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Spook Country
 
 

Spook Country (Hardcover)

de William Gibson (Author) "Rausch," said the voice in Hollis Henry's cell ..." En savoir plus
2.8étoiles sur 5  Voir tous les commentaires (8 évaluations de client)
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Books in Canada

William Gibson’s Neuromancer (1984) not only popularised cyberpunk, its first line-“The sky above the port was the color of television, tuned to a dead channel”-dislodged the natural world as foundational imagery and replaced it with a technological referent. This dislocation of metaphor is characteristic of cyberpunk. When digital technology was new, the wires and components of a motherboard were said to resemble the streets and buildings in a city, or the streams and hills of the wild. After cyberpunk, however, the motherboard became the familiar template used to construct the natural, and rivers flow like electrons through a circuitry of forests. Cyberpunk reminds us that imagery, and the ideas of reality it contains, are constructs, whether computer-generated, part of a literary inheritance, or based on the natural, ‘objective’ world.
In the decades following his breakout novel, Gibson has continued to expand the essential imagery of literature and to question the nature of perception. His recent books, Pattern Recognition (2003) and its follow-up, Spook Country (2007), share contemporary settings and draw metaphors from current technology and pop culture. The world as we know it and fail to see it is stranger, it seems, than any possible future.
Spook Country is a mystery, both in story and in narrative construction. Gibson relies on slow revelation to maintain the reader’s interest. He is not building worlds here, but rather showing glimpses of his characters in mundane situations. Chapters alternate between sets of characters, accumulating to reveal the structure of the book. The slow revelation encourages the reader to expect a stunning resolution, and in this way functions as a sort of red herring when the payoff turns out to be a letdown. But this anticlimax might well be its own sort of innovation.
Readers have learned to expect resolution, often at the expense of the narrative itself. We read for climax, rather than for experience. Spook Country, perhaps unintentionally, reminds us that the present is the only relevant factor. If we cannot find purpose in the moment, we won’t find it at the end of the tale.
In Spook Country, rockstar-turned journalist, Hollis Henry, is hired by Node magazine, a “European Wired”, to write a feature on locative artist Bobby Chombo. Locative art, a marriage of virtual reality and GPS technology wherein specific locations are peopled with computer-generated imagery experienced with the aid of a visor, is billed as the next big thing. Like a revved up tourist narrative piped over headphones, the technology creates a spectral world adjacent to our own that can bring to life any historical event-place Martin Luther King behind the podium; reenact the Gettysburg Address-but in the pop-obsessed world of Spook Country recreates the night that River Phoenix died outside the Viper Club. Locative art, as it turns out, is not even central to this novel. It’s another scattered path.
As Hollis tracks down the reclusive locative artist, she wonders who is behind the deeply funded Node. Hollis runs a Wikipedia check on its publisher, Hubertus Bigend-“correctly pronounced ‘bay-jend’”-whom dedicated Gibsonites will recognise as the viral advertising tycoon from Pattern Recognition. The fictional entry contained in Spook Country is now referenced in the actual Wikipedia entry for the novel. In another quirky crossover between fiction and public record, Node magazine has left the page. It is now an electronic magazine (www.nodemagazine.com) established by the author’s fans to document all things related to Gibson and Spook Country.
But Hollis, Node, and locative art are just one strand of the convoluted narrative. Gibson adds to the mix the story of Milgrim, a strung-out translator of Cyrillic text and prisoner to a covert agent named Brown. Also present in an independent narrative is Tito, a spy and devotee to a mystical martial art discipline.
Gibson excels at cataloguing the obsessive quirks of his characters, but good characters are more than a collection of quirks and allusions to past trauma. Overall, the characters in Spook Country are thin, like ghosts or holograms viewed through locative visors.
Readers familiar with Gibson’s work will recognise the pattern: disparate narratives of seemingly unrelated characters that collide for a purpose. Throughout, the reader identifies most with Hollis Henry and her fumbling search for information. She senses that she is being manipulated, led along, that pieces of the mystery will be revealed only when the conjurer wills it. Often, Gibson’s narrative takes on the same heavy-handedness. It’s a fine ride but one to which the reader must actively surrender. Resist the lure and the book falls flat. Early in Hollis’s adventure, she is introduced to the science of steganography, the concealment of information that only the intended audience knows is there. A reader unfamiliar with Gibson’s work might well think of Spook Country as steganographic fiction: something substantial is here, we suspect-hidden, yet indubitable.
Mark Dunn (Books in Canada)

From Publishers Weekly

Starred Review. Set in the same high-tech present day as Pattern Recognition, Gibson's fine ninth novel offers startling insights into our paranoid and often fragmented, postmodern world. When a mysterious, not yet actual magazine, Node, hires former indie rocker–turned–journalist Hollis Henry to do a story on a new art form that exists only in virtual reality, Hollis finds herself investigating something considerably more dangerous. An operative named Brown, who may or may not work for the U.S. government, is tracking a young, Russian-speaking Cuban-Chinese criminal named Tito. Brown's goal is to follow Tito to yet another operative known only as the old man. Meanwhile, a mysterious cargo container with CIA connections repeatedly appears and disappears on the worldwide Global Positioning network, never quite coming to port. At the heart of the dark goings-on is Bobby Chombo, a talented but unbalanced specialist in Global Positioning software who refuses to sleep in the same spot two nights running. Compelling characters and crisp action sequences, plus the author's trademark metaphoric language, help make this one of Gibson's best. 8-city author tour. (Aug.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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8 évaluations
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2.8étoiles sur 5 (8 évaluations de client)
 
 
 
 
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Commentaires client les plus utiles

 
6 internautes sur 8 ont trouvé ce commentaire utile :
4.0étoiles sur 5 GIBSON FINALLY FINDS HIS STRIDE AGAIN, Sep 24 2007
Par NeuroSplicer (Freeside, in geosynchronous orbit) - Voir tous mes commentaires
(TOP 50 REVIEWER)   
I am a huge William Gibson fun, since my university years. I believe his SPRAWL Trilogy to be a strong English Literature Cannon candidate - and, undoubtedly, the Gospel of Science Fiction of our generation.

However, his next trilogy (Virtual Light, Idoru & All Tomorrow's Parties) took an abrupt downturn after the first book of the series. I will not go into the reasons I did not find them to work at par with his previous monumental works; after all, this is not their review.

So, I was pleasantly surprised when my loyalty (finally...) paid off! SPOOK COUNTRY is a BEAUTIFUL book!

If one is hoping to find a fast-paced SF techno-thriller or a page-turner gore-fest, well, this is not the book to pick. Try Richard Morgan instead.
Even since his more action-conscious Neuromancer, William Gibson had always been a subtle writer; his poetic words painting a stroke here and then a stroke there - until his reductionist prose reveals a magic vista of the human condition no one has put to words before.

Be patient with his books. Short chapters, phrasal fragments, unusual word-hacking and turning brand-names into verbs have always been his functional style. And, boy, does his style function!
Long after you will have finished the last page, the imagery will stay with you. Popping up unexpectedly, in the foam of your next Frappuchino; in your car GPS voice; in the site of a spyhopping orca.

HIGHLY RECOMMENDED!
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3.0étoiles sur 5 When Technolgy Takes Over the Future, Janv. 27 2008
Par Ian Gordon Malcomson (Smithers, Canada) - Voir tous mes commentaires
(TOP 50 REVIEWER)    (REAL NAME)   
This is another one of Gibson's light-hearted attempts at engaging his each of his main characters in an ambiguous search for an elusive something that only vaguely defines itself as the story unwinds. Hollis, the freelance journalist working for a European counter-culture tabloid, is searching for a scoop on an art form (Locative) that is becoming popular in southern California. For her boss, it is the pressing need to find a mysterious package whose contents will forever remain unknown. And then there is Castro, a shady character of both a KGB and CIA past, who is looking to get his hands on the same contraband as Hollis' boss. Into this wide-open expanse of a plot Gibson, in typical fashion, introduces a pile of technological gizmos to make it operate. Half way through the story, there is so much technology at work in these various missions - GPS locators, VR helmets, and telekinetic forms of transportation - that the reader might feel a little lost in the storyline. Not to worry. This state of confusion is where Gibson wants his readers to be: lost in another dimension where people travel anywhere in the fraction of normal time, see images that aren't natural to the naked eye, lose all sense of privacy, and still no nearer the truth as to who they really are in their convoluted search to extract meaning out of life. Don't read this book if you are looking for an easy-to-follow plot. It just isn't there. While Gibson uses as a very smooth Sci-Fi turn-of-phrase, the same cannot be said for his overall management of the story. A bit of a disappointment for one who remembers "Neuromancer".




















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4.0étoiles sur 5 Straight Fiction, Nov. 24 2007
Par vrai (Ottawa, Ontario Canada) - Voir tous mes commentaires
I enjoyed Gibson's cyber works, but the last two are much finer writing.
The first ones were all in-your-face attitude. The new ones are atmosphere.

In terms of plot, Spook Country has a very fine one... almost invisible. This is not good if you are still reading Gibson anticipating sci-fi, but it plays well if you are looking for a modern, nuanced read.

John Le Carre it is not... because there is still hope within the anger.
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Commentaires client les plus récents

1.0étoiles sur 5 not enough plot for a comic book
I also was a fan of William Gibson's earlier books. This one doesn't make the grade. Zero character development. No context. No descriptives worth anything. Read more
Publié il y a 4 mois par Buddy Littlehead

1.0étoiles sur 5 Dull, tired, middle-aged
I'm a huge fan of Gibson's earlier works, the "Sprawl" trilogy and his short stories of that period. Read more
Publié il y a 16 mois par Timothy Grantham

3.0étoiles sur 5 I was expecting more...
Needing a break from fantasy, William Gibson's Spook Country seemed to be just what the doctor ordered. Read more
Publié le Nov. 18 2007 par Patrick St-Denis

2.0étoiles sur 5 Bloated Spy Versus Spy Versus Spy with Science Fiction Twists
I had a hard time figuring out what this book was about in the beginning. If the author didn't have a good reputation, I would have stopped after 30 pages. I wish I had. Read more
Publié le Sep 12 2007 par Professor Donald Mitchell

4.0étoiles sur 5 Character-driven contemporary cyber-thriller
Very much feeling like a sequel or a parallel story to Pattern Recognition, Spook Country finds Gibson honing his new contemporary style. Read more
Publié le Aoû 21 2007 par Irfon-Kim Ahmad

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