8 of 8 people found the following review helpful
5.0 out of 5 stars
The Best Starfist Novel Thus Far, Jan 4 2010
By M. Clark - Published on Amazon.com
This review is from: Starfist: Double Jeopardy (Hardcover)
This latest entry into the Starfist canon is by far the best so far. Having read all of them (some of them more than once), I feel the entire series is well worth the reader's investment, but Double Jeopardy puts our favorite Confederation Marine platoon, Third Platoon of Company L, 34th Fleet Initial Strike Team, into a very tough spot, along with some very engaging and exciting action. I usually try to spread my reading of a new book out over a week or so, but I became so engrossed in the story that I finished the book the day after I got it. Excellent work, and I can't wait for the next installment. But a story this good takes some serious craftmanship, and the wait is always worth it.
A major part of the story deals with the best intelligent extraterrestrial species to appear in the series thus far: the Fuzzies. Unexpectedly sophisticated and primitive at the same time, Sherman and Cragg leave one wanting to know more about these people, and hopefully future volumes will give us more!
For the sake of some matters of story continuity, new readers of the Starfist series should normally start with book one and move forward, but this book should be quite accessible for someone who hasn't yet been there.
4 of 4 people found the following review helpful
3.0 out of 5 stars
Not bad but not their best..., Feb 19 2010
By C. Fong - Published on Amazon.com
This review is from: Starfist: Double Jeopardy (Hardcover)
The book was well written like all of their other books of the Starfist series however much like "A World of Hurt" I found this to be a filler book. It has lots of technical and procedural background that previous books had but it is much less action and character driven like their earlier books and has too many unimportant side stories.
*Bit of a spoiler* On a rumor of Skinks, our heroes are sent to go to a distant world to find and fight them. But instead it is the native aliens fighting against human slavers. This is like those acid trees from "A World of Hurt". Sherman and Cragg seemed to had started a Skinks War Arc which was interesting in some of their previous books but then that seems to only show up sporadically now. We don't learn a lot about the Fuzzies and none of them really develop any significant character unlike the aliens and villains in "Technokill"(which I thought was one of their best ones even if it didn't have the Skinks in it either because they made all the marines, aliens and villains have a deeper character and individuality).
The short new development with Hammer is interesting but only for people who have been reading the series and had gotten to know him. No marine really sticks out in this one, not even Bass or Dean. It kinda saddens me.
It was an ok book but I'm glad I didn't buy it as soon as it came out at full price.
1 of 1 people found the following review helpful
4.0 out of 5 stars
A Fast Turnaround, Jan 30 2011
By Arthur W. Jordin - Published on Amazon.com
This review is from: Starfist: Double Jeopardy (Mass Market Paperback)
Double Jeopardy (2009) is the fourteenth military SF novel in the StarFIST series, following Wings of Hell. The initial works in this series is First to Fight.
In the previous volume, Confederation forces discovered that the Skinks on Haulover had aircraft armed with railguns. Sergeant Alphonse scrapped berms with his dozer to protect the airfield. Lieutenant Trotte shot down nine Skink aircraft before they got his Raptor.
The Navy ships spotted two dozen hidden tunnels mouths and Marine Recon units scouted the tunnels. Lieutenant Bass rode a Dragon to the end of one tunnel. Then the Aguinaldo Taskforce moved in force against the Skink base.
In this novel, Roger Borland is a Commodore in the Confederation Navy. He commands the CNSS Grandar Bay, a Mandalay Class Amphibious Landing Ship, Force. The 34th FIST has traveled on the Grandar Bay before.
Theodosius Sturgeon is a Brigadier in the Confederation Marine Corps. Ted is commander of the 34th Fleet Initial Strike Team.
Lewis Conorado is a Captain in the CMC. He commands L company within the 34th FIST infantry battalion.
Mercury is a native of Ishtar. That is not his name, but the masters can't pronounce his real name. Mercury is a male and a warrior among his own people.
In this story, Mercury and five others in his clan squeeze out of the cage where they are kept at night. They sneak out of the camp and crawl until they are out of sight of the gate. Then they run to a weapons cache near the camp.
The six natives fetch back as many rifles and knives as they can carry and hide them near the camp. Then they slip back into the camp and re-enter the cage. The next day, they are tired as they break cloudy stones from the rock within the mine.
That night, they take eight more warriors with them to get the weapons. Their rifles may not fire as fast as those if the Naked Ones, but they can see better in the night. When the time comes, they start shooting the Naked Ones.
They kill all the Naked Ones and collect their weapons. They leave the Naked Ones lying where they fell. They set up booby traps of lethal gas in the mine and compound. Then they escape into the brush with the other freed captives.
Confederation Military Intelligence hears rumors of creatures living in the ground and using lethal gas and immediately think of Skinks. The other parts of the rumors -- captives, fur and hot planet -- are lost in transmission. So the 34th FIST is sent orders to check for Skinks on Ishtar.
The 34th FIST has just returned from Haulover. The Marines have only had a few days of liberty. Then they are ordered to assemble for an announcement. They are told that their unit is deploying within a week.
Everyone is disgruntled, from Sturgeon on down to the newest private. They are also wondering whether their opponents are Skinks or something else. The reported creatures don't really match the characteristics of Skinks.
The information available on Ishtar is very slight. Supposedly, the largest fauna is much smaller than the rumored creatures. So the ship stops at Opal -- another planet within the same system -- to learn more about Ishtar.
The government officials on Opal claim to know nothing about such creatures. They provide all existing data on the planet. But Borland and Sturgeon mistrust several of the ministers.
When the Grandar Bay reaches Ishtar, they have trouble reaching the man in charge. Finally, they land and talk to the leader of the mercenary troops on the planet. They are told that the natives are animals, but are somewhat smarter than chimpanzees.
The Confederation officers soon begin to suspect that the natives are much more intelligent than they are being told. Borland orders the mercenaries to discontinue all operations and to let the natives go. But their leader disregards these orders.
This tale soon has the Marines caught between hostile mercenaries and angry natives. They scout the native burrows and find an underground civilization. Then some of the mercenaries refuse to fight against the Marines.
At least the natives are not Skinks. The next installment in this series has not yet been announced.
Recommended to Sherman & Cragg fans and for anyone else who enjoys tales of alien contact, armed combat, and human folly. Read and enjoy!
-Arthur W. Jordin