This game is just about everything I've wanted from a game. Incredibly cinematic experience with vibrant characters, a protagonist with actual charisma, great graphical style with the lush colors and detailed animations, and the athleticism of Nathan mixed with the cover system turns many encounters into a sort of combat sandbox. He can hide behind almost anything, and many battles will end up shifting and developing within the encounter. You may start off hiding behind a church pew as you pick off snipers and roll from foot soldiers throwing the occasional grenade, but then the door behind you opens up and you find yourself running to the pulpit for cover as you hose down guys with shotties from long range. Not to mention, it has some of the most humane jumping puzzles out there. Nathan will actually go where he should most times, which is better than most. The puzzles are not very brain busting in the least, but it seems their aim was more to have you take 30 seconds to think rather than get hung up for 30 minutes, thus delaying your fun and your narrative progression.