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Star Wars: Knights Of The Old Republic Volume 3: Days Of Fear, Nights Of Anger Paperback – Jan 30 2008

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Product Details

  • Paperback: 144 pages
  • Publisher: Dark Horse (Jan. 30 2008)
  • Language: English
  • ISBN-10: 1593078676
  • ISBN-13: 978-1593078676
  • Product Dimensions: 26 x 17 x 0.8 cm
  • Shipping Weight: 272 g
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #301,281 in Books (See Top 100 in Books)
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0x9f2576e4) out of 5 stars 15 reviews
9 of 9 people found the following review helpful
HASH(0x9f3fc9d8) out of 5 stars Third time's not the charm March 17 2008
By Daiho - Published on Amazon.com
Format: Paperback
This third volume of John Jackson Miller's KOTOR is not quite as satisfying as the first two. The humor's still there, as is a bit of well-scripted pathos, but the second half of the book becomes wordy, the conceptual work is a bit campy, and the story remains incomplete. If you're buying this volume as a stand alone, be aware the conclusion is in Volume 4.

Miller opens with a farewell, the Arkanian drifters Jarael and Camper saying fare-thee-well to the fugitives, padawan Zayne Carrick and Snivvian hustler Gryph. With no plan and no place to go - and no interest in paying full retail - Gryph hires a dim-witted Trandoshan to liberate private transport. Making orbit just as the authorities arrive, the trio don't realize they're piloting a provisioning ship (a mobile restaurant) until they fly right into the middle of a military convoy headed for the front. Unable to escape the armada, they follow to the planet Serroco, where Gryph sets up business and finds to everyone's surprise that while the Trandoshan may not be such a great criminal, he knows his way around the kitchen. But just as soon as things start looking up, the Mandalorians arrive and with them a Force vision of the future, a planetary inferno for the population of Serroco. To save them, Carrick has to convince the Republic forces to move off. And to do that, he has to turn himself in.

"Days of Fear" has all the elements that have made KOTOR such a remarkable series: humor, an emphasis on character over plot, cinematic storytelling, and beautiful art. It also offers one of those rare moments in comics, a scene that honestly evokes a warm feeling of sympathy and compassion. By "honest" I mean that the scene plays naturally. There is no special lighting, no large panels or exaggerated composition, no long-winded exposition - nothing to set the reader up, to say "Hey, here comes the emotional bit!" The scene is played low-key and for that it has all the more impact. Truly one of the best moments in comic books in recent memory. There is perhaps only one thing missing from this story and that is some background on the galactic political landscape. There's a war going on but we don't yet know why.

The second story here, "Nights of Anger," pales in comparison, though certainly not from lack of ambition. It finds Jarael sneaking back to her home world of Arkania in search of medical treatment for her mentor and traveling companion, Camper. Along for the ride is stowaway Mandalorian deserter Rohlan, who may yet turn out to be their savor after Arkoh Adasca, president of Arkania's planetary consortium, Adascorp, holds all three hostage. While they wait for Camper to be treated, Miller fleshes-out the history of his Arkanian drifters, genetic outcasts from a society valuing knowledge - and its application - above individual lives. Camper was himself a leading member of this society, a brilliant scientist conducting ethically suspect research for Adascorp. He has all these years been sought by the same to finish work on a project that will allow Arkania's rulers to intimidate the Republic into submission. To coerce Camper, Adasca needs Jarael. What he doesn't need is a troublesome Mandalorian, one who appears to be every bit as clever with a microscope as he is skilled with a blaster.

The plot is rather simple in summation, but what makes it work is the detail - and plenty of it, which comes to us courtesy of a panoply of talking heads. Presumably readers can look forward to a little more action in the concluding chapters, but to get there we have to put up with the set up, which includes some flinch-inducing camp. Arkania's two genetic groups are known as the Purebloods and the Offshoots, names that could have come straight from a 1970's Jack Kirby comic, as could the universe's new super-weapon, mammoth space-faring worms that eat everything in their paths.

The art in this volume is anything but Kirby-like, even Kirby-esque, though the work in the final two chapters may remind anyone familiar with 70's-era comics of Neal Adams. Harvey Tolibao is an incredible talent and I hope to see him doing more Star Wars in the future. The same is true of Dustin Weaver, who brings a clean Japanese anime influenced style and a great talent for depicting facial expression. Weaver covers two chapters in this volume, and the other third is provided by Brian Ching, a fellow who started out as the regular penciler for this book but whose work is looking more irrelevant with each passing volume. Not that Brian's work is bad, just that it suffers by comparison. At least to these eyes.

This volume not the best place to start reading this series. But with only two previous volumes, and both of them far better efforts than this third, you really should start at the beginning. You'll have fun reading your way here.

3 of 3 people found the following review helpful
HASH(0x9f12139c) out of 5 stars Fun read Feb. 22 2008
By Jay - Published on Amazon.com
Format: Paperback Verified Purchase
As a person who had never read these comics before, I thought they were great. Especially since they lumped them all together like this. I'm sure it will be a while before they make an Omnibus out of them, but all in all the storyline was good and the artwork was enjoyable as well.

Set back in the Mandalorian Wars, really right at the beginning, it has all new characters and races and is quite entertaining. It'll take a couple of hours to read it, but is thoroughly enjoyable. I recommend it.

Also, get Volumes 1 & 2, however I don't know when 4 is coming out... but, as Qui Gon said... "Patience my young padawan..."

If you like the Knights of the Old Republic games, you get to see the characters Malak and Revan before they went bad...
HASH(0x9f1210cc) out of 5 stars A worthy entry in the series showcasing some great ladies in the Star Wars universe March 23 2015
By Crystal Starr Light - Published on Amazon.com
Format: Paperback
This was another fantastic entry in the Knights of the Old Republic comic line. Jarael and Camper break off from Zayne and Gryph, so now instead of following one storyline, we get to see two. We see Jarael and Camper's homeworld and learn what Camper has been running from. Meanwhile, Zayne and Gryph end up serving food to soldiers until Zayne has a terrible vision.

Miller and the gang continue to bring their best into this series. The characters are fantastic, the art great, the dialogue snappy, the story full of twists and turns, never giving you a dull moment. This team has tapped into what made Star Wars FUN in the first place, and they never let themselves get complacent.

Fans of the video game will squeal to see Squint reappear and Carth (I did thanks to my buddy reader, Iset!). If you aren't familiar, you won't "get it", but the characters were well done, as is the case for every character in this comic.

I must take a moment to talk about the women of KOTOR. All too often in Star Wars novels, we get token females (and Leia). And while I do think there could be more females in the Republic army/navy (it is unclear the sex in the Mandalorian army), the fact remains the women of KOTOR are done fantastically. Jarael does not need to be constantly saved. She isn't motivated solely by a love interest or all the men around her. She can have conversations with women without resorting to slut-shaming. Similarly, we have Raana and Q'anilia, the two Jedi Counselors who are part of Lucien's Inner Circle. TWO. Out of FIVE. Fantastic ratio! And these women are complex - not just goodie-goods or femme fatales.

This is definitely a top-notch sequel, one that I greatly enjoyed. A part of me IS afraid that with so many good comics, how can Miller possibly keep it up, but I am not letting that from holding me back! I have Volume 4 on my nightstand right now!

Brought to you by:
*C.S. Light*
HASH(0x9f122fc0) out of 5 stars this IS Star Wars Dec 10 2012
By Enjolras - Published on Amazon.com
Format: Paperback
I've been a bit disappointed at how much of the modern Star Wars EU seems to have lost sight of what made the Original Trilogy such a success. Fortunately, John Jackson Miller seems to get it. The KOTOR series starts off with a bang and immediately feels like Star Wars. It's got a gripping story, a great ensemble cast, clever humor, and beautiful imagery.

However, it's not just a rehash of Star Wars. The hero, Zayne Carrick, is a bit of a goofball as a Jedi. However, he's framed for the murder of his fellow Padawans. He joins up with Gryph, a Snivvian con artist whose outlandish sense of humor had me laughing out loud at times. Then there's the mysterious and beautiful Jarael who is as tough as she is lovely (really, I kind of have a crush on her). Finally, the group is joined by Rohlan Dyre, a Mandalorian who questions the war.

The Days of Fear, Nights of Anger arc has high points and low points. Slyssk, the Trandoshan who doesn't hunt but likes cooking, is a great addition to the KOTOR crew. However, this arc splits Jarael and Camper from Zayne and Gryph, which I think was a mistake. It undermines the ensemble nature of the series. Of course, they're eventually reunited, but splitting their stories just loses something. The Zayne plot shows the onslaught of the Mandalorians and how Zayne tries to save a Republic world. The Jarael arc has her meeting Lord Adasca, Camper's old employer who obviously has sinister motives. It's this latter arc which really suffers as it just seems like too much a tangent from the main story.

I do like seeing Carth Onasi and Admiral Saul Karath, but their use here seems to be forced. Carth is too much the good guy and Karath too much the villain at this point in the story, so it doesn't seem likely that Carth would be so devoted to Karath. Regardless, it was fun to see more cameos from the KOTOR games.

Overall, I'm enjoying KOTOR much more than I have most Star Wars EU these days. Just as Star Wars was meant to be - fun.
HASH(0x9f1253e4) out of 5 stars trust issues... April 22 2013
By Tookie - Published on Amazon.com
Format: Paperback Verified Purchase
John Jackson Miller continues knights of the old republic with volume three Days of Fear, Nights of Anger. The story picks up with Zayne and Marn in their sneaky-but-not-so-sneaky journey to find the 'bad' jedi, and Jarael and Camper on their journey to start a new life. Zayne and Marn manage to get a new ship, only having picked up a new crew member due to a life debt and start new day jobs cooking meals for the republic military. Jarael and Camper end up returning to Arkania (Jaraels homeworld) and being caught by the only people Camper was running from. This book is well written and illustrated like usual, but for some reason I didn't find it as compelling as the first two volumes as a whole. Still, I give KOTOR volume three...4/5 stars.