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Stop Staring: Facial Modeling and Animation Done Right
 
 

Stop Staring: Facial Modeling and Animation Done Right [Paperback]

Jason Osipa

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Product Description

Product Description

The de facto official source on facial animation—now updated!

If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks.

  • Shows you how to create facial animation for movies, games, and more
  • Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field
  • Features the author’s valuable insights from his own extensive experience in the field
  • Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python

Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.

From the Back Cover

Get in your character's face

How a head tilts, the timing of a blink, how the mouth shapes sounds—these and a host of other details add up to the creation of complex animated characters that can not only move, but also act. In this third edition of his acclaimed book, Jason Osipa teaches you his secrets for breathing life and drama into animated characters through the face.?

Digging even deeper into technical topics, this new edition explores today's latest animation and rigging trends and teaches you dazzling, professional techniques. Follow a detailed analysis of a wide variety of characters, understand the why and how of every pose and move, and take away insights from the author's years of experience in all kinds of 3D media.

  • Learn about visemes and lip sync techniques

  • Find out what eyes and brows communicate

  • Understand how fundamentals bridge across character styles

  • Explore the process of facial landmarking

  • Learn how squash and stretch and secondary controls are all the same thing

  • Create a library of expressions and shapes for your faces

  • Understand skeletal setup, weighting, and rigging in many different forms

  • Use Python scripts to automate tasks

Techniques described are applicable to any 3D software application. Maya 2011 is used in many of the examples in the book. A color insert showcases many techniques, including the impact of color and lighting.


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Amazon.com: 3.5 out of 5 stars (6 customer reviews)

3 of 3 people found the following review helpful
5.0 out of 5 stars Thank you thank you, Jason Osipa!!!!!, July 6 2011
By Noni - Published on Amazon.com
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
Such a god-send, this book is! I'm so glad I discovered it. I got a job creating a character animation, and hadn't done it in so long that I needed a leg-up, for sure, and this book was the answer to a prayer. It tells how to structure the face of your model so that you can animate it correctly, how to rig it and add controls for easy manipulation. It's all here, in straight-forward, generously descriptive, easy and fun to follow language. If you're even considering it, then, yes, you should buy this book. It will save you so much stress and headache. Jason is certainly a hero in my studio :-) Thank you, Jason!

1 of 1 people found the following review helpful
5.0 out of 5 stars I love this book. PERIOD., Dec 25 2011
By Neko Nine - Published on Amazon.com
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
I have read this book several times cover to cover in a year's time and it is essential to a modeler/ animator's reference library. It does not matter which edition you read. Each one is not the same and honeslty, I use the second and third edition simultaneously. I do this because in the third edtiion, the author takes a slightly different approach to the examples and takes a less step by step method. In other words if you are an absolute newbie to modeling, make sure you have a good understanding of how to "model" in 3d space, not just front and side views before picking up this book. Otherwise, you might find yourself getting frustrated. There are alot of ways to put a face together, but the piece by piece method in this book produces such clean, efficient geometry, that even if you choose to go another route, the lessons learned here will still prove to be valuable.

It should also be mentioned, that although the author claims not to be an "expert," I found his explanation on texturing to be very helpful and it came very handy for my intro to textures course.

Finally, there may be a few complaints about this book not going into specific detail about the tools in Maya 2011, but the truth is it does not have to; these steps can pretty much be done in any 3d package. The software has nothing to do with what this book is trying to teach modeling wise. Also downloading the zips (they must be extracted afterward) from the website is quick and painless; no CD required.

1 of 1 people found the following review helpful
5.0 out of 5 stars The bottom line in 3d face expression books, Nov 6 2011
By Henry G. "Gumbydammit" - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
Mastering facial expressions in 3d is tremendously difficult, so after trying out many books, I can definitely say this is the best book on the subject. It covers important modeling concepts, important facial anatomy issues and moves you through several exercises to get you up to speed. If you are trying to learn character animation, this is an indispensable book. I have both revisions and I would say I liked them both.
 Go to Amazon.com to see all 6 reviews  3.5 out of 5 stars 

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