Vous voulez voir cette page en français ? Cliquez ici.

CDN$ 75.95 + CDN$ 4.99 shipping
In Stock. Sold by dvdvideogames

or
Sign in to turn on 1-Click ordering.
More Buying Choices
Have one to sell? Sell yours here
PlayStation2  Everyone

Price: CDN$ 75.95
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Only 1 left in stock.
Ships from and sold by dvdvideogames.

Game Information

  • Platform:   PlayStation2
  • ESRB Rating: Everyone Everyone
  • Media: Video Game

Customers Who Bought This Item Also Bought


Product Details


Customer Reviews

There are no customer reviews yet on Amazon.ca
5 star
4 star
3 star
2 star
1 star
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.7 out of 5 stars  23 reviews
11 of 12 people found the following review helpful
5.0 out of 5 stars Best serious racing game on the PS2 Jan 19 2002
By Corey R. Barcus - Published on Amazon.com
After getting fed up with EA's F1 2001 (PS2) game, mostly because of raised expectations playing GT3 (car handling, not graphics- try turning off TCS and ABS), I decided to check out Sony Livepool's attempt, and now I am quite addicted. This is quite a different game than EA's entry, with far more realistic (and predictable) physics, savable car setups, and much better opponent AI.

While this game could certainly be improved in the graphics and sound departments, the gameplay is where this excells. In fact, I expect to log 100's of hours playing this thing- the gameplay is that good. Most people will be turned off by the learning curve, but that is actually where the fun begins. You can really feel yourself pushing the car to its limits, and the setups can really have an effect on how the car handles. If you screw up (and it'll happen quite a lot), it's super easy to just restart. I've heard plenty of complaints about playing the game with the Dual-shock controller, but I have had absolutely no problems with this. I'm sure it's awesome with the force-feedback wheel.

Why is this the best serious racing game on the PS2? GT3 would probably win this hands down if it had better opponent AI, but while it's easily the best driving game, Formula One 2001 offers a far more enjoyable racing experience.

While this game has its flaws, the essentials are there for a wonderful gameplay experience. I can't wait to play the sequel!

10 of 11 people found the following review helpful
5.0 out of 5 stars Great Value! Gets 5 stars in my book! Nov 2 2001
By A Customer - Published on Amazon.com
Amazon Verified Purchase
If you love F1 you will love this game. Ok, Graphics and Sounds are not as clean as the EA version but it depends on what you are looking for in a F1 Game: The overall Gameplay is closer to the real thing then any other Racing game in terms of all rules & regulations etc. (On the EA version you'll find a Minardi on the Pole position!???!) Forget Arcade here..... Learn the tracks, feel the car in wet and dry, practice and your in, just like the real drivers. Replay is a beauty, view from ANY CAR, from ANY ANGLE! Drivers are agressive and have real character. Menu rocks with real Samples of 18000 rpm! Spectator Mode is cool also. Save your Game almost any time, after the Warm up or after a great Hot lap and race later. Couple bugs found in heavy crashes.... froze on me once! Other than that, nothing but fun or should I say stress.... I give this a 5, I love F1. Perhaps the average Gamer will give this a 3.5 - 4.0. but I can recommend this to any real F1 fan.
9 of 10 people found the following review helpful
5.0 out of 5 stars realistic racing (or M.Schumacher will kick your butt) Dec 31 2001
By Valient - Published on Amazon.com
This game has a great feel, especially with a force feedback steering wheel. I've spent thousands on racing schools and club events, at tracks like Laguna Seca, Road America, and Seattle International Raceway, but I think you could hone your racing skills almost as well with a game like this. Of course I also recommend GT3 for its wide range of cars, and F355 (on Dreamcast) for it's perfect handling characteristics. But Formula One has enough to keep you busy for a long time.

First, you need to learn how to slow down - you can hit the brakes hard when you're going faster and you have to trail off the brakes as you slow down to avoid locking up the tires. Braking, as in real racing, is crutial here. I can't tell you how many times I've was racing against Michael Schumacher (in this video game) and got by him only to have him out brake me at a corner. But remember, brakes aren't just for slowing down, you can improve your ability to turn into a corner by transfering weight to your front tires - which can be done by lightly using the brakes.

To really get the most out of this game, you will want a force feedback wheel (so you can really feel when your tires are on the edge and starting to loose traction), and a book on racing to teach you how to choose a line (although there is a tire wear line on the roads that you can follow in this game, which gives you a reference), trail break into corners, how to use braking and throttle application to maximize tire grip and improve slip angle, transfer weight to improve cornering, how to make the most of corners which have slope changes, or camber, all of which you'll encounter in this game from the beautifully modeled tracks. I recommend the book I used at Skip Barber schools: "Going Faster: Mastering the Art of Race Driving" (asin 0837602270).

Remember, when you've accomplished 90% of the fastest lap time, you are half way there. The problem is that most games model car control fairly well up until the point of chaos - but that fine line between control and chaos isn't modeled well, and that is the place where a good driver is going to spend all his time! F355 Challenge is still my personal favorite for pure car control modeling, but Formula One is not far off (better then GT3), and has *much* better AI and provides a great racing simulation experience.

There is no instruction mode in Formula One (so it is more important that you have a book on racing to give you ideas on what to try to shave off some time), but there are 4 levels of play -- Amature, Novice, Semi-Pro, and Pro. At the different levels, the AI drivers have different skill levels. They degrade realistically too. Everyone knows how to hold the throttle down in a straight line, so you won't find them letting up there, but they will be slower in the corners, perhaps not braking as late or using other braking tricks to get through faster. In Pro mode it also turns on car damage if you hit something, flags (remember - no passing under yellow), fuel usage, and tire wear add that extra touch of realism (although you can turn those on or off individually in all levels). But in Pro mode, if you don't have nerves of steel to wait until the last possible moment to break for a corner, and know how to overlap braking cornering and throttle through the corner, M.Schumacher is going to kick your butt in the corners.

There are also lots of car settings you can adjust, but they normally are pre-set for each particular track, so you only have to change them if it suits your driving style (or the conditions warrent).


Listmania!

Create a Listmania! list

Look for similar items by category


dvdvideogames Privacy Statement dvdvideogames Shipping Information dvdvideogames Returns & Exchanges