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Stepping into Virtual Reality [Paperback]

Mario Gutierrez , F. Vexo , Daniel Thalmann


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Book Description

May 7 2008

Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.


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From the Back Cover

The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications.

The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual environments. Part 2 provides more details on the components, structure and types of virtual worlds that can be created, including detailed explanations of the main modeling and animation techniques for virtual characters - one of the most important aspects in a virtual world. A review and discussion of the main types of VR system architectures defines the different alternatives for organizing and designing a VR application.

The final part covers the main principles of Virtual Reality hardware using a generic classification of interaction devices based on a human-centered approach (via the five human senses: vision, sound, touch, smell and taste). The book closes with an overview of successful VR systems and applications and gives a glimpse of what lies in the future.

This book was conceived as a guided tour and provides practical explanations of each step in the process of creating a Virtual Reality application. It can be used both as textbook for a Virtual Reality course, and as a reference for courses covering computer graphics, computer animation or human-computer interaction topics.


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Amazon.com: 4.0 out of 5 stars  1 review
4.0 out of 5 stars Good Read! May 8 2010
By kclam - Published on Amazon.com
Format:Paperback|Verified Purchase
This is not a college text book of virtual reality (VR) but a short introduction to the topic for beginners. It offers a good overview of VR by presenting a general system architecture for VR systems, virtual human-object interaction in virtual worlds (e.g. distributed virtual environments) and VR hardwares. In addition, fundamentals of computer graphics and animation are useful for understanding VR systems. There are interesting applications such as virtual surgery and telerehabilitation systems. It is possible to visit cultural heritage sites in their former glory and walk through them interactively with augumented reality technologies. By the way, the illustrations are in colour!

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