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Spec Ops: The Line Premium Edition - PlayStation 3

Platform : PlayStation 3

List Price: CDN$ 59.99
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  • A new portrayal of the military shooter experience with twisting narrative uncertainties
  • Command an intelligent and powerful squad of Delta-Force soldiers in a dangerous and unpredictable combat zone.
  • Unique Dubai setting strikes the imagination and transports players to a larger-than-life playground for vertical gameplay and stunning visuals.
  • Customizable, Class-Based, Blazing Multiplayer
  • Mature story explores the dark side of war, where there are no good outcomes, only hard choices
25 new from CDN$ 25.17 11 used from CDN$ 11.34

Game Information

  • Platform:   PlayStation 3
  • ESRB Rating: Rating Pending Rating Pending
  • Media: Video Game
  • Item Quantity: 1

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Spec Ops: The Line Premium Edition - PlayStation 3 + Sniper 2 Ghost Warrior - PlayStation 3 Standard Edition
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Product Details

Platform for Display: PLAYSTATION 3
  • ASIN: B00320JAWY
  • Product Dimensions: 12.7 x 12.7 x 2.5 cm ; 91 g
  • Release Date: June 26 2012
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: #8,625 in Computer and Video Games (See Top 100 in Computer and Video Games)

Product Description

Platform for Display: PLAYSTATION 3 Product Description

It's been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world's most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: Locate survivors and radio for Evac. What they find is a city in the grip of war. To save Dubai, they'll have to find the man at the heart of its madness-Col. John Konrad.


Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Features include, a gripping, storyline reminiscent of Apocalypse Now and Heart of Darkness but set in a ruined Dubai, tactical squad-based Delta Force gameplay throughout a horizontally and vertically oriented world, devastating sandstorms which can be used in combat, a variety of multiplayer modes and maps, and deep support featuring two factions.

Spec Ops: The Line game logo
Tracking an incoming sandstorm in Spec Ops: The Line
Third-person tactical Shooter action in a dramatic ruined Dubai setting.
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Trying in vain to recesitate a shot soldier in Spec Ops: The Line
A rare examination of the ugly realities and choices of modern warfare.
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Make Your Choices in the Face Cataclysm and War

It's been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world's most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: locate survivors and radio for evacuation. What they find is a city in the grip of war. To save Dubai, they'll have to find the man at the heart of its madness - Col. John Konrad.


Spec Ops: The Line is an action-packed Third-Person Shooter that delivers heart pounding physically close combat through a squad-based play mechanic. Players lead a team of three characters, Captain Martin Walker, Lieutenant Adams and Sergeant Lugo. Each character has his own distinct personality and specialized skills, and the mature story they each play a role in explores the dark side of war in a realistic way, in which there are no good outcomes, only hard choices. As missions are completed more advanced weapons and equipment are made available. In addition, the desert environment of Dubai is brought into the game in a unique way with stunning visuals, and dynamic sandstorms that actively effect level designs, and which can be used to help and hinder progress. The vertical interiors of Dubai high rise buildings also provide tactical advantages and risks that can used be by players. Multiplayer campaigns bring new modes and unusual situations and environments to expand the single player experience.

Key Game Features

  • A new portrayal of the Military Shooter experience with twisting narrative uncertainties.
  • Action packed third-person oriented gameplay provides an up-close and personal view into the brutality and emotion within the combat.
  • Command an intelligent and powerful squad of Delta-Force soldiers in a dangerous and unpredictable combat zone.
  • Cross "The Line" in a mature story that explores the dark side of war, where there are no bright outcomes, only bad or worse choices.
  • Unique Dubai setting strikes the imagination and transports players to a larger-than-life playground for vertical gameplay and stunning visuals.
  • A destructive sand element provides new gameplay experiences including sand avalanches, and powerful, disorienting sandstorm combat.
  • Deep and addictive team-focused multiplayer experience
    • Experience a variety of game modes such as classic deathmatch, team deathmatch, and "Rally Point", as well as a unique new mode called "Buried"
    • Featuring sandstorms and sand avalanches - you must utilize both to your advantage to succeed. Take out opponents unable to find cover during the storms. Shoot out sand deposits to bury your opponent alive.
    • Class-based progression system split across two unique factions: The Damned and The Exiles.
    • Each faction has four classes and one unique class. Unique classes provide important gameplay bonus for the player's team.
    • Unlock new perks, weapons, gear and challenges, and more as you progress up the ranks.
    • Play across a variety of Dubai-based maps. Experience intense vertical combat in the world's most opulent ruins.

Additional Screenshots

A Delta squad members firing in unison in Spec Ops: The Line
Command a Delta Force team.
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Caught in a blinding sandstorm in Spec Ops: The Line
Devastating sand elements.
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Sniping from a rooftop in Spec Ops: The Line
Weapons, gear & challenges.
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The Exiles faction members from Spec Ops: The Line
Faction based multiplayer action.
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Most helpful customer reviews

1 of 1 people found the following review helpful By Robbie on Jan. 26 2013
Platform for Display: PLAYSTATION 3 Verified Purchase
Spec Ops: The Line does make one consider killing as killing and even though it's "digital killing" it invites you to consider how dark real conflict can be on a more personnal level than most FPS games.

I think that is the heart of the game's appeal. This is not a game for kids (really).
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By SHAWN on June 1 2013
Platform for Display: PLAYSTATION 3 Verified Purchase
I have only started playing this third person shooter which takes place in Dubai. So far good play and story.
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0 of 2 people found the following review helpful By Chad MacDonald on April 26 2013
Platform for Display: PLAYSTATION 3 Verified Purchase
love the fact it plays music through out alot of it, makes the kills so much more fun to play.
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Most Helpful Customer Reviews on (beta) 132 reviews
71 of 74 people found the following review helpful
One man's descent into Hell June 30 2012
By Patrick Bishop - Published on
Platform for Display: PLAYSTATION 3 Verified Purchase Fun:   
I've shopped at Amazon for many years; I've never written a review. In fear that many would pass up this gem in favor of bigger budget, more highly publicized titles, I've decided to break that record.

If you're an "old school" gamer like myself, you may remember the Spec Ops series as (mostly) buggy and nearly unplayable budget titles dating back to the late nineties. Yager and 2K Games have changed all of that, and oh, it's sooooo for the better.

Spec Ops: The Line stars off with all of the ingredients of many third person shooters. There's a generous helping of rock music on the soundtrack, a sprinkling of one liners, etc. By now (if you play many action games) I'm sure you can recite the cliches in your sleep. Then the flavor starts to change. Spec Ops has been touted from the beginning as a story focused game. Yeah, yeah; I'd heard the same thing about Homefront. There's where the comparisons end; Spec Ops has an amazing story (which ends up being the main draw of the game).

If you've seen the trailers, you know that Delta Force Captain Martin Walker (voiced by the always amazing Nolan North) and his squad (Lugo and Adams) are sent into a Dubai ravaged by sandstorms in order to recon the failed evacuation of the city (carried about by one U.S. Military Colonel John Konrad). What follows are a series of twists and turns that display all of the confusion, depravity, and destruction of war. You as the player even get to participate by making decisions; Who will you save, and who will you let die? But there's no morality meter here. KOTOR this is not. You'll quickly see that most decisions have negative outcomes, and instead of getting some alignment specific piece of gear for your choices, you're treated to something much more real: Walker and his squad actually react to those decisions. This is the brilliant part of the writing; you as the player are made to think about the abstract forces behind those decisions. You try to determine if an action is still evil if it could potentially save people. Would you sacrifice a civilian to save a critical resource that could potentially save more lives? What makes a person responsible for an action? How far would you go to be safe? Do you feel like a hero yet? All the way to one of the games four endings (multiple endings in an action game!) you'll see the characters grow, and struggle, and change. I don't want to spoil anything, but I will say that rarely does any art medium delve into such disturbing territory (and it is very disturbing at times) so successfully. It out-Conrads Conrad. Non of this would work if not for the presentation of it all; thankfully the pacing and detail of the experience are both stellar. Remember that rock music and those one liners? Those are soon gone, replaced by an atmospheric soundtrack and meaningful dialogue between characters. There are no throwaway lines; everything has purpose. Not only do the character models change to reflect battle damage as you progress, but the way the squad calls out enemies or responds to orders changes too (not to mention the change in the loading screen tips later on: "How many Americans have you killed today?"). They act like real people and not stock characters. I forgot I was playing a game in my living room. In short: Amazing.

This is the Unreal 3 engine, so expect texture pop in. Particle effects are also lacking. Everything else looks great; the character models are very detailed, and the environments look great. Speaking of the locations, there are a wide variety of environments to fight through. The outdoor wasteland (complete with great looking, seriously) looks bleak while the insides of hotels, malls, etc. are plucked right from the streets of Dubai. They're tacky in an opulent way (and very shiny). The refugee areas are unsettling while looking lived in. The weapon models aren't too shabby either.

The experience could have fallen flat so easily if the acting would have done the same. It doesn't. Every actor captures each line note perfect with Nolan North doing a standout job. Is there anything this guy can't do? The soundtrack is suitably creepy or adrenaline pumping as needs be. It works well. The sound effects also get the job done, and it's nice to see even small bits of environmental detail provided with a sound effect in order to draw the player into the experience.

This is a cover based third person shooter; it doesn't do anything revolutionary. Having said that, it is more than serviceable and very fun. You have a large arsenal of weapons and grenades available, a dedicated melee button, and the rest of the bells and whistles of the genre. Ammo is scarce though which enhances the experience. Oh, and the execution animations for downed enemies are brutal. You can also give limited orders to your squad (shoot this enemy, heal your mate, and/or throw a flash bang). It helps out during tough firefights (and there are several), but keep in mind this isn't a squad centered realistic shooter like Rainbow Six or SWAT. The multiplayer is average and pretty by the numbers in terms of modes.

This game was worth a sixty dollar purchase to this reviewer if only because it does something most games do not: it provides a detailed story unafraid to go to those dark places we all try to ignore. It is more than a novelty; it makes you think about what really matters and how we even know if it matters. Luckily, there's a fun third person shooter to experience along the way. The horror; the horror. (Couldn't resist)
9 of 9 people found the following review helpful
The Horror June 30 2012
By Greg - Published on
Platform for Display: PLAYSTATION 3 Verified Purchase Fun:   
I have been waiting for this game for a long time.

I really liked the setting in Dubai.The randomness of the sandstorms and the ability to use sand as a weapon make the combat very enjoyable.
The story of this game is one of the best I have played in a long time.Everything you do effects the game and your AI squad.There is no right or wrong in this game.The creepy DJ was a great part of the game as was the intel found throughout the levels of the game.This game really does portray the horrors of war and the human suffering.There are many twist to this game.That motivated me to play until I finished the game.
Music was great in this game some old some new.Most of the songs really got me into the level I was playing.
Voice acting was top notch with Nolan North great as always.I liked that one had to conserve ammo in Dubai.
Not to worry there is plenty to pick up from defeated enemies.I liked doing executions on enemies in hand to hand combat.I really liked when you threw a grenade it would make a dust cloud to blind enemies.

Graphics were very dated but good.Frame rates were smooth and no glitches.
The backgrounds were done well and looked great.But enemies all looked the same and not much detail in them.
The cut scene graphics looked good.
AI could have been better.Don't get me wrong one had to take cover or else.Enemies had the habit of running in the open.And squad mates would do the same at times.
Sound was ok,the music sounded great but sometimes the voice acting was very faint.I had to turn up the TV to hear stuff.Then turn it down for combat.Explosions were very dull.The cover system was spotty my advice go into cover on your own.It took me 12 hrs to beat the game on hard the campaign could have been longer IMHO.

Online:I have very poor service in my area so I could not play online.

Overall/Final thoughts

Even with dated graphics and spotty sound this is a good solid 3rd person shooter with a great soundtrack.
It is worth getting this game for the story and multiple endings.With hidden intel items and the choices you have to make.This game has a High replay value for me.
Even with the short campaign it was a intense experience for me.It was nice to see a game show how in war there is a fine line and a breaking point in all people.How a split second choice can effect you and others.
As a Iraq combat Vet I know how that feels.

I recommend this game highly for the story and action.It has it's faults but was worth it to me.
If you don't want to spend the money rent it or buy it used.I think all gamers will enjoy this game.
And learn what the mental toll can be on a Soldier.

Final grade 4 stars.
20 of 23 people found the following review helpful
The Ugliness of War Sept. 3 2012
By Tierra12 - Published on
Platform for Display: PLAYSTATION 3 Verified Purchase Fun:   
Spec Ops the Line on the surface appears to be like your typical cover based third person shooter. The main characters of this story like many in this genre are an elite group of soldiers. The player takes on the role of Captain Martin Walker the leader of a three man Delta Force team made up of 1st Lieutenant Alphanso Adams (a heavy gunner) and Staff Sergeant John Lugo (a marksman and translator whose fluent in six languages).

The three are sent on a reconnaissance mission in the United Arab Emirates specifically to the city of Dubai which was devastated 6 months prior by a sandstorm. The objective on the surface is familiar territory for anyone who's ever played a third person shooter. The three man delta team is sent into a foreign country to locate survivors, deal with insurgents, and to find out the fate of the 33rd Battalion of the United States army which went missing while evacuating the city of Dubai.

To achieve these goals the player will be able to engage in standard cover based third person shooter game mechanics. This means that the player will be able to use high tech weapons and vehicles. The player will also be able to use team based strategies to overcome enemies and a cover system to safely advance forward in situations where there's heavy fire.

There are some very important things that set this game apart from others in its genre. The first one I'll discuss is this game's unconventional take on war. War in most third person shooters is treated as something fun, manly, and entertaining. Also the enemies aren't portrayed as much more than an effective way to test out different types of guns, knives, and bombs. This consistent static portrayal of enemies makes it easy to go through countless games in this genre without a second thought about torturing/killing enemies. This is not the case in spec ops. War is portrayed in a much more realistic and mature manner especially since the enemy is no longer a bunch of unimportant goons. In this game the enemy is portrayed as other human beings with thoughts, feelings, loved ones, whose life also has value.

Another thing that sets this game apart from other third person shooters is the gripping storyline. It is filled with enough twists, turns, and moral dilemmas to keep even the most jaded gamer interested from the beginning to the end. Nothing is as simple as it first appears to be. In fact this story and the way it is presented is so effective you will have no choice but to turn on your brain and emotions and question if what you're doing is really the right thing or the wrong thing to do as you realize your actions as the leader has far reaching consequences for your character, his team, and the people around them. This deep-emotional storytelling also makes it possible for this game to have 4 possible endings.

Also this game effectively uses weather and the terrain to provide both obstacles and a new way to engage enemies which adds a lot of flavor to the combat.

I highly recommend this game. It is a breath of fresh air in an over-crowded genre that's becoming increasingly generic. This game is also visually stunning, with exceptional voice acting, and sound. It is definitely worth the money and the effort to play the game from the beginning to the end.
4 of 4 people found the following review helpful
The only way to win is not to play. Dec 3 2013
By C. Jones - Published on
Platform for Display: PLAYSTATION 3 Verified Purchase
Playing this game is rather like watching the proverbial train wreck: you'll be horrified, but you can't look away.

This is in no way a bad thing. Spec Ops wants to tell a story about soldiers in war. But unlike games such as Call of Duty, it doesn't want you to feel like an awesome, unstoppable killing machine that's fighting terrorism FOR 'MERICA!!! or whatever; it wants you to see that war is not glamorous, awesome, fun, or desirable. It wants you to see the terrible toll that combat can exact on those who experience it. And above all, it wants you to see that in real conflict, there are no "good guys" and "bad guys," and the world is full of gray areas. War is hell, and anyone who goes in will either join the fortunate dead...or have to live with what they've done to survive.

Ahem. Perhaps a more objective tone is in order...

You are Martin Walker, an American Delta Force operative sent into the sandstorm-ravaged wasteland of Dubai to investigate a distress call and find out what happened to the 33rd, a unit sent in some time ago to try to evacuate survivors which apparently went rogue and hasn't been heard from since. Once you arrive, you're drawn into the middle of a raging civil war between the 33rd and civilian insurgents, and things rapidly get worse from there. Everything about the game's story is well-crafted, from the slowly disintegrating relationship between Walker and his buddies, to the bits of scattered intel you can find that bring a deeper understanding of the situation in Dubai, to the increasingly less subtle hints that...well. To say much more would spoil some of it, and that would be doing this game a disservice. The story is its strongest point, and it's what will drive some players to keep going through the madness and horror that await.

Spec Ops is a third-person cover-based shooter that alternates between desert environments and crumbling urban ruin. You have two squadmates who can be directed to attack specific targets or heal a fallen comrade; they're pretty good at following orders in a timely fashion and, unlike some other AI partners, they're not highly prone to getting themselves shot constantly or hung up on the level geometry. Enemies are decently clever, more than willing to flank you, toss grenades to get you out of cover, or trick you into walking right into a Heavy Trooper's line of fire.

The game also offers the clever idea of having drifts of sand piled up on fragile surfaces like windows, which you can shoot out to bury your enemies. It doesn't show up that often, but it's kind of neat when it's there.

There's the usual shooter stable of weapons: pistols, heavy pistols, shotguns, sniper rifles, etc. They sound good and feel decently punchy, and aiming is never a problem. Most weapons also have an alternate fire mode, which does add a little depth to the combat.

I didn't play the multiplayer, so I can't honestly review it. I will say the developers originally didn't even want multiplayer, and the campaign is designed well enough to stand on its own, so make of that what you will.

Fluid, responsive, and easy to learn. There may be a few times when a context-sensitive button doesn't do quite what you want, but these are thankfully few and far between. There's a tutorial near the beginning that does a good job of explaining all controls without being obtrusive or going on too long. Anyone who's played a third-person shooter before should be able to pick this up with no trouble.

The game looks good. Many of the environments are some shade of brown (you are in the desert, after all) but for a nice change of pace, some of the indoor areas reflect the vibrant and exotic color palette one might expect from Dubai, and there are some scenes at night or in dark areas that alternate between the cool blues of darkness and the angry red of fires (something you'll see a lot more of the further in you go). Character models are done pretty well, and as you progress through the story, evidence of Delta Force's fatigue and various injuries begins to show on their uniforms and exposed skin.

The sound is well-done. Weapons sound like they should, explosions and vehicle engines are nice and loud, the soundtrack is used in a fitting way, the Radioman's omnipresent voice is clear enough to understand yet really sounds like it's coming over a cobbled-together PA system, and the chatter of the enemies (and your squad) is present without being too repetitive or grating (especially since your squad chatter will change up as you progress). It's well worth paying attention to for the darkly comic things the Radioman says.

While its gameplay doesn't do much in the way of innovation, Spec Ops is a competent shooter. But that's not why you should play it. You should play it because it takes everything about the modern military shooter and turns it on its head. You should play it because it has a story worth experiencing. You should play it because it's visceral, brutal, and will get in your head. Above all, you should play it because we need more games that focus on telling a powerful story, and any one that does should be encouraged.
4 of 4 people found the following review helpful
Do you feel like a hero yet? May 28 2013
By J. Cadieux - Published on
Platform for Display: PLAYSTATION 3 Verified Purchase Fun:   
Make no mistake, you are not the hero of this game. You'll start out feeling that way, but by the end of the game you're thinking that all of those people would have been better off if you'd never arrived. It's like the way you felt in Shadow of the Colossus, when you realised what a jerk you were for killing all of those previously-peaceful creatures.

The game does have a few control issues and can get frustrating in some battles, but it is standard 3rd-person shooter gameplay. The difference here is the environment, story and tone. It also has 4 possible endings, determined by what you do in the final minutes. You can try for the other 3 endings quickly via the chapter-select menu after completing the game once, there's no need to play the entire game multiple times to see them. For the price it's currently being offered for, this is a worthwhile purchase.

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Platform for Display: PLAYSTATION 3