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Infamous - PlayStation 3

Platform : PlayStation 3
Rated: Teen
4 out of 5 stars 21 customer reviews

List Price: CDN$ 14.99
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  • Feel what it's like to wield extraordinary electrical-based powers; and grasp the responsibility that comes with it. Battle against powerful iconic villains and uncover your true purpose.
  • Climb and interact with anything! Have complete freedom to explore Empire City. Scale the cityscape to discover new vantage points and engage in vertical combat.
  • Play in a living and breathing city ecology. Watch the citizens and city react and evolve depending on your actions. Events will unfold based on the role you take, creating broader reactions in the city's people and environment.
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Game Information

  • Platform:   PlayStation 3
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

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Product Details

  • ASIN: B000ZK7ZOE
  • Product Dimensions: 13.8 x 1.4 x 17.2 cm ; 45 g
  • Release Date: May 26 2009
  • Average Customer Review: 4.0 out of 5 stars 21 customer reviews
  • Amazon Bestsellers Rank: #4,457 in Computer and Video Games (See Top 100 in Computer and Video Games)
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Product Description

Amazon.ca Product Description

A massive explosion rips through six square blocks of Empire City, leveling everything and killing everyone in its path... everyone, except you!. From the creators of the award-winning Sly Cooper series, Sucker Punch brings you inFAMOUS, an open-world action-adventure title exclusively for the PLAYSTATION 3 system. Players will feel what it's like to be granted incredible powers... how you use them is up to you. The consequences of your actions will affect you, the citizens, and the city around you. You'll develop and grow your powers, and eventually uncover the purpose of it all.

From Amazon.ca

From game developer Sucker Punch, creators of the award-winning Sly Cooper series, and publisher Sony comes inFAMOUS. The first open-world title exclusively for the PlayStation 3, infamous is a single player action/adventure that places you in the role of once regular guy, Cole, who in the aftermath of a horrific catastrophe finds himself not only alive, but developing a fantastic array of superpowers. Going from ordinary to extraordinary overnight isn't something to take lightly. With these powers does one exact revenge? Protect the innocent? Or perhaps, dabble in a little of both? The choice is yours in infamous

'inFAMOUS' game logo
Everyman turned superhero, Cole from 'inFAMOUS'
Everyman turned superhero Cole.
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Cole wielding his electricity-based power in 'inFAMOUS'
Devastating electricity-based powers.
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Cole fighting from the side of a building in 'inFAMOUS'
Go anywhere open-world design.
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Cole overlooking an expansive urban environment in 'inFAMOUS'
An organic urban environment.
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Empire City was a run of the mill metropolis, until one day a massive explosion rips through six square blocks of its bustling downtown real-estate, seemingly leveling everything and everyone in its path. Yet after the dust had cleared, at the center of the blast crater is a lone man, Cole. He is in a coma, but has survived the event and neither he nor the world will ever be the same.

An everyday guy doing his best to make ends meet, Cole had been a bike messenger. Just before the blast he had been sent to ground zero to deliver a package. In the aftermath of the catastrophe, he awakes to find that somehow he has gained strange electrical powers. Empire City is in shambles though. Riots have erupted, breeding chaos and emboldening powerful criminal gangs hungry for power and profit. In the panic that follows the city is quarantined from the mainland, and television broadcasts packed with damning security camera footage link Cole to the scene of the explosion. Cole is now a wanted man, but his extraordinary electricity-based powers and perhaps a semblance of responsibility for the well-being of Empire City are growing. Who is really responsible for the blast though? As an evolving mystery unfolds, Cole must learn how to wield his newfound powers as he searches for the real culprits behind the blast in an attempt to rescue Empire City from complete anarchy.

Built around open-world gameplay where the player decides how to deal with both criminal gangs bent on destruction and devastated citizens who need help, action in infamous contains the standard mix of mission play, in which players are given specific goals and activities to meet, and free play scenarios, where you can wander Empire City doing what they will. In both, developing and learning to control Cole's electricity-based powers is crucial. Cole can not actually generate energy, so these powers are based on energy manipulation instead. This manipulation comes in three basic forms: discharge of energy at living or inanimate targets in either diffused or precise bursts; generation of energy shields used as protection against the weapons or special powers of enemies; and the infusion of objects with time-delayed destructive energy for use as grenades or mines. As impressive as these powers are they do have drawbacks though. Because electricity can cause combustion, Cole can not wield firearms and can be hurt by items he blows up. Also, like anything electrically driven, his abilities require a power source. In the damaged, but not destroyed Empire City, these sources can be found throughout the gameplay area, but players must note that certain actions drain energy faster than others and that enemies will become aware of your need of a power source as the game proceeds and accordingly attempt to destroy those sources.

This need for power also provides a major illustration of the game's morality system. As battles rage throughout the gameplay area and power sources become either scarce or destroyed, Cole is faced with the ethics of his 'bio-draw' ability. Through this he can harvest electrical energy from living organisms. This will provide the energy needed to survive in a pinch, but may also have consequences as to how the game develops over both the short and long-term. In addition to this, players will also face similar game-changing choices in dealing with more casual scenarios involving the citizens of Empire City. As well intentioned as a hero may be, in many cases he is just as likely to be hated as he is to be praised. Choice is the deciding factor in this, and that resides squarely on the shoulders of players in infamous

Key Game Features:

  • Be a Hero - Take on the role of Cole, an everyday guy and urban explorer, who develops a wide range of electricity-based powers. Learn how to adapt to Cole’s evolving powers in an attempt to save Empire City and its people.
  • Super Powers - Feel what it is like to discover, grow and use a wide range of electricity-based super powers (good or bad); and grasp the responsibility that comes from being so powerful.
  • Epic Battles - Experience what it is like to be a true hero, taking responsibility for every action, as players battle against powerful iconic villains.
  • Open Dynamic World - Coupling rich powers with a reactive environment and population, experience complete freedom to explore a deep, open interactive city. Players will be challenged to decide if they choose to save or destroy Empire City.
  • Urban Exploration - Scale the cityscape to discover new vantage points and employ a vertical combat system. Utilize Cole’s climbing skills to go where most people can not, opening up a variety of offensive and defensive combat options.
  • Organic City Ecology - Watch the citizens and city react and evolve depending on players’ actions. Events will unfold based on the role players take in them, creating broader reactions in the city’s people and environment.

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Customer Reviews

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Top Customer Reviews

Format: Video Game
Infamous (or inFamous, or INFAMOUS, whatever you call it, it's the same thing) is a fun little game, that made my thumbs happy the past few weeks. The controls are great; the character is finely tuned and responsive, almost to a fault (e.g. if he falls alongside a building, he naturally "attracts" himself to hanging onto a ledge, which could be annoying sometimes). The controls are similar to FPS games in some ways, namely the aiming system, but it's different overall and it is quick and easy to catch onto the controls. The simple act of firing a lightning bolt, or jumping and landing on some pipe, feels great, and the physics certainly doesn't disappoint, as even though the character has plenty of ways of getting around, there is never a moment where it feels unnatural...even when you land a 100 ft fall.

There are also some rpg elements in there as well, namely the experience system in which you can purchase upgrades and new powers. Since you're always going to be encountering enemies every few minutes are so, you never really feel an acute need to gain xp, usually when upgrades are made available, they can be purchased right there. If not, all it takes are a couple fights and maybe a side mission or two, as your xp racks up fast. Building on that, there are some "stunts" you can use which can add to your xp totals, half of which you will most likely come by accidentally, while the other half can be a frustration to do. You also don't receive your complete set of powers until a few missions before the last, and considering that the enemies rack up in difficulty considerably by that time (it's not a walk in the park when you start, either), you'll still be kept on your toes (depending on what you like, this could be a good or a bad thing).
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By Derek Draven TOP 500 REVIEWER on Dec 9 2011
Format: Video Game
'Infamous' is one of those games that lives up to its hype in more ways than one. Its combat system is wholly unique among games, relying on non-conventional weapons instead of traditional firearms. The ability to wield electricity in many creative and useful ways is just one of the highlights of the game. When coupled with 'Grand Theft Auto'-style open world gameplay and a solid moral pendulum, 'Infamous' is as much about freedom of choice as action and adventure.

The game opens with Cole MacGrath awakening from a blinding explosion that kills thousands in the blink of an eye, and leaves the rest of Empire City a complete disaster. The government has quarantined the city and falsified media reports in an effort to contain the true threat: an organization called the First Sons who have completed a device called the RaySphere which is capable of granting a normal human being immense and unnatural powers. Cole finds that he has the ability to absorb electricity straight into his body, and harness it as a means of attack. His body is also granted superhuman abilities, allowing him to leap off of skyscrapers without harming himself. Cole soon learns that a man named Kessler has been orchestrating events from behind the scenes in an attempt to draw him out and force a confrontation. Cole must learn Kessler's true motives while staying one step ahead of city gangs and the F.B.I., while perfecting his growing powers.

'Infamous' is largely a non-linear affair. In between main missions, Cole can undertake side missions which will not only grant him the experience points necessary to unlock new powers, but also wrest control of the city's 3 main districts from their dominant gangs.
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Format: Video Game
Infamous is a sandbox superhero game: that is to say, you play as a man with super powers. What sorts Infamous apart from other games in the genre? Games like Spiderman, Prototype and Crackdown? Well, to be honest, not a lot. Let’s take a look why.


Cole MacGrath, our titles main hero is assigned to deliver a package to someone in the Historic District of Empire City. Big surprise, it’s not a ‘package’ so much as it is a device designed to give people super powers by killing everyone in proximity to them. The package – the Ray sphere – gives Cole the ability to channel lightning through his body and use a plethora of different powers, which, over the course of the game he will use to stop crime (or perpetrate it), and find the man who sent him to deliver the package. Labelled as a terrorist, Empire City is quarantined by the Government and Cole is roped into helping a secret agent resolve the crisis.

There are no real twists and turns in the game until the very end, and up until that point it manages to be a fairly weak story. There are few cutscenes to be had, most of character interaction occurring via Cole’s cellphone, and nothing in it is very unique: a man without super powers gains superpowers, and must overcome an adversary who was involved with the incident. It is certainly not a very unique approach to the genre.

The cutscenes are presented in a comic-strip format, and it works well for what it tries to convey. The imagery in this style is well done.

The game starts with some strong character establishment and development, but it quickly tapers off after the first act, as if the developers just stopped caring quarter way through the development of the game.
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