castle, as well as the Pit of Ill Omen. Some of the quests are even familiar. Once again, the mermaid has lost her conch shell and would like you to find it for her. After you do this, you again are granted the ability to breathe underwater so you can fight some undead pirate skeletons. What does all of this add up to? The feeling that you just paid a bunch of money to play the Champions of Norrath all over again.

In addition, as with Champions of Norrath, the game seems to have several bugs. I've had the game freeze on me, and the screen seems to bounce around every time you're looking through your character's inventory. These are some minor technicalities that one might think would have been worked out after the several complaints that arose regarding the original game, however, that doesn't seem to be the case.

However, this isn't to say that the game is all bad. As I stated previously, I'm one to enjoy a decent hack-and-slash game, so I pushed onward and completed it in it's entirety. Any fan of the Dungeons and Dragons type RPG should find some decent entertainment value in Return to Arms, regardless of the aforementioned pitfalls. In addition, as with Champions of Norrath and both Baldur's Gate games, the graphics are incredible. I have yet to see video games as visually stunning as the stuff Snowblind puts out. It feels as though your characters are walking around in a diorama rather than on your television screen.

I've never tried the online play, in this or in any other game for that matter, so I can't comment on that. However, the rest of the game makes for hours of good fun if you don't mind a little bit of repetition. It's still worth buying, just don't expect anything too terribly ground-breaking.
28 of 31 people found the following review helpful
3.0 out of 5 stars Champions of Norrath competes with itself Mar 28 2006
By Michael J. Tresca - Published on Amazon.com
Fun: 3.0 out of 5 stars   
If you've played any of the Baldur's Gate series (I've beaten them all) or the previous installment of the EverQuest game for PS2, then you're now familiar with Snowblind Studios' game engine. So familiar, in fact, that you probably can't tell you're playing a different game.

We had already beaten Champions of Norrath and, hungry to use all the neat new powers and weapons we gained in the first game, purchased its sequel, Call to Arms. This time I played Quintus, a cleric, while my wife played Ilmare, an archer. We were back at it again, hacking and slashing our way to fame and fortune. But it all seemed so familiar...

That's because this is the same friggin' game! I'm not talking "inspired by the original Champions of Norrath." I don't mean, "it looks similar." I mean: the maps are the same, the dialogue is the same, the NPCs are the same. Yes, the same mermaid wants you to find her conch. And she grants the same ability to breathe underwater. Where you once again get to fight underwater pirates.

All these boards have been cleverly reshuffled to be "planes." So instead of any actual cohesive plot, it's all about traveling planes...the Plane of Islands. The Plane of Violence. The Plane of Why Did I Buy This Game Again?

Don't get me wrong; playing through Call to Arms gave us a reason to use our higher-level characters from the first game. The problem is that any dungeon hack worth his sword is a thorough sweep-and-loot kind of adventurer, which means he can pick a level clean. We get all the exp and cash and we don't stop until it's so cleaned out you can eat your iron rations off of the floor.

What that means is that our characters leveled. A lot. By the time we fought the idiot who I suppose qualifies as the "Avatar of Fear," we wasted him with little effort. The various minions up to that point fell just as easily.

And that's the problem with Call to Arms. Yes, it's got two new races (lizard people and tiger people). Sure, it has some new spells and powers. And there are a few new monsters. But fundamentally, this is the same game repackaged with the vain hope that you either didn't play the first game or won't notice that the repetition.

In a market chock full of online games, the Champions of Norrath line ends up competing with itself.
11 of 11 people found the following review helpful
4.0 out of 5 stars Let's set the record straight. Feb 24 2006
By M. Caraway - Published on Amazon.com
Fun: 4.0 out of 5 stars   
I just wanted to address a few of the mistaken claims made by other reviewers. There ARE changes in the character classes from the first champions game - I imported an old wizard of mine and there were new abilities for him in the skill tree. There IS a slight glitch that makes the inventory screen pulse a little but I haven't even found it to be a minor irritation, much less a problem. MUCH of the content for this game was carried over from the first - many of the environments are identical or slight variations on the first game's and many of the monsters are the same though there are quite a few new additions as well. For me this isn't a problem as Champions of Norrath and the Baldur's Gate games are some of my favorites on the PS2 and I can enjoy repeatedly what they offer.

One of the new additions to this game is that you can choose to go a "good" or an "evil" route (so far I've only done the good so I don't know how much difference in content there is between the 2). There are also medallion rounds where, if you overcome a challenge (some of which are quite difficult) you gain access to a extra level. Most of the extra levels are like the main game but some offer other options. One, for instance, allows you to bet on combatants in an arena.

Overall, I would have to say that I've very much enjoyed this game though it's true that it's heavily derivative of the first Champions.
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