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Untold Legends Warriors Code
 
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Untold Legends Warriors Code

by Sony Computer Entertainment
Sony PSP  Teen
5.0 out of 5 stars  See all reviews (1 customer review)
List Price: CDN$ 24.99
Price: CDN$ 18.39
You Save: CDN$ 6.60 (26%)
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Game Information

  • Platform:   Sony PSP
  • ESRB Rating: Teen Teen
  • Media: Video Game

Frequently Bought Together

Customers buy this item with Untold Legends Brotherhood of the Blade CDN$ 28.98

Untold Legends Warriors Code + Untold Legends Brotherhood of the Blade
Price For Both: CDN$ 47.37

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Product Details


Product Description

In The Warrior's Code, the realm is one of chaos and oppression as a powerful warlord's horrific minions continue to slaughter and enslave the people. As one of five shape-changing characters, players will challenge their skills through an epic storyline consisting of five chapters with in-game cinematics, voiceovers and an upgraded Quest Journal. In addition, there are more than 45 areas featuring interactive objects, devious traps, destructible walls and ambient creatures.

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5.0 out of 5 stars (1 customer review)
 
 
 
 
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5.0 out of 5 stars Untold Legends - Warriors Code - PSP., April 24 2012
By 
Joel Andrews - See all my reviews
(TOP 1000 REVIEWER)    (REAL NAME)   
Fun:5.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Untold Legends Warriors Code (Video Game)
This is a great Action Adventure dungeon crawl game! I have been picking up quite a few of similar titles, and this one is a really good one to play! Similar to Dungeon Siege, and Monster Hunter, maybe not quite as good, but it's pretty close!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars (18 customer reviews)

39 of 41 people found the following review helpful
4.0 out of 5 stars Much improved over the first, but some challenges remain, April 3 2006
By Chris Lee Mullins - Published on Amazon.com
Fun:4.0 out of 5 stars 
This review is from: Untold Legends Warriors Code (Video Game)
I really enjoyed the first entry in this series - "Brotherhood of the Blade". Those who feel the same will find much to enjoy in the second entry, "The Warrior's Code".

People seem somewhat mystified as to WHY the Untold Legends games appeal to people. To be frank, I can't put my finger on it either. There's not much of a plot to speak of in either game. You walk around, you kill stuff, you level up and assign your stat points, equip yourself for the next challenge and kill more stuff. Its the same mentality for those of us who enjoy MMORPGs like WoW or Everquest - its all about the math, the sense of accomplishment and the challenge.

"The Warrior's Code" is a significant improvement over the "Brotherhood of the Blade". The story is much more fleshed out. No longer is the plot advanced through a series of ancient tomes found randomly through-out the game. The story advances through a series of FMV cut-scenes or in-engine scenes with actual VOICED dialogue as opposed to pages and pages of text. There's an obvious antagonist (the false Emperor of Koren Thal) and there's a defined uber-objective (depose this false Emperor and restore his non-evil half-brother to the throne).

Armor and weapon schemes are also more fleshed out. You can still upgrade socketed items using various gems found throughout the game, but the system is more flexible and yields more tangible results.

Combat is exactly the same - mash those buttons until everything around you is dead. And try not to die yourself. Of course, the reality is a little more complex. Potion management is ALOT more important this time around as you will often be traveling with (easily killed) companions...more on that later.

I'm told the graphics are much improved, and maybe that's the case. Without running the two games side-by-side, I'm at a loss to tell the difference. Surroundings are much different, but this is still a dungeon slog with the occasional excursion into desert wastelands or ghost towns.

Enemy AI is classified into two catagories - melee attackers who will attack you until dead, and ranged attackers who will run away when attacked themselves. Don't expect much of a challenge unless enemies come at you from all sides...which happens more often than you'd think.

Stuff that's annoying -

(1) Companions. For some strange and inexplicable reason, YOU are responsible for giving health potions to your companions. Their health does NOT regenerate and you are unable to give them potions unless they have less than half of their health left. You must be right next to them when they request a potion in order to hand it off. Extremely annoying. During one mission, you are required to escort a ghost into some deep dark catacombs. You are warned repeatedly about how defenseless this ghost is...and yet all throughout the mission, she's running off to take on the entire Wendigo horde all on her lonesome, and often to her death.

(Reminder - save and save often, especially with companions.)

(2)Still a couple of bugs in this game. One bug caused me to go to the next mission chapter without any infrastructure in the new town. No merchants, no one to talk to about the missions, no mission objectives. Nada. I had to go back to an old saved game and finish the last part of the previous chapter all over again.

(3) Dialogue trees aren't consistent. One character will mention conversations with other characters that haven't even happened yet.

(4) Severe visual tearing during outdoor sequences in town and in the desert. And while they've taken great pains to make the world look more 3D, you'll often find yourself fighting baddies under the cover of a rock overhang or building supports and unable to see a thing.

Eh, it sounds like I'm down on this game. Really, I'm not. I'm enjoying it immensely. Not so much for the story as for the process of building up this character and turning him/her into a total buttkicker. If they got anything right, its character creation.

Here's some tips for you -

(a) Potions are MUCH more important here than they were in the last game. And every character (I've played three out of five) requires an abundance of both health and mana (power).

(b) Make sure that your character has both ranged and melee weapons. You could get away with having a Barbarian without any ranged skills in the last game, but you won't get away with it here. Ranged attackers are more apt to run away from melee confrontations, and their attacks are much more potent.

(c) Don't rely upon changing into a fiend to win those boss battles. There's no good replacement for an inventory filled to the brim with power and health potions.

That's about it. I hope you enjoy the game. I certainly did.

8 of 9 people found the following review helpful
4.0 out of 5 stars A worthy sequel - Although Warriors Code has it's share of flaws, April 6 2006
By Pearl Jams lion "the official lion of Pearl Jam" - Published on Amazon.com
Fun:4.0 out of 5 stars 
This review is from: Untold Legends Warriors Code (Video Game)
Obviously when a company releases a video game, if it's the first of it's kind - Mostly little money is invested into it.. But because of Untold Legends' success, more money & time was put into the Warriors Code.. Unfourtantely they didn't quite get it right.

This game is much less generic.. the classes arent the usual Druid, Warrior, Alchemist, etc.. classes & that's nice - Also you've probably found out you can shape-shift into different beasts for a short duration, & that's a great change too..

However there's one big problem with this game... It's simply way too easy. Your character levels up MUCH quicker in this game than in the first Untold Legends, & too quickly for that matter. After about level 20, playing as the Prowler, even the toughest bosses died in a few hits.. & I would run through 10 or so creatures at once without my health even being effected! After a while.. there's just no challenge.. It's basically like you get to level 20 or so & you win.. They made the characters way too strong for the villains.

Also at times the quests are confusing in exactly where to go or what to do. I think it should also be noted that unlike the original, you really have to explore the entire map of everywhere you go, which makes things a bit tedious.

All in all.. It's about as good as the original Untold Legends... The cinematics are better, theres cooler characters, theres voice dubbing... But the original was definitely more challenging.

7 of 9 people found the following review helpful
5.0 out of 5 stars huge improvement from the first.....lots of new features!!!!!, April 13 2006
A Kid's Review - Published on Amazon.com
Fun:5.0 out of 5 stars 
This review is from: Untold Legends Warriors Code (Video Game)
This game is sooooooooooooooooooooooooooooo much better than the first. Instead of just pressing "x" all the time,joe can do charged attacks by pressing and holding x.You can also do attacks of oppertunity,witch are REALLY cool and are unique too each character.They do take a while to get the hang of though. the negitives stated in the other reveiws are pretty much true,but there are WAY more positives.I was afraid that this game would be to short,but this game is accually pretty long...... i bought it when it came out,and after a lot of playing,i have reached the final chapter. there are five chapters,all getting harder and longer as you go.A very good feature is that instead of the missions just being,"go to this place and kill this guy", this missions are a lot more complicated.for instince in one of them you have to go find this enemy tower,place charges,rescue a prisoner,and GET OUT. also in the first one everything was flat,but in this one,you can go up a ramp and see the level below and then come back down. another thing is there are 6 merchants.making it much less monotonous. HAVE NO DOUBTS ABOUT THIS GAME IT IS SOOOOOOOOOOOO FUN...SO GO BUY IT NOW!!!!!!!!!!!!!!!!!!!!
 Go to Amazon.com to see all 18 reviews  4.0 out of 5 stars 
 
 
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