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Spells of Fury: Building Windows 95 Games Using Directx 2 [Paperback]

Michael J. Norton


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Book Description

July 1996
Provides thorough explanations of Visual C++++ and the Win32 SDK; usage examples for DirectInput and DirectSound; coverage of networking and multiplayer programming; and source code, art, and executables on the CD. Original. (Intermediate).

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Amazon.com: 3.8 out of 5 stars  8 reviews
2 of 2 people found the following review helpful
5.0 out of 5 stars Still one of the best places to start!!! Mar 6 1999
By A Customer - Published on Amazon.com
Format:Paperback
This was the second book I bought on programming using Microsoft's DirectX SDK. I researched all the other books on the market before I bought it, and by reading this book I learned everything I needed to know about DirectDraw, DirectInput, DirectSound & DirectPlay

This book provides many example games, after reading this book you'll have a better understanding of 2d game engines like those found in Rayman, Myst and Command & Conquer.

Another big plus is the author's explaination on how to use Binary Search Trees and Linked List and the sample code provided on how to apply these to creating/destoying objects/entities in games.

If you want to learn how to program games for Windows using DirectX you either go with this book or Andre LaMothe's Windows Game Programming for Dummies.

Go with the later if you're a complete newbie. Or (better yet), buy them both.

2 of 2 people found the following review helpful
5.0 out of 5 stars So what if it's old it's THE BEST Sep 4 1998
By A Customer - Published on Amazon.com
Format:Paperback
In the day & age where everybody wants to create the next QUAKE it's nice to see a book that's main focus is on 2d and multiplayer RPG development with direct X. Every book I have purchased in the past has an entire 4 chapter section dedicated to DIRECT 3D and maybe a chapter or so for 2d programming with direct draw. So what's the beginner to do? I mean if you can't create a 2d game what chance do you have of creating a 3d game? Well with the help of this book you'll learn all the fundamentals of game programming as well as how to use some of the Direct X features. Yes the book only deals with Direct X 3 and the latest direct X version is 6 but any sample included on the CD can be compiled using the directX 6.0 sdk with out having to make any modifications. New features have been added to direct X but beginners need to learn the basics first and this book is the place to start
1 of 1 people found the following review helpful
2.0 out of 5 stars The author/editor should spent more time revising the book. Oct 30 1998
By brasko@utkux.utk.edu - Published on Amazon.com
Format:Paperback
The book has good information about how to use DirectX for developing games. However, there are lots of problems either related to the text or related to the example programs. (The latter being the worst). The example codes are a) not well commented, b) most of them do not run as they suppose to; c) the programmer (who is not the author) defines functions (methods) never used in the main program; etc. This book can be useful for someone interested in developing games, but be aware that you will need to rewrite most of the code again (after you understand what the original code was trying to do, which will take a lot of your time). Also be aware that the author does not reply e-mails, what is really sad. I have been in contact with authors of other books and this connection between author-user is a very healthy thing to have. Normally both have something to learn from this connection.

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