Sometimes you are wrong about something and you are sad to learn you could be so stupid. This is not one of those times. I was a little disappointed with the length of Time Crisis: Razing Storm so I bought this game to use with my MOVE Precision Shot 3 and was glad I did.
The different motifs and varied environments keep you entertained and ready for more.
The sections take close to thirty minutes to complete. Just about the time your hand starts to hurt you have made it to the end.
The set designs are AMAZING, and get better as you progress through the game. When I played the Western themed demo I was not impressed, the further you progress the more inventive and elaborate the sets get. The Sci-Fi Robots and Zombies are very detailed and well done.
Playing through a scene again you start to see combo shots that you may have missed last time.
Small details like reflecting light from lamps and robot lights would not be possible on the Wii.
I thought Time Crisis: Razing Storm would be the better of the two Move shooters but I was wrong.
The gun calibration has a tendency to drift. The problem starts when you calibrate the aim. The developer only provides two shots for reference points. This leaves you retrying the calibration multiple times to have it feeling right with the gun attachment. You will also notice while playing the aiming crosshair will, like I said, drift a little to the left or right from when you calibrated. I do not know if it is from scooting around on the couch from the spot you originally calibrated. This may be a problem with the move tech, I hope not. Some light gun shooter purist will find this unacceptable and I can understand why. I love the feeling of aiming down the gun sites with no onscreen curser AREA 51/Point Blank style. When they figure out how to do it with the Playstation Move I will be overjoyed.
If you can get past not using the iron sites then this game is worth the price of admission. Light gun fanatics like me should have a blast.