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Stop Staring: Facial Modeling and Animation Done Right
 
 

Stop Staring: Facial Modeling and Animation Done Right [Paperback]

Jason Osipa
4.9 out of 5 stars  See all reviews (14 customer reviews)
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Product Description

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Lips, brows, frown lines--they’re all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The Sims.

He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God’s gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion. The companion CD includes all the pieces readers will need in order to work along with the text: models (both realistic and stylized ’toon characters), lip-synching samples, finished Quicktime movies, and even a copy of Maya Personal LE. (More info and some movies can be found at jasonosipa.com.)

Readers move from "Getting to Know the Face," to synching audio, working on the mouth, eyes, and brows, and rigging. Osipa has created a methodology for facial animation that gets results and makes the process fun. The book can be used as a step-by-step guide for learning new skills or finessing techniques, or as a reference book for troubleshooting specific expressions (for example, "happy eyes," "frustration," and "sneers" are all in the index). Although the projects are presented using Maya, the concepts involved pertain to animation in general.

There are lots of production tips and, in Chapter 13, case studies using five scripted scenes. Readers can even begin with this last chapter, watching the movies (they’re funny!) and enjoying Osipa’s debates as he works through animating his face telling a lame bartender joke or a sassy ‘toon gal weighing the pros and cons of pink and blue bows. This hip writer knows what he’s talking about, even when it’s his own animated mug that’s doing the talking! --Angelynn Grant

Product Description

"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does."
—TIEM Design

Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.

In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations.

Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award(r) winning Maya(r) 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.

Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:

  • Understanding how the whole face affects expression
  • Learning visimes and lip sync techniques
  • Constructing a mouth and mouth keys
  • Building emotion through the eyes and brows
  • Building interfaces to easily connect and control your models
  • Skeletal setup, weighting, and rigging

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

14 Reviews
5 star:
 (13)
4 star:
 (1)
3 star:    (0)
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Average Customer Review
4.9 out of 5 stars (14 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
4.0 out of 5 stars stop staring get this book already, Oct 26 2003
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
4 stars because nuthing/no ones perfect.

we do a lot of char animation work and this book has been a godsent for our animators.Its to the point and absoloutely no faffing about,hence a slim book we can read where ever/whenever.Not for ABSOLUTE rookies though.
I think our industy needs a few more of these kind of books where software comes second to principals.
A BOOK FOR WORKING PROFESSIONALS...thank jason for small ;) mercies :) .
lets see you do an encore jason.

b

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1 of 1 people found the following review helpful:
5.0 out of 5 stars Stop staring and buy it now!!, Oct 7 2003
By 
Javier Solsona (Vancouver, Canada) - See all my reviews
(REAL NAME)   
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
For anybody remotely interested in facial animation, this is the book to have. For years animators have been yearning for a book like this, wondering how to make the most of facial animation and Jason Osipa nails it down.

His easy going approach makes it an extremely easy to read book, with well thought out examples that guide you through all the ins and out of creating a good and solid facial rig and then shows you how to use it to create belivable and fast animation.

This book has changed the way I approach facial animation and I'm already seeing the improvements.

If an animator can have only one book in his library, this should be it.

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1 of 1 people found the following review helpful:
5.0 out of 5 stars Every animator should own this book, Oct 1 2003
By 
This review is from: Stop Staring: Facial Modeling and Animation Done Right (Paperback)
I can highly recommend this book to every character animator. Jason's approach to facial animation is different, but very intuitive. And thanks to the CD that comes with it you can clearly see the high quality you can get out of his facial animation setup.
I love the book because I work with Maya, and if you are a Maya user you will get a lot of sweet things out of the book. But of course Jason's method is not about which button to use in what software. He simplified all the current approaches to facial animation and put his own twist to it, and that's the strength of the book. It's not different just to BE different and attract new readers, the way he works makes sense and the results are impressive.

A must buy!

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