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Starhawk - Standard Edition

by Sony Computer Entertainment
PlayStation 3
 Teen
3.2 out of 5 stars  See all reviews (4 customer reviews)
List Price: CDN$ 39.99
Price: CDN$ 7.99
You Save: CDN$ 32.00 (80%)
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Game Information

  • Platform:   PlayStation 3
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

Starhawk - Standard Edition + Playstation All Stars Battle Royale - PlayStation 3 Standard Edition + Twisted Metal - PlayStation 3 Standard Edition
Price For All Three: CDN$ 46.55

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Product Details


Product Description

From Amazon.ca

Starhawk is a Third-Person Shooter with RTS gameplay elements and an Old Western feel, released in 2012 exclusively for play on PlayStation 3. In it players traverse an energy-hungry gameworld as a gun-for-hire, always impacted by the fact that the only resource that can save humanity also is tainted with the capacity to physically mutate individuals. Game features include: an engrossing single player campaign and a complicated hero character, the ability to alter the battlefield and call for vehicles and airstrikes, land and air vehicles, online community features, and co-op and large-scale online multiplayer support.

Starhawk game logo
Hero shot of Emmett Graves, locked and loaded for battle in Starhawk
Harness the mercenary and mutant abilities of gun-for-hire Emmett Graves.
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Vehicular combat in Starhawk
Multiplayer options including online and offline co-op, and 32-player support online.
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Welcome To The New Frontier

In the future, humanity's last hope lies in the lawless frontier of space where factions battle over the universe's most precious resource, Rift Energy. But as with all sources of power, there is a price to be paid for their use and abuse. Close contact with Rift Energy can be physically dangerous, and has created a powerful class of mutants, know as Outcasts. Caught in the middle the power struggle for this resource is Emmett Graves, an Outcast gunslinger who is drawn back to the planet that abandoned him, to face a fierce outlaw and his warband of followers.

Experience intense frenetic combat on foot, in vehicles, or in the air and discover a new type of shooter gameplay with the new "Build & Battle" system. Gain the tactical advantage by calling upon an arsenal of weapons, vehicles, and fortifications, violently delivered from an orbiting drop ship to help turn the tide of battle.

Varied Multiplayer Options

Engage in epic 32 player online battles and see maps dynamically change depending completely on each player's strategy or team up with friends and protect your claim against waves of AI opponents in online and offline Co-op modes.

Key Game Features

  • PlayStation 3 Exclusive Outer World Adventure - Starhawk is a brand-new PlayStation 3 exclusive Third-Person Shooter adventure, in which players bring justice to the lawless frontier of space in a brutal new sci-fi universe.
  • Intense Air, Ground, and Vehicular Combat - Experience action-packed run and gun gameplay on foot, or pilot vehicles for an incredible range of combat situations.
  • New Build & Battle System - Change the battlefield to your advantage and call down equipment, vehicles and fortifications instantly from an orbiting drop ship.
  • Full Single Player Campaign and Co-op Modes - Bring justice to the lawless frontier of space as an outcast gunslinger, or team up with friends 1-4 player co-op mode.
  • Epic 32 Player Online Multiplayer Battles - Engage opponents via multiple maps spanning five unique worlds.
  • Offline and Online Co-op Modes - Team up with friends by yourself, or in two-player split-screen to defend your claim against waves of enemies in 1-4 player co-op mode.
  • Rich Online Community Features - Easy to use tournament and clan support with additional Quick Match and Friends List features. Keep up to date with the Community Events Calendar, Ticker Tape updates, or the Starhawk Android App.

Additional Screenshots

Emmett Graves, watching the sun set on a distant, desert planet in Starhawk
An exclusive PS3 adventure.
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The mutant Outcast leader and his band of warriors in Starhawk
Powerful mutant enemies.
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Emmett Graves fighting on the ground as an aerial bombardment levels an enemy position in Starhawk
RTS like Build & Battle system.
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Aerial combat in Starhawk
Various ground & air vehicles.
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Product Description

In Starhawk, in the future, humanity's last hope lies in the lawless frontier of space where factions battle over the universe's most precious resource, Rift Energy. Caught in the middle is Emmett Graves, an outcast gunslinger who is drawn back to the planet that abandoned him, to face a fierce outlaw and his warband of followers. Experience the intense, frenetic combat on foot, in vehicles, or in the air - and gain tactical advantage by calling upon an arsenal of weapons, vehicles, and fortifications. Engage in epic 32-player online battles or team up with friends to protect your claim against waves of AI opponents in Starhawk.

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Customer Reviews

3.2 out of 5 stars
3.2 out of 5 stars
Most helpful customer reviews
1 of 1 people found the following review helpful
3.0 out of 5 stars Starhawk - Not as fun as the beta was Nov. 19 2012
Verified Purchase
Fun: 3.0 out of 5 stars   
I bought this game based on the beta that I played in the spring before its official release. It's not my style of game, but I REALLY enjoyed the online capture the flag matches, because of the fact you can build your own base to defend against the enemy. But playing the real game, it's changed. EVERYONE flies around in hawks, and the DLC-only armor suits, so if you dont have one/not skilled at operating them, you'll be killed A LOT. Add to that the obscene lag in person to person/melee combat, and the fact that 90% of the time, your team is unskilled and uses up all the build points on random structures everywhere, it's less of a game and more, well, work.

Final thought - If you have a lot of friends who own the game, and want to go on as a team, and/or you want a game where pilots dominate everything, and everyone else suffers, by all means, give it a try.
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5.0 out of 5 stars Great online game Nov. 26 2012
By Cypher
Verified Purchase
Fun: 5.0 out of 5 stars   
The single player is mostly a tutorial for online play. You can expect massive conflicts with the battlefield constantly changing every minute. Every game is going to be different due to the base building mechanics, though some co-ordination is required. Recommended for those that like more control in their online games.
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3.0 out of 5 stars Ok game but weak story line and rather short. Sept. 8 2012
By Diamond
Verified Purchase
Fun: 3.0 out of 5 stars   
Ok game but weak story line and rather short. There was a lot of potential to develop this further but I think they dropped the ball.
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0 of 1 people found the following review helpful
2.0 out of 5 stars STARHAWK REVIEW AFTER GAMEPLAY Feb. 1 2013
By SHAWN
Verified Purchase
Well after seeing it was a good deal, I decide to buy it and try it, Had no issues with the purchase and receiving as product was in good condition. After playing even for a short time, one level where you have to destroy pipes and then appearing units x4 well they would destroy you before even getting near them and after attempting this a few times just got too annoying. Also, the automatic save takes you back so you have to do the challenge all over again=annoying.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.1 out of 5 stars  123 reviews
45 of 50 people found the following review helpful
4.0 out of 5 stars Phenomenal Multiplayer. Single Player is Lacking Depth May 8 2012
By paper tiger - Published on Amazon.com
Fun: 5.0 out of 5 stars   
It doesn't take a rocket scientist to know that StarHawk is a solid multiplayer game and has less of a focus on single player. Both aspects of the game are good, however the multiplayer is outstanding.

I bought this game from GameStop, not Amazon, simply due to the extra features and bonuses in the Limited Edition which is only available at GameStop. I feel ashamed because I am a very faithful Amazon shopper, but for this release Amazon did not offer what I wanted and what I would have expected.

First off the game takes up a good 2.5gigs, there's already a new update, and you need to have an online pass to play online, which is included. But keep in mind that if you buy it used you will need to purchase the online pass from SONY for $10.

Below are my pros and cons. Though every game has it's cons, I can tell that Starhawk is an instant classic just after my first few hours of game play.

PRO's:
+ Amazing Multiplayer! Probably the best, most unique I have ever played. A lot of fun!
+ The campaign story, style, and cut scenes remind me a lot of Infamous. Voice-acting is quite good.
+ Simple easy to use menu system. There are many options for online play. Everything is so very well integrated.
+ Graphics are quite good, very smooth and fast. Control and vehicle control are perfect in my opinion. They are tight and come very naturally.
+ Soundtrack rocks. Very unique classic, yet modern style. Meshes well with the game.

CON's:
- A little more attention should have been paid to single player, however multiplayer shines so well I can forgive that.
- You cannot play the entire single player campaign split-screen. Only multiplayer and co-op are available split screen, and a playstation Network account must be active for the second player.
- Single player campaign is 4 hours long at the most and the A.I. seems a little dated at times.

After my first few hours of playing I loved it, for the single player but most of all the multiplayer, which is intensely addicting. For those who didn't have the opportunity to play the beta, the style of Starhawk reminds me of a mixture of Halo, Infamous, and a 3rd person Borderland, but it also has a weird futuristic western style all its own. You can run on foot or use your power orbs to generate/spawn an array of land and air vehicles, walls, turrets, shields, or weapon bunkers. The more power you have the more vehicle and weapon choices you have, which is very helpful in multiplayer. It is a lot of fun and gives you different options of how to play. No, it is not a stealth game, however you can be a little sneaky at times. Or you can just fly your hawk in and destroy everything and everyone.

I must highly suggest this game for all of you multiplayer gamers out there, as this is a must own. I would not recommend this simply for the single player campaign, while it is good, it is not $60 good, or even $40 good. I would hold out a few months until it goes on sale, or simply rent it as you can finish the campaign in a weekend. Multiplayer is where Starhawk shines and it is very much worth the cost.
13 of 14 people found the following review helpful
4.0 out of 5 stars Intergalactic awesomeness May 10 2012
By S. Thornton - Published on Amazon.com
Fun: 5.0 out of 5 stars   
In the early days of the PS3, Santa Monica studios created a multiplayer only title called Warhawk. It was a fun game with big maps, a few beefy chunks of dlc thrown in, and a devoted multiplayer. Devoted to the point that even years later it was still one of the most played games on the PSN. This group naturally left the entry bar set incredibly high to new comers months or even years late to the party, however, now that the sequel is here, even those who didn't play the beta will be on pretty square footing with the most battle hardened warriors of Warhawk fame.

The single player campaign serves as little more than a really long and well rounded tutorial for the online game. It goes over the basics of what buildings are good for what situation, which weapons are more important, and the best areas to call in your oribital gear from. You see, in the world of Starhawk, your team has an oribital station that (granted you have enough of the easily earned rift energy) will drop whole buildings, garages, turrets, shield generators, walls, and other goodies for you and your team to use. Knowing how to best utilize these impressive structures will ensure your victory online and off line. When you are not tinkering with the impressive 'Build' part of the 'Build and Battle' system, you will be wholly engrossed in the battle portion. The fighting in Starhawk is actually pretty basic compared to most games in terms of being a 3rd person run and gun game, however, with the ability to mount several different kinds of vehicles (tanks, speeder bikes, jeeps with turrets, and the obviously macross inspired Hawks) and to take over automatted turrets for bringing down those vehicles or just blasting them with rocket launchers or fixing your gear with tool kits or laying mines (phew!).....You get the idea. The combat is rather simple on the surface, but there is so much action going on and so much versatility as your teams turn a barren and large map into a massive industrial complex of death and war that it is almost staggering, but it never feels overwhelming.

The combat for online consists of 16 vs 16 player teams and runs the gauntlet with the usual gameplay types. Capture the Flag and Zones are probably two of the better recommended types as they show off the "Build and Battle" system far more than your deathmatch gametypes do.

There is a constant sense of adrenaline surging through you even as you accomplish the most basic of tasks, because your doom could be fast approaching in a mechanized suit that feels no remorse, or maybe your enemy will just summon a building on top of you or respawn on to you through a drop pod falling through the sky.

As with its predecessor there are no clearly superior weapons or vehicles. There is a good sense of balance here. Sure the Hawks can pepper you with rockets and fly at stupid speeds across the map, however, they are essentially made of glass and there are so many weapons that can take them out in one or two hits with a homing ability, the pilots are scared to tears when flying in your air zone. The tanks can take a good deal of damage and dish it out, but the are slow and easy target for grenade tosses and rocket blasts, the speeder bikes are very agile and can't be locked onto, but you have no offense with them and they fall apart easier than the hawks do, and the jeeps rely on a secondary person to have an affordable offense. Walking around the map without a vehicle makes you slow, makes you vulnerable, but it gives access to a massive arsenal of destruction and makes you a force to be reckoned with in your own right.

Balance is acheieved here, strategy for building placement ensures a fresh feeling round every time, and Santa Monica studios has a history of keeping the fanbase for their games happy with updates and great dlc down the road.

The only down side is the single player campaign feels like a missed oppurtunity, however, the multiplayer is probably one of the best on any console in many years. Starhawk took risks with its formula, but it gambled big and won as far as I am concerned. -1 for the story campaign, but you would be foolish to pass the title up if you are an online shooter fan. Be advised though, picking it up used will require a purchase of a PSN pass ($10) to play it online.
11 of 13 people found the following review helpful
4.0 out of 5 stars Star Hawk, Fire Fly May 14 2012
By Gabby_Jay - Published on Amazon.com
Fun: 4.0 out of 5 stars   
First and foremost, Starhawk looks fantastic. I love the dust bowl in space setting and even though it isn't an original concept it isn't something seen in games all that often. I also love the fact this stars a black guy. It may seem like an odd thing to like but what was the last game you played where a black guy's the protagonist and he isn't token black guy? Exactly.

Also, the controls feel right. I played the beta and shooting didn't have that "oomph" I look for and I feel like there's been an improvement. The vehicles all handle like you would expect them to so no matter what wheel you're behind it only takes a moment to feel at home. The same for flying the Hawks. It just feels awesome. I love the transformation as well. Very cool stuff.

In regard to single-player, they're 10 chapters, and each chapter has a varying amount of checkpoints, depending on what's being asked of you as a player; however, it's either the last checkpoint or back to the beginning of the chapter. It may not seem like a big deal, but when the object is to defend a rig and you survive the initial waves, game checkpoints, but the rig is a few hits from destruction, it is virtually impossible to survive the final wave, because each time you die, you're brought back to the checkpoint with the rig on the verge of exploding.

It's frustrating, because this can happen near the end of a chapter, and if you find yourself in an impossible situation, you have to start at the very beginning. There's no interim saves, either. If you're mid-chapter and have to stop playing, when you start again you're back to the beginning of the chapter.

Please note this is an issue for Mercenary mode only; the game isn't terribly difficult even on this setting, but it's certainly a challenge. It just puts you in a poor position to succeed at times. If you're playing on Normal or Hard, I don't see this being a problem at all, especially normal, since it is supposedly cake.

So, since single-player was pissing me off, I played multiplayer. Started with TDM. And, surprisingly, the game is more like Warhawk than I imagined. Granted, this was TDM, not Zones or CTF where people are utilizing the building in a more defensive minded way. Overall, people were just building **** because they wanted to fly a Hawk and that's all there is to it. You just have to get yourself in the mindset that if you want a sniper rifle, it's going to cost you 3 building points (which regenerate when near a base). Build it, sniper rifle. So, I was pleased with this, because I really enjoyed Warhawk.

I moved on to Zones next, and I feel this is where Starhawk really shines. It wasn't as defensive as I expected, with a nice tug-of-war to win back bases and conquer the map. Completely obliterating the opponent with a surge of tanks and hawks is hilarious and awesome, though being on the receiving end of such an assault is not so awesome. The game remains fun though, which is what's important.

CTF simply didn't do it for me. It was too defensive for my tastes, though it may be up your alley. A lot of people build extensive strongholds around the flag, leading to a lot of draws because it's too difficult to assault successfully. A well organized clan may have fun with it, but I'm not in one of those, nor do I care to be.

Anyway, I'm pleased so far. I was hesitant to pick it up because the beta wasn't doing it for me but so far I'm glad I did. I hope to really tackle the multi-player this weekend. At the least, the game is unlike anything I've played, including Warhawk. It's such an odd marriage of shooting/flying/driving/building/strategy. Worth checking out if you're one of the "All these games are the same!" types.

If you're not interested in MP or co-op then I can't recommend it. I don't see the content carrying you over anything than a weekend.
5 of 5 people found the following review helpful
5.0 out of 5 stars It all falls into place May 14 2012
By Zeemmarax - Published on Amazon.com
Fun: 5.0 out of 5 stars   
Hands down the best multiplayer on ps3, Rts/shooter hybrid is a great idea. When you are in a vehicle it feels like the game is designed just for that one vehicle. The makers of this game really need a high five for that. Single-player is short,but sweet and teaches you the ins & outs of multiplayer. Co-op(splitscreen or online)is also included which is also fun.

Pros
-32 player online
-co-op
-Unique
-combines a few genres into one
-Fun customization

Cons
-Load times
8 of 10 people found the following review helpful
5.0 out of 5 stars A well-built, exciting, and fresh game with the greatest multiplayer I've ever played May 11 2012
By Amy Manning - Published on Amazon.com
Fun: 5.0 out of 5 stars   
Starhawk is unlike anything I've ever seen or played before. I've played my fair-share of shooters, but none of them have ever captured the essence of what makes online gaming so great. Then Starhawk was announced, and I was lucky enough to get accepted into the Beta. The gameplay was immediately reminiscent of Warhawk, which this game is now the successor of. Players have a variety of vehicles and weapons to use in order to win the match. It was all fairly simple at first glance, but there was so much depth that I just kept coming back. By the time the Beta ended, excitement for launch was at a fever pitch. Now it's finally here, and I am extremely satisfied with the final product.

Starhawk is essentially broken up into dogfighting in futuristic jets called Hawks, and ground combat, complete with Jeeps, Tanks, and Bikes. Both soldiers on the ground and pilots in the air have multiple weapons at their disposal, but the list isn't overly extensive. This is for balancing purposes so that one weapon doesn't do anything better than another one with the same purpose. For example, look at the sniper rifle. There's only one in the entire game, and everybody (no matter what level) has access to it. It's something you don't see much, and I wish was adopted by every multiplayer game on the market.

While the two different types of gameplay styles are great and all, what is really so special about the game is how they fit together. Capture the Flag battles are a two-front war. Teams need to distribute their players so they are never vulnerable from the ground or the skies. Pilots can attack the players on the ground and vice versa, yet a one dimensional team is never going to stand a chance. Teamwork is essential to victory, which is extremely appropriate. When an air-strike clears the way for a flag run and a squad on the ground is able to get in and out of the enemy base, the feeling of accomplishment is unbeatable.

Now while all of that is great, it was also present in Warhawk. Starhawk also has a new system where a player can hold down triangle to bring up a menu. From there they can select a structure, such as a bunker or a wall, and call it down onto the battlefield right in front of their eyes. This is how you obtain vehicles, weapons, set up your defenses, and build a forward base to mount an attack. The process is incredibly fluid and only takes a matter of seconds. When used properly, you have a deadly and organized base of operations that you take a sense of pride in. YOU, the player, built that, not the computer. The level of variety it brings to the table is also immeasurable.

For anyone that has played or heard of Warhawk, some changes have been made to allow it to fit in with modern games. Skills/Perks have been implemented, as well as numerous control changes that are very easy to use and work very well. Also, there's an addition of a single player campaign. It isn't vvery long and doesn't deliver much of a story, but it eases you into the mechanics of the game, provides for some fun moments, and sets up the conflict that you're playing out in multiplayer. If you set the difficulty high enough, the AI become extremely clever with their tactics. Combat scenarios become more like puzzles: they give you freedom in how you approach them, but you have to think about every step you take and structure that you place. It's really quite the challenge.

There's also a co-op mode that can be played alone or with three friends, and that's also a lot of fun once you've beaten the campaign. Multiplayer is really the star of the show, but co-op is still a lot of fun to be had. Other features such as clan support, great server options, and hub-world lobbies really show how much content is there. The developers also promise to continue to patch any bugs and fix any balancing issues that arise to give the game an extended life-span. And, all map packs will be FREE!!!

To top it all off, the musical score is great and really fits the sci-fi/western vibe that feels so much like Firefly. In addition, Jetpacks, walking Mechs, and space environments remind you how awesome it is to be in such a cool universe. I couldn't be more happier with this game, and cannot wait to see what post-launch content is released. If you're interested, look into it. It's unique enough that it's worth a buy just to see the potential of what breaking from the norm can really be like.
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