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Star Wars Roleplaying Game: Saga Edition Hardcover – Jun 5 2007


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Product Details

  • Hardcover: 288 pages
  • Publisher: Wizards of the Coast (June 5 2007)
  • Language: English
  • ISBN-10: 0786943564
  • ISBN-13: 978-0786943562
  • Product Dimensions: 23.7 x 2 x 23.6 cm
  • Shipping Weight: 939 g
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: #242,903 in Books (See Top 100 in Books)

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Customer Reviews

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12 of 12 people found the following review helpful By Benoist Poire on June 20 2007
Format: Hardcover
The Star Wars Saga Edition is light-years away from the über-complicated, over-detailed rules of its previous d20 incarnations.

Here, rules are simple, streamlined, straightforward and coherent:

There are few exceptions to the principles on which the system's based (malus/bonus to actions are generally -/+5 or -2/+2 in intuitively clear situations all throughout the game, for instance).

It's versatile, and follows a design philosophy of "less is more": Less character classes, but more ways in which to customize them through the use of Feats and Talent Trees (akin to d20 Modern's talent trees, but much, much better because they are here much more defining regarding the character's style and abilities); a single "Use the Force Skill", but a variety of uses from the basics you can produce while just being trained in the skills to advanced techniques and powers emulated by the acquisition of specific Feats, Talents and class abilities; a starship combat system that emulates the personal, character-scale combat system. Et cetera...

It's balanced. You can use a lot of cool powers with the Force, but non-Force using characters really stand a chance to shine here. The Jedi characters don't have to sacrifice ALL their skill points towards Force Skills, since there are no skill points and just one Use the Force skill.

It's a well-written book, clear, to-the-point, including good explanations and advice as to what role-playing is, how to run a game, how to produce a distinctive "Star Wars" feel while having fun.

It's a beautiful book with a colorful yet clean layout. It's also well organized and you find your way easily through the use of color codes on the side of the book, index and so on.

This is a GOOD Star Wars game with d20 Rules. This is what the d20 WotC Star Wars RPG should have been from the beginning. Now we have it. At last.
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1 of 1 people found the following review helpful By Burning Man on Feb. 26 2010
Format: Hardcover
This is a true improvement over the previous D20 SW RPG.

There are more streamlined rules for just about every aspect of the game. I believe almost any major/minor character in the SW universe could be at least roughly modeled with the classes/powers as presented. The complexity of the rule system can be amped up or powered down, it is definitely a "middle" of the road game in terms of rule complexity. Generally speaking, I found however something worked in the previous version, this has a simpler system that feels more like the movies. (At least to me, your mileage may vary.)

Now that this RPG has had its licensed discontinued, no other RPG maker can afford to make this. If you're waffling about whether or not to buy, I'd recomend buying. The art and binding of this book is top notch. 5/5 for me.
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Format: Hardcover
This version of Star Wars is terrible. It's not any better than the first one, only different and with WAY more flaws. The game is exceptionally easy at low levels and damn near impossible at high levels. A single Jedi can defeat any opponent at low levels but can't hit squat at higher levels. Other classes are essentially useless and are no match for any force user. The game has more design flaws than a block of swiss cheese.
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By Kettriken on Dec 8 2014
Format: Hardcover Verified Purchase
Merci
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2 of 16 people found the following review helpful By D. Charbonneau on June 18 2007
Format: Hardcover
Yes, the SW D20 RPG v3.0 has some improvements over the previous versions. But it also gets more flaws by way of too much simplifications (like Jedi almost becoming cannon fodder for any big shot soldier!?). It still is not worth the D6 version from West End Games.
First impression: What the heck is that book format? Cutting down on paper or what? After looking it over from cover to cover I find they still waste precious space on each page, and even though it's about 300 pages it still has less of everything than all the previous versions (Heroes PCs, NPCs, stats, equipment, etc...). Why have high quality paper if there's nothing in it? Just to pay the high price?!
Combat mechanics and skill use have been simplified - Good
Character creation and expansion is less limited, making for more variety of the same type of PCs, NPCs - Good
Simplifying the technology (we so love to see in that universe and for which we buy reference books) used by characters - WRONG.
Big examples: The Pilot and Mechanic skills makes you fly &/or repair ANYTHING!. Does being an expert motocross bike rider make you an expert Jumbo jet pilot?! Or does being an auto mechanic makes you also a capable computer engineer?! No way! Then why should it in the D20 SW RPG versions?
Also the vehicles and (especially) the ships stats have been so simplified that they look like miniatures stats. As a matter of fact, the entire book is kinda just a more complete version of the miniatures game (WotC wants you to spend more money to buy their miniatures!). They changed enough of it to make difficult the use of existing material.
No I didn't buy this book. If I do, it won't be before I see what their planned reference books look like (so far it's not appealing) and then only if I were to find it in the Sale's bin.
They don't make them like they used to!
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