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Street Fighter X Tekken Signature Series Guide [Paperback]

Capcom Capcom
5.0 out of 5 stars  See all reviews (2 customer reviews)
List Price: CDN$ 21.99
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Book Description

March 6 2012 Bradygames Signature Guide
It's time to cross the line. Taking things to the next level has never been easier than with "Street Fighter X Tekken Signature Series Guide", the definitive fighting guide for Capcom's newest fighting game franchise: "Street Fighter X Tekken". This is the first time Street Fighter and Tekken have been featured together in a game, and with over 40 characters to choose from, you will never be short of options for your combos, defence tactics and knock outs! So get going with your favourite moves and get your favourite characters in the ring. Abel, Ibuki and Balrog meet Jin, Marduk and Yoshimitsu in the ultimate face-off, and "Street Fighter X Tekken Signature Series Guide" provides character-specific strategy and team tactics written with the beginner, intermediate, and expert fighting game player in mind. Plus, character sections with amazing art, bios, and full statistics for all attacks include frame data, damage values, and special attack properties will make sure you KO every time! The guide also offers a play-by-play guide to the most damaging combos and the best pressure tactics; it has top tips and tricks from tournament veterans, a glossary of fighting talk that will make sure you know youer 'meaty' from your 'plink', and bonus content includes a stunning art and concepts section that explores how the games come into being. Take your game further with "Street Fighter X Tekken Signature Series Guide".

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Most helpful customer reviews
5.0 out of 5 stars This is what I call a guide Nov. 25 2012
By TKB418
Format:Paperback|Verified Purchase
Very complete, uses frame data and really explains every character's fighting style. I haven't had time to play my game since i bought it, but i'm learning a lot while reading it.
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5.0 out of 5 stars Great April 5 2012
Format:Paperback|Verified Purchase
Following the same formula that the Marvel vs Capcom and Ultimate guides, It's a comprehensible and well made guide, with moves and combos for each characters in the game. I recommend it to either those that wanna learn how to play the game to even veteran to learn advance stuff.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.2 out of 5 stars  11 reviews
19 of 20 people found the following review helpful
4.0 out of 5 stars A good guide (which you should buy) held back by major exclusions. March 15 2012
By Oliver Leland - Published on Amazon.com
Format:Paperback|Verified Purchase
If you're at all familiar with Brady Games' MvC3 and UMvC3 guides, you should have a pretty good idea of what to expect in their offering for SFxT. Joe Epstein, Daniel Maniago (Clockw0rk), Logan Sharp and Josh Richardson all return after collaborating on the aforementioned UMvC3 guide, and again offer an in-depth introduction to the game that no beginner, intermediate or tournament player should miss out on. Character-by-character walkthroughs featuring informative "battle plan" sections and most notably frame data steal the show, and the mechanics section is loaded with interesting tidbits that really aren't explained in the game (for example, that the "cross cancel" (aka alpha counter) move cannot KO an opponent). For beginners, the glossary section should be really helpful in explaining the terminology that litters some of the more technical talk.

I like this guide; I admire the work that Epstein and co. are doing for the community and I think that having such good quality guides are invaluable to players and the FGC as a whole. With that said, I must address a gripe that keeps me from ranking the SFxT guide as highly as the UMvC3 guide. It seems to me that in terms of raw content, the improvements that the UMvC3 guide made over the vanilla MvC3 guide seem to have been forgotten sometime during the production of the SFxT guide. UMvC3 got rid of all the worthless sections like title unlocks and achievements - things that don't really matter in the long run and it still boasted a nearly 600 page count. SFxT brings back the achievements section as well 10 useless pages at the end of the book dedicated entirely to concept art. Now, realistically I don't care whether or not this kind of stuff is added or not, so long as the character walkthroughs - the real meat of this book - aren't shortchanged. Here's where it gets ugly.

Brady Games' SFxT guide does not feature any character walkthroughs for the upcoming 12 DLC characters. I am assuming this is a PR issue - after all, UMvC3's costume DLC was leaked by early copies of Brady's guide breaking street dates. It also does not feature any of the PS3 exclusives, namely Cole and the cats. Nor does it feature the timed exclusives, Pacman and Mega Man. I fully understand that these omissions are likely not Brady Games' or Epstein & co.'s fault, but the absence of these 17 characters is very jarring. Especially considering that both Shuma Gorath and Jill Valentine were featured in the vanilla MvC3 guide. It's a bit difficult to fully back this book when so much content from the game is missing. Say what you will about patches and the availability of information on the internet, but the UMvC3 guide is STILL the best source of information for that game - and I truly wish that in a half year when the DLC characters drop I could say that Epstein's SFxT book is also the best source of information for SFxT. Sadly, I can't imagine that will be the case.

With all that said, I still encourage you to buy this guide. There is a ton of solid, extremely helpful information available here that will almost certainly still be relevant well through 2012 (and hopefully onward) - and Amazon is selling this book dirt-cheap. I hope that the omission of DLC characters doesn't discourage fans of fighting games from supporting good information and frame data in our strategy guides. I hope too, however, that these complaints will reach the team at Brady and they understand that glaring exclusions such as these undermine the hard (and good!) work of their team.
1 of 1 people found the following review helpful
5.0 out of 5 stars Details Galore July 30 2012
By Will - Published on Amazon.com
Format:Paperback|Verified Purchase
Lots to learn about this game and this guide is VERY specific, I been playing for months and I have learned a lot just reading it the last 20 minutes, lots of text, lots of pics, ALL THE DATA, jump frames, recovery, backdash, forward dash, walkspeeds, health ratings, this thing is stuffed with it all. WELL WORTH the bargain price it is now.
1 of 1 people found the following review helpful
4.0 out of 5 stars Excellent strategy guide July 25 2012
By The Tornado - Published on Amazon.com
Great pics, combos and frame data. My only complaint is that Toro, Kuro, Cole, Pacman and Megaman are not in this guide.
5.0 out of 5 stars Street Fighter Vs. Tekken? Hmmm...Interesting. March 30 2014
By Jason Raphael - Published on Amazon.com
Format:Paperback|Verified Purchase
It's an average game, and I only bought it because it has my beloved Street Fighter characters in it. How could I not? But some of the graphics are pretty kick-ass and I enjoy that the game even exists. Overall, I give it a B-(minus)...but I still enjoy it once in a blue moon. :)
5.0 out of 5 stars fun book April 5 2013
By sameer - Published on Amazon.com
Format:Paperback|Verified Purchase
nice artwork

the characters look nice, the guide is cool,
on nice paper, print is cool
I don't know what else to say, it helped me up my game.

a good buy
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