- Different weapons to try, create, and play with
- Realistic weapon management (damage/repair)
- Great sounddtrack (creepy and adventurous)
- Great variety in zombie design, functionality, noises
- Beautiful and realistic exterior environments
- Stereotype characters
- A gazillion connectivity issues. I have pimp internet - seriously upgraded, to the mid-grade business class cable modem. My friend is on highest available speed cable modem. A different friend is, alas, on DSL. But even with the third friend out of the mix, once you're on for any amount of time - you start lagging. Bad and hard, and you constantly have to drop into and out of each other's games to "reset." High speed buddy and I will literally use Google chat to talk to each other, because in-game chat is crap and constantly breaks up. On GChat, WHILE playing the game, we're having no problems with sound quality - another reason we know it's the game, not us.
- Friend search takes forever. To the point where it's actually easier to find and play with strangers than your own friends.
- Loading between areas takes forever.
- Connectivity issues mean you can, for example, be in a menu with a friend trading items, and your friend gives you a lot of stuff on their end, and it leaves their inventory. But it never makes it to your inventory. They just disappear into the ether, never to be seen again.
- Zombies spawn in the exact same place every time - no random factor.
- All room environments look the same. What this means is, any "special area" you go to to clear out of zombies looks the same as all other special areas. If you go into a hut door, the interior looks like all other huts you've ever been inside.If you go into a cave, the cave looks like all other caves you've been inside. So you could be on the entire opposite end of the island and go into a room that looks exactly like where you were for some other quest, and be extremely confused about where you are, and then of course, feel less invested because you're not finding or doing anything new.
- Driver visibility in road vehicles = bad and not in a justifiable way. Any driver in the world can look around their entire body if they want to while driving but not in this game. So you may, like I did, run over your own team mates without even knowing they are there. Or, not realize you have a zombie on you until it's too late.
- Fury mode requires a very long button press to trigger (not useful when you're in the middle of fighting and getting swarmed, which is exactly when you NEED to use Fury)
- There are some very obvious spots with "endless spawn." In one town (Halai) you can see them keep generating out of the same random holes in the sides/tops of buildings. The game is just not subtle, at this level of game and in this day and age, I dunno, this seems kind of below par.
UPDATE to the CONS list
- Every time you drop in/out or even if you STAY in the game and move between areas - your quest resets to the main quest. And every individual player can set their quests separately from the game they are in. So let's say Player 1 is playing a side quest, Quest B. Player 2 joins, and the game puts Player 2 on Quest A (main quest). Player 3 join, the game puts them on Quest A. Both players will get HUD directions that map to Quest A, even as they're running around with Player 1 and doing Quest B, extremely confusing. Sidetracked by some zombies and distracted by a room area that will offer secret boxes of weapons and some extra killing for XP, the group enters an area on the way to their Quest B destination. They complete the area, repair their weapons, and exit the area. Guess what? All three players get their quest reset to Quest A. DUMB. If you don't notice this, Player 1 may in fact lead them accidentally back to the path of activities for Quest A, until they double check the quest list, and switch it back.
- Storyline character quests: This is very VERY poorly hidden in the game UI. So a heads up to any of you who buy this - all the goodies you collect out in the world can offer benefit not only to the NPCs you meet, but to any of the survivors you meet in Paradise Base Camp (and throughout the game in future base camps). Basically, anyone YOU are not playing, or if you are with others, anyone that is acting as an NPC in the survivor camp can actually give you quests, but you don't get them by simply walking up to them like you do every other NPC in the game when you meet them (basically you don't get the little convo box that prompts a new quest with survivors from the original camp who are playable). These quests are basically to assist them with their role in the group - so, let's say you're playing the rapper. If you're alone, you can get several quests from any of the other characters you chose not to play, the rest of the team, Harlow, Harry, Wayne, and the other merchants. To get these quests, you need to go into the game menu, go to the TEAM tab, and then wherever it says "new quest available" you need to go down to that line, and click on the quest to "make yourself eligible." Then you've got to go up to these people, they have a convo with you and tell you what they need. For some people, they are coming up with new weapon types (grenades, for example) and then they give you some freebies for supplying them. For others, you are helping them upgrade their weapons, and they will give you freebies or a weapon. In each case - you get a LOT OF XP. But remember - every time you complete a quest, you need to go BACK to the TEAM tab to open up the next one to continue. You turn in the quests like you do with other NPCs on the island - once you have what's needed, a hand icon appears over the NPC to hand in.